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DoD DropGrenades Source v1.0 (requires DukeHacks extension!) [27th November 2008]


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Author
FeuerSturm
AlliedModders Donor
Join Date: Apr 2004
Plugin ID:
650
Plugin Version:
1.0
Plugin Category:
Gameplay
Plugin Game:
Day of Defeat: Source
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    players drop their remaining grenades on death for others to pick them up!
    Unapprover:
    Reason for Unapproving:
    download broken / unsupported
    Old 11-27-2008 , 14:13   DoD DropGrenades Source v1.0 (requires DukeHacks extension!) [27th November 2008]
    Reply With Quote #1

    DoD DropGrenades Source

    - DukeHacks Extension REQUIRED! -


    DESCRIPTION:

    - Player drop their remaining (frag & smoke) grenades on death and other players can pick them up and use them!
    - Amount of smoke and frag grenades that a player can carry can be adjusted by cvar (one for each grenade type)
    - The life time of the dropped grenades can be adjusted as well

    USAGE:

    CVARs:
    PHP Code:
    // <#> = time in seconds dropped grenades stay on the map
    // -
    // Default: "30"
    // Minimum: "5.000000"
    // Maximum: "60.000000"
    dod_dropgrenades_lifetime "30"
     
    // <#> = maximum amount of frag/stick grenades a player can carry
    // -
    // Default: "2"
    // Minimum: "1.000000"
    // Maximum: "10.000000"
    dod_dropgrenades_maxfrags "2"
     
    // <#> = maximum amount of smoke grenades a player can carry
    // -
    // Default: "1"
    // Minimum: "1.000000"
    // Maximum: "10.000000"
    dod_dropgrenades_maxsmokes "1"
     
    // <1/0> = enable/disable dropping player's remaning grenades on death
    // -
    // Default: "1"
    dod_dropgrenades_source "1" 



    CHANGELOG:
    • 27 November 2008 - Version 1.0
      * Initial Release
    SCREENSHOTS


    PLEASE NOTE:

    You do NOT need to add any of the above CVars to neither your
    server.cfg nor to your sourcemod.cfg! The plugins create their
    own config files on first startup in the folder
    "/orangebox/dod/cfg/dod_dropgrenades_source/"
    on your gameserver! Just edit those files to your needs and you're done!

    +++++++++++++++++++++++++++++++++++++++++++++ ++++++


    DOWNLOAD!
    (according to the rules, NO registration is required and the download can be reached within a few clicks! Source and pre-compiled Plugins included!)

    For extended Support please be sure to join our
    Community and post your feature requests and bug reports there!

    Last edited by FeuerSturm; 04-24-2009 at 15:43.
    FeuerSturm is offline
    monkie
    Senior Member
    Join Date: Oct 2006
    Location: Shanghai, China
    Old 11-27-2008 , 21:14   Re: DoD DropGrenades Source v1.0 (requires DukeHacks extension!) [27th November 2008]
    Reply With Quote #2

    Thank you, that is really sweet for team coordinate as no nades would be wasted.

    I just have one question here: Could this version have option to allow player picking up nades dropped by the opposite and have some mechanism to handle sequence of american and german nades toggling? ...

    I'm sorry to ask here since I'd only have time to test the plugin at this weekend
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    FeuerSturm
    AlliedModders Donor
    Join Date: Apr 2004
    Old 11-28-2008 , 00:22   Re: DoD DropGrenades Source v1.0 (requires DukeHacks extension!) [27th November 2008]
    Reply With Quote #3

    Quote:
    Originally Posted by monkie View Post
    Could this version have option to allow player picking up nades dropped by the opposite and have some mechanism to handle sequence of american and german nades toggling? ...
    I'm not sure that I understand what you're asking for

    Could you please try to explain it in detail, it's 6am here and I'm still sleeping
    FeuerSturm is offline
    SAMURAI16
    BANNED
    Join Date: Sep 2006
    Old 11-28-2008 , 01:11   Re: DoD DropGrenades Source v1.0 (requires DukeHacks extension!) [27th November 2008]
    Reply With Quote #4

    Why don't you post .sma here ? I need to enter on your site, to find this plugin on list, and more annoying it's .zip ; If I want to look at code I need to download it fully, to extract etc, and my desktop is full.
    Btw, really nice plugin . In DOD:S grenades aren't droppable like in CS:S ?
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    monkie
    Senior Member
    Join Date: Oct 2006
    Location: Shanghai, China
    Old 11-28-2008 , 01:24   Re: DoD DropGrenades Source v1.0 (requires DukeHacks extension!) [27th November 2008]
    Reply With Quote #5

    ok, here is my example from what my players reported to me just now:

    my config of the plugin is as follows:
    Code:
    // <#> = time in seconds dropped grenades stay on the map
    // -
    // Default: "30"
    // Minimum: "5.000000"
    // Maximum: "60.000000"
    dod_dropgrenades_lifetime "30"
     
    // <#> = maximum amount of frag/stick grenades a player can carry
    // -
    // Default: "2"
    // Minimum: "1.000000"
    // Maximum: "10.000000"
    dod_dropgrenades_maxfrags "10"
     
    // <#> = maximum amount of smoke grenades a player can carry
    // -
    // Default: "1"
    // Minimum: "1.000000"
    // Maximum: "10.000000"
    dod_dropgrenades_maxsmokes "10"
     
    // <1/0> = enable/disable dropping player's remaning grenades on death
    // -
    // Default: "1"
    dod_dropgrenades_source "1"  
    
    Like my players reported, one man chose to be an american, he can pick up teammates' grenades till the amount reached "10".
    In the progress of teammate nade collecting, he cannot pick up germen's grenades untill all he carried american grenades used up. Then he can but only can pick up 2 german ones if he's still alive. But if he picked up self-side grenades, he can still get 10 as configured.

