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round time = 0:00 kill all player


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biscuit628
Senior Member
Join Date: Jun 2007
Location: 香港HongKong
Old 07-24-2009 , 07:33   round time = 0:00 kill all player
Reply With Quote #1

PHP Code:
#include <amxmodx>
 
new RoundTime;
 
public 
plugin_init()
{
        
register_plugin("Round Control""1.0""Biscuit");
 
        
register_logevent("RoundStart"2"1=Round_Start");
    
register_logevent("RoundStart"3"2=Planted_The_Bomb")
 
        
RoundTime get_cvar_pointer("mp_roundtime");
}
 
public 
RoundStart()
{
    if(
get_cvar_num("amx_respawn") != 1)
    {
            
remove_task(123);
        
set_task(get_pcvar_float(RoundTime), "KillPlayer"123);
    }
}
 
 
public 
KillPlayer()
{
    static 
g_iNum,g_iPlayers[32],msg[100]
    
get_players(g_iPlayersg_iNum"ach");
    for(new 
id id g_iNum id++)
    {
        
user_kill(id,1)
    }
    
format(msg,99,"^x04[Round Control]Round End,All player must be die")
    
client_color(0,1,msg)
}  

public 
client_color(playeridcoloridmsg[])
{
    
message_begin((playerid== 0) ? MSG_ALL MSG_ONE,get_user_msgid("SayText"),_,playerid
    
write_byte(colorid)
    
write_string(msg)
    
message_end()

my code is not work..
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Xellath
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Join Date: Dec 2007
Location: Sweden
Old 07-24-2009 , 08:18   Re: round time = 0:00 kill all player
Reply With Quote #2

PHP Code:
#include <amxmodx>
 
#pragma semicolon 1
 
#define PLUGIN "Slay All"
#define VERSION "0.1"
#define AUTHOR "Xellath"
 
public plugin_init( ) 
{
    
register_pluginPLUGINVERSIONAUTHOR );
 
    
register_logevent"eventRoundEnd"2"1=Round_End" );
}
 
public 
eventRoundEnd( )
{
    new 
iPlayers32 ], iNum;
 
    
get_playersiPlayersiNum"ach" );
 
    for( new 
iNum i++ )
        
user_killiPlayers] );

Try that, not tested.
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biscuit628
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Join Date: Jun 2007
Location: 香港HongKong
Old 07-24-2009 , 08:35   Re: round time = 0:00 kill all player
Reply With Quote #3

Quote:
Originally Posted by Xellath View Post
Try that, not tested.
aim_ ,fy_
those map doesn't work with that event.
so i need to script with roundtime = 0:00
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 07-24-2009 , 09:50   Re: round time = 0:00 kill all player
Reply With Quote #4

Try this, let me know if something doesn't work :

PHP Code:
/*    Formatright © 2009, ConnorMcLeod

    RoundEnd SlayAll is free software;
    you can redistribute it and/or modify it under the terms of the
    GNU General Public License as published by the Free Software Foundation.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with RoundEnd SlayAll; if not, write to the
    Free Software Foundation, Inc., 59 Temple Place - Suite 330,
    Boston, MA 02111-1307, USA.
*/

#include <amxmodx>
#include <engine>

#define VERSION "0.0.1"

#define TASKID 1534798

new const g_szObjectivesClasses[][] = {
    
"func_bomb_target",
    
"info_bomb_target",
    
"hostage_entity",
    
"monster_scientist",
    
"func_hostage_rescue",
    
"info_hostage_rescue",
    
"info_vip_start",
    
"func_vip_safetyzone",
    
"func_escapezone"
}

new 
g_flRoundTime
new gmsgSayText

new g_pCvarRespawn
new g_pCvarRoundTime
 
public plugin_init()
{
    
register_plugin("RoundEnd SlayAll"VERSION"ConnorMcLeod")

    new const 
szObjectivesClasses[][] = { "func_bomb_target""info_bomb_target""hostage_entity""monster_scientist",
        
"func_hostage_rescue""info_hostage_rescue""info_vip_start""func_vip_safetyzone""func_escapezone" }

    new 
bMapHasObjectives
    
for(new i=0i<sizeof(szObjectivesClasses); i++)
    {
        if( 
find_ent_by_class(-1g_szObjectivesClasses[i]) )
        {
            
register_logevent("Logevent_Round_End"2"0=World triggered""1=Round_End")
            
bMapHasObjectives true
            
break
        }
    }

    if( !
bMapHasObjectives )
    {
        
register_event("HLTV""Event_HLTV_New_Round""a""1=0""2=0")
        
register_logevent("LogEvent_Round_Start"2"0=World triggered""1=Round_Start")
    }

    
gmsgSayText get_user_msgid("SayText")
    
g_pCvarRespawn get_cvar_pointer("amx_respawn")
    
g_pCvarRoundTime get_cvar_pointer("mp_roundtime")
}

public 
Logevent_Round_End()
{
    
KillPlayers()
}

public 
Event_HLTV_New_Round()
{
    
remove_task(TASKID)
    
g_flRoundTime floatmulfloatclamp(get_pcvar_float(g_pCvarRoundTime), 1.09.0) , 60.0) - 1.0
}

public 
LogEvent_Round_Start()
{
    
set_task(g_flRoundTime"Logevent_Round_End"TASKID)
}

KillPlayers()
{
    if( !
g_pCvarRespawn || get_pcvar_num(g_pCvarRespawn) )
    {
        return
    }

    new 
iPlayers[32], iNum
    get_players
(iPlayersiNum"ah")

    for(new 
ii<iNum i++)
    {
        
user_kill(iPlayers[i], 1)
    }

    static 
szMsg[] = "^x04[Round Control] Round End, All players must be dead"

    
message_begin(MSG_BROADCASTgmsgSayText
    
write_byte(1)
    
write_string(szMsg)
    
message_end()

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Last edited by ConnorMcLeod; 07-24-2009 at 09:55.
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biscuit628
Senior Member
Join Date: Jun 2007
Location: 香港HongKong
Old 07-25-2009 , 00:14   Re: round time = 0:00 kill all player
Reply With Quote #5

ConnorMcLeod:
i change a little bit
and i get some problem.
the msg will show many time.
if 5player still alive on 0:00
the msg will print 5 times.
and sometimes the plugin will kill player on 00,1:00,,

PHP Code:
#include <amxmodx>
#include <engine>

#define VERSION "0.0.1"

#define TASKID 1534798

new const g_szObjectivesClasses[][] = {
    
"func_bomb_target",
    
"info_bomb_target",
    
"hostage_entity",
    
"monster_scientist",
    
"func_hostage_rescue",
    
"info_hostage_rescue",
    
"info_vip_start",
    
"func_vip_safetyzone",
    
"func_escapezone"
}

new 
Float:g_flRoundTime
new gmsgSayText

new g_pCvarRespawn
new g_pCvarRoundTime
 
public plugin_init()
{
    
register_plugin("RoundEnd SlayAll"VERSION"ConnorMcLeod")


    new 
bMapHasObjectives
    
for(new i=0i<sizeof(g_szObjectivesClasses); i++)
    {
        if( 
find_ent_by_class(-1g_szObjectivesClasses[i]) )
        {
            
register_logevent("Logevent_Round_End"2"0=World triggered""1=Round_End")
            
bMapHasObjectives true
            
break
         }
    }

        if( !
bMapHasObjectives )
        {
            
register_event("HLTV""Event_HLTV_New_Round""a""1=0""2=0")
            
register_logevent("LogEvent_Round_Start"2"0=World triggered""1=Round_Start")
        }

    
register_event("SendAudio","Teamwin_removetask","a","2&%!MRAD_terwin","2&%!MRAD_ctwin","2&%!MRAD_rounddraw"

        
gmsgSayText get_user_msgid("SayText")
        
g_pCvarRespawn get_cvar_pointer("amx_respawn")
        
g_pCvarRoundTime get_cvar_pointer("mp_roundtime")
}

public 
Logevent_Round_End()
{
        
KillPlayers()
}

public 
Teamwin_removetask()
{
        
remove_task(TASKID)
}

public 
Event_HLTV_New_Round()
{
        
remove_task(TASKID)
        
g_flRoundTime floatmulfloatclamp(get_pcvar_float(g_pCvarRoundTime), 1.09.0) , 60.0) - 1.0
}

public 
LogEvent_Round_Start()
{
        
set_task(g_flRoundTime"Logevent_Round_End"TASKID)
}

KillPlayers()
{
        if(
get_pcvar_num(g_pCvarRespawn) )
        {
            return
        }

        static 
szMsg[] = "^x04[Round Control] Round End, All players must be dead"

        
message_begin(MSG_BROADCASTgmsgSayText
        
write_byte(1)
        
write_string(szMsg)
        
message_end()

        new 
iPlayers[32], iNum
        get_players
(iPlayersiNum"ah")

        for(new 
ii<iNum i++)
       {
            
user_kill(iPlayers[i], 1)
        }


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Last edited by biscuit628; 07-25-2009 at 00:26.
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cs1.7
Senior Member
Join Date: Oct 2008
Old 07-26-2009 , 17:39   Re: round time = 0:00 kill all player
Reply With Quote #6

will the auto-kill count in player's stats?
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Xellath
Veteran Member
Join Date: Dec 2007
Location: Sweden
Old 07-27-2009 , 06:05   Re: round time = 0:00 kill all player
Reply With Quote #7

