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Ultimate Killer


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natex2012
Member
Join Date: Dec 2009
Old 03-03-2010 , 08:22   Re: Ultimate Killer
Reply With Quote #11

hi. nice plugin but i was wounder how would i add this to sm menu nd help on that bit plz.
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Jak235312
Junior Member
Join Date: Nov 2009
Old 03-04-2010 , 20:53   Re: Ultimate Killer
Reply With Quote #12

I've tested it on my ZPS server with no issues or anything
Very fun in my opinion
haha
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Yes, I run a ZPS based clan.
Visit the -{D51}- Server at 85.234.148.223:27065

Look for -{D51}-Puppeteer|F| Or anyone with the |F| tag if you want a plugin tested.

See ya in-game!
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 03-04-2010 , 23:40   Re: Ultimate Killer
Reply With Quote #13

Works in TF2. Awesome plugin.
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danmon
Member
Join Date: Oct 2010
Old 11-24-2010 , 21:16   Re: Ultimate Killer
Reply With Quote #14

please fix screenshots
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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 05-04-2011 , 08:11   Re: Ultimate Killer
Reply With Quote #15

Hey I tryed this in my HL2DM server and nothing ? maybe the last update killed it but would like to see this fixed if it can ....

Thanks
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Smacked
Junior Member
Join Date: May 2011
Old 07-16-2011 , 12:49   Re: Ultimate Killer
Reply With Quote #16

Code:
ServerCommand("sm plugins reload Killer");
Instead of reloading the Config file by reloading the plugin why don't you use

Code:
AutoExecConfig(true, "KillerConfig");
Again which would also check if the config is not there and regenerate it. as well poses a less chance of an error / bug if the user renames the plugin name.

As well I think the way you obtained the players entity index is poorly done since there is a native function called FindTarget() that can be used to achieve the same goal significantly quicker (fewer lines)

Last edited by Smacked; 07-16-2011 at 20:00.
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