Quote:
Originally Posted by SAMURAI16
Why don't you post .sma here ? I need to enter on your site, to find this plugin on list, and more annoying it's .zip ; If I want to look at code I need to download it fully, to extract etc, and my desktop is full.
Btw, really nice plugin . In DOD:S grenades aren't droppable like in CS:S ?
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As I have the download on my forums anyways, it's easier for me
to maintain it if it's only one file that I have to update.
Since I include a pre-compiled version of the plugin besides the source code
and some more files depending on the plugin I decided to just zip it
and make it available as a one file download
Btw, yes, correct, in DoD: Source you can ONLY drop your primary
weapon, nothing else
Quote:
Originally Posted by monkie
Like my players reported, one man chose to be an american, he can pick up teammates' grenades till the amount reached "10".
In the progress of teammate nade collecting, he cannot pick up germen's grenades untill all he carried american grenades used up. Then he can but only can pick up 2 german ones if he's still alive. But if he picked up self-side grenades, he can still get 10 as configured.
Another question is, in gameplay, no one can carry both american grenades and german grenades at the same time. In reality, for instance, an american soldier might have collected 10 grenades from self side bodies and enemy bodies, among them, there might be 3 american ones, 5 german ones and 2 american ones by carrying sequence.
So, I wonder whether the plugin could realize such function of carrying both sides' nades and invoking them by sequence of which could be correctly handled by keyboard pressing times.
Sorry for my explaination which may be a little bit obscure, yet what I described should meet the reality of battle field combats.
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I've already looked into that and it's possible to "collect" grenades from
different teams, and you can switch between the grenades by
the key for the weaponslot, they're just not shown.
I'll implement that feature in the next version, probably on sunday
evening as I won't be here saturday morning to sunday afteroon,
so please be patient
Quote:
Originally Posted by Jedi
FeuerSturm -
I found one issue with this plugin. When the grenades fall, they are like solid objects. Players are getting stuck when they try to walk over them. It would be nice if they were like the health packs...basically no clipping on the model...you can walk through it.
Otherwise - great job. Thanks for another great plugin.
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I'll take a look at it, shouldn't be too hard to change that
Will be in the upcomming version on sunday