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Knife Mod - Special Abilities (Updated)


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whowantspie
Junior Member
Join Date: Feb 2007
Old 02-17-2007 , 01:52   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #41

hmm why wont it let me into my server. it keeps saying: cannot continue without v_butcher.mdl in the models folder
but its in there! anyone know how to fix this?
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genipalla
Member
Join Date: Feb 2007
Location: Albania
Old 02-20-2007 , 21:46   Re: Knife Mod
Reply With Quote #42

Quote:
Originally Posted by spunko View Post
Umm i think that cant be made because there is just one knife, not like rifles(you can have more than one).

you can bind /knife command so you can change the models everytime you want..

bind k "say /knife"
Isn't it possibe to put more than 1 knife if you use the threads for amx_weapons where the player holds ALL the guns under one catigory command amx_weapons "username" 9999 but im not sure i just got into the amx thins so im just a newbie here lol but good job ill try and work on this plugin if you let me also when i tried ot instal your plugin it says that i am missing the butcher knife so i dont know where that went
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Bluez_cloud
Junior Member
Join Date: Feb 2007
Old 02-21-2007 , 07:34   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #43

ERM I HAVE A PROBLEM INSTALLING YOUR KNIFE-MOD AND MY AMX_PLUGINS SAYS "BAD_LOAD"... I MAKE A OVERWRITE MODELS AND COMPILE THE KNIFEMOD.SMA INTO AMXX FILE AND INTO MY PLUGINS..AND CONFIGