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Just Capture the Flag (CTF) v1.32c (26 jun 2012)


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Hunter-Digital
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Join Date: Aug 2006
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Old 10-09-2010 , 02:40   Re: Just Capture the Flag (CTF)
Reply With Quote #131

Well, I thought of that when I started to make another UT-like mod, wich I attempted a long time ago when I didn't really knew much :mgreen:

But anyway, for now it's as it is until I get on my scripting spree again, which isn't now :}
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Tirant
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Old 10-09-2010 , 03:41   Re: Just Capture the Flag (CTF)
Reply With Quote #132

Lol, I think i know exactly what you mean.
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trav
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Join Date: Aug 2010
Old 10-11-2010 , 12:08   Re: Just Capture the Flag (CTF)
Reply With Quote #133

Quote:
Originally Posted by oclahomapl View Post
sometimes you can not join the game it says .. ist team full

why this is happening
confirm that there is a bug
on the server 28 slots players 6x6, players can not go for the team, all the maps are standard, it is very rare and apparently only with the parameter
Still looking for a solution by mistake ED_Alloc: no free edicts so far without success, on standard maps (de_dust2) error crashes for 2-4 minutes until the end of the maps.


on my servers, the phenomenal popularity of this mod
Sorry for my bad English.
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Hunter-Digital
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Old 10-11-2010 , 16:14   Re: Just Capture the Flag (CTF)
Reply With Quote #134

What additional plugins are you running when "no free edicts" is triggering ?

So you're saying that on maps that have 32 player support players can't join ? or they can't transfer ? Teams full or "Only 1 change" thing ? Detail detail I can't test since I don't own a public server.
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trav
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Join Date: Aug 2010
Old 10-12-2010 , 08:16   Re: Just Capture the Flag (CTF)
Reply With Quote #135

Quote:
Originally Posted by Hunter-Digital View Post
What additional plugins are you running when "no free edicts" is triggering ?
standard set of plug-ins


Quote:
Originally Posted by Hunter-Digital View Post
So you're saying that on maps that have 32 player support players can't join ? or they can't transfer ? Teams full or "Only 1 change" thing ? Detail detail I can't test since I don't own a public server.
can not go for the team are in the observer, it happens very rarely.
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Jelle
[b]MOAR CANDY[/b]
Join Date: Aug 2009
Location: Denmark
Old 10-14-2010 , 12:33   Re: Just Capture the Flag (CTF)
Reply With Quote #136

I use this for my server, and I have to say, it is pretty neat.

Just wondering if you could make a public forward which runs each time someone captures the flag. I am using it with SH mod and would be awesome if you could gain XP by capturing the flag.
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Hunter-Digital
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Old 10-14-2010 , 13:13   Re: Just Capture the Flag (CTF)
Reply With Quote #137

I could add natives :-? I'll look into them :}
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Old 10-14-2010, 16:24
Jelle
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Jelle
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Old 10-14-2010 , 16:40   Re: Just Capture the Flag (CTF)
Reply With Quote #138

How would that native work? I need to know when a person has captured the enemy flag. I am not sure that can be done with a native?
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DarkGod
SourceMod DarkCrab
Join Date: Jul 2007
Location: Sweden
Old 10-14-2010 , 16:52   Re: Just Capture the Flag (CTF)
Reply With Quote #139

Quote:
Originally Posted by Jelle View Post
How would that native work? I need to know when a person has captured the enemy flag. I am not sure that can be done with a native?
A forward sounds better, else it'd probably be something like is_capturing_flag().
Because with a native, how would you determine if someone just captured a flag? You'd need something like a boolean which is set to false after a few seconds. In the other script you'd need something like an infinite task to then check it.
A forward would be much better as it's called right when that person captures it, and can then be hooked by the other script.
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Jelle
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Old 10-14-2010 , 17:43   Re: Just Capture the Flag (CTF)
Reply With Quote #140

That was what I thought too. Is it hard to make such forward? The code looks very confusing to me, and I have no idea how to make a public forward.
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