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[L4D2] nb_update_frequency fix (Experimental)


  
 
 
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BHaType
Great Tester of Whatever
Join Date: Jun 2018
Old 09-24-2023 , 03:58   [L4D2] nb_update_frequency fix (Experimental)
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Fixes longstanding issues with low nb_update_frequency.

Current list of fixes
  • Infected stucking at corners
  • Commons pushing themselves out of the way
  • Climb up ledge activity stucking

ConVars
PHP Code:
// 0 - Use original function, 1 - Use extension implementation with fix, 2 - Use extension implementation without fix, 3 - Neither of calls
z_resolve_collision "1"

// Listen server only
// 0 - Disable collision overlay, 1 - Enable collision overlay, 2 - Enable clean collision overlay (works only for 1 common but smoother)
z_resolve_collision_debug "0"

// 0 - Use original function, 1 - Use extension implementation
z_resolve_zombie_climb_up_ledge "1"

// 0 - Disable debug, 1 - Enable debug
z_resolve_zombie_climb_up_ledge_debug "0"

// 0 - Use original function; 1 - Use extension implementation
z_resolve_zombie_collision "1"

// Multiplier of commons collision force
z_resolve_zombie_collision_multiplier "1.0" 
For developers?
Spoiler


Source code
Attached Files
File Type: zip l4d2_resolve_collision.zip (713.2 KB, 280 views)
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Last edited by BHaType; 11-18-2023 at 22:07.
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