    Another question is, in gameplay, no one can carry both american grenades and german grenades at the same time. In reality, for instance, an american soldier might have collected 10 grenades from self side bodies and enemy bodies, among them, there might be 3 american ones, 5 german ones and 2 american ones by carrying sequence.
    So, I wonder whether the plugin could realize such function of carrying both sides' nades and invoking them by sequence of which could be correctly handled by keyboard pressing times.

    Sorry for my explaination which may be a little bit obscure, yet what I described should meet the reality of battle field combats.
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    Jedi
    Member
    Join Date: Mar 2004
    Location: Houston, TX
    Old 11-28-2008 , 10:28   Re: DoD DropGrenades Source v1.0 (requires DukeHacks extension!) [27th November 2008]
    Reply With Quote #6

    FeuerSturm -

    I found one issue with this plugin. When the grenades fall, they are like solid objects. Players are getting stuck when they try to walk over them. It would be nice if they were like the health packs...basically no clipping on the model...you can walk through it.

    Otherwise - great job. Thanks for another great plugin.
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    FeuerSturm
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    Old 11-28-2008 , 11:53   Re: DoD DropGrenades Source v1.0 (requires DukeHacks extension!) [27th November 2008]
    Reply With Quote #7

    Quote:
    Originally Posted by SAMURAI16 View Post
    Why don't you post .sma here ? I need to enter on your site, to find this plugin on list, and more annoying it's .zip ; If I want to look at code I need to download it fully, to extract etc, and my desktop is full.
    Btw, really nice plugin . In DOD:S grenades aren't droppable like in CS:S ?
    As I have the download on my forums anyways, it's easier for me
    to maintain it if it's only one file that I have to update.
    Since I include a pre-compiled version of the plugin besides the source code
    and some more files depending on the plugin I decided to just zip it
    and make it available as a one file download

    Btw, yes, correct, in DoD: Source you can ONLY drop your primary
    weapon, nothing else

    Quote:
    Originally Posted by monkie View Post
    Like my players reported, one man chose to be an american, he can pick up teammates' grenades till the amount reached "10".
    In the progress of teammate nade collecting, he cannot pick up germen's grenades untill all he carried american grenades used up. Then he can but only can pick up 2 german ones if he's still alive. But if he picked up self-side grenades, he can still get 10 as configured.

    Another question is, in gameplay, no one can carry both american grenades and german grenades at the same time. In reality, for instance, an american soldier might have collected 10 grenades from self side bodies and enemy bodies, among them, there might be 3 american ones, 5 german ones and 2 american ones by carrying sequence.
    So, I wonder whether the plugin could realize such function of carrying both sides' nades and invoking them by sequence of which could be correctly handled by keyboard pressing times.

    Sorry for my explaination which may be a little bit obscure, yet what I described should meet the reality of battle field combats.
    I've already looked into that and it's possible to "collect" grenades from
    different teams, and you can switch between the grenades by
    the key for the weaponslot, they're just not shown.

    I'll implement that feature in the next version, probably on sunday
    evening as I won't be here saturday morning to sunday afteroon,
    so please be patient

    Quote:
    Originally Posted by Jedi View Post
    FeuerSturm -

    I found one issue with this plugin. When the grenades fall, they are like solid objects. Players are getting stuck when they try to walk over them. It would be nice if they were like the health packs...basically no clipping on the model...you can walk through it.

    Otherwise - great job. Thanks for another great plugin.
    I'll take a look at it, shouldn't be too hard to change that

    Will be in the upcomming version on sunday
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    BenSib
    Senior Member
    Join Date: Aug 2008
    Old 11-28-2008 , 12:02   Re: DoD DropGrenades Source v1.0 (requires DukeHacks extension!) [27th November 2008]
    Reply With Quote #8

    Another Big Woot from me
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    Mancomb
    Junior Member
    Join Date: Dec 2008
    Old 12-02-2008 , 20:16   Re: DoD DropGrenades Source v1.0 (requires DukeHacks extension!) [27th November 2008]
    Reply With Quote #9

    Is there anything that needs to be done before this will work? I tried installing it on my unit's server, but nothing appears to be happening; I downloaded and installed the DukeHack extension; is there anything that needs to be configured first in that? Or does it just need to be installed? It says the the files needed for editing will be created once the plugin has run for the first time, but it doesn't seem to be starting up at all.

    P.S. I seem to be having the same problem with your Round Finish plugin.

    Last edited by Mancomb; 12-02-2008 at 20:19.
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    laorui304
    Junior Member
    Join Date: Nov 2008
    Old 12-04-2008 , 23:03   Re: DoD DropGrenades Source v1.0 (requires DukeHacks extension!) [27th November 2008]
    Reply With Quote #10

    This plugin cant work in my serve.It cant create
    "/orangebox/dod/cfg/dod_dropgrenades_source/"
    dod_dropgrenades_source.cfg.
    so I make .cfg by myself But cant pick up nades too.
    I dont know how to fix it.
    By the way ur close combat plugin works well in my serve .THX
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