Quote:
Originally Posted by cs1.7 View Post
will the auto-kill count in player's stats?
AFAIK, it will not count as a death. You could do it like this to increase death count:
PHP Code:
user_kill(id1); 
I've tested that and the death count increased again after round start.
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cs1.7
Senior Member
Join Date: Oct 2008
Old 07-27-2009 , 06:52   Re: round time = 0:00 kill all player
Reply With Quote #8

i just want a plugin that kills all players when round time over. For aim, fy , etc maps or csdm. currently no such plugin works. they are all bugged. death should not be added.


edit:

error compiling connors code:


Code:
// by the AMX Mod X Dev Team


//// roundend_slay.sma
// C:\Program Files\Valve\HLServer\cstrike\addons\amxmodx\scripting\roundend_sla
y.sma(70) : warning 204: symbol is assigned a value that is never used: "szObjec
tivesClasses"
// C:\Program Files\Valve\HLServer\cstrike\addons\amxmodx\scripting\roundend_sla
y.sma(80 -- 81) : warning 213: tag mismatch
// C:\Program Files\Valve\HLServer\cstrike\addons\amxmodx\scripting\roundend_sla
y.sma(85) : warning 213: tag mismatch
// Header size:            616 bytes
// Code size:             1864 bytes
// Data size:             2504 bytes
// Stack/heap size:      16384 bytes; estimated max. usage=177 cells (708 bytes)

// Total requirements:   21368 bytes
//
// 3 Warnings.
// Done.
//
// Compilation Time: 0,3 sec
// ----------------------------------------

Press enter to exit ...

Last edited by cs1.7; 07-27-2009 at 06:57.
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biscuit628
Senior Member
Join Date: Jun 2007
Location: 香港HongKong
Old 07-27-2009 , 08:56   Re: round time = 0:00 kill all player
Reply With Quote #9

cs1.7:
i update the code myself
and the plugin work perfect now.
PHP Code:
#include <amxmodx>
#include <engine>

#define VERSION "0.0.1"

#define TASKID 13213213

new Float:g_flRoundTime
new gmsgSayText

new g_pCvarRespawn
new g_pCvarRoundTime
 
public plugin_init()
{
    
register_plugin("RoundEnd SlayAll"VERSION"ConnorMcLeod")


    
register_event("HLTV""Event_HLTV_New_Round""a""1=0""2=0")
    
register_logevent("LogEvent_Round_Start"2"0=World triggered""1=Round_Start")
    
register_logevent("Teamwin_removetask"3"2=Planted_The_Bomb")

    
register_event("SendAudio","Teamwin_removetask","a","2&%!MRAD_terwin","2&%!MRAD_ctwin","2&%!MRAD_rounddraw"

    
gmsgSayText get_user_msgid("SayText")
    
g_pCvarRespawn get_cvar_pointer("amx_respawn")
    
g_pCvarRoundTime get_cvar_pointer("mp_roundtime")
}

public 
Logevent_Round_End()
{
        
KillPlayers()
}

public 
Teamwin_removetask()
{
        
remove_task(TASKID)
}

public 
Event_HLTV_New_Round()
{
        
remove_task(TASKID)
        
g_flRoundTime floatmulget_pcvar_float(g_pCvarRoundTime) , 60.0) + 1.0
}

public 
LogEvent_Round_Start()
{
        
set_task(g_flRoundTime"Logevent_Round_End"TASKID)
}

KillPlayers()
{
        if(
get_pcvar_num(g_pCvarRespawn) )
        {
            return
        }
        static 
msg[100]
    
format(msg,99,"^x04[Round Control]Times up.All player must be dead")
    
client_color(0,1,msg)

        new 
iPlayers[32], iNum
        get_players
(iPlayersiNum"ah")

        for(new 
ii<iNum i++)
       {
            
user_kill(iPlayers[i], 1)
        }

}  

public 
client_color(playeridcoloridmsg[])
{
    
message_begin((playerid== 0) ? MSG_ALL MSG_ONE,gmsgSayText,_,playerid
    
write_byte(colorid)
    
write_string(msg)
    
message_end()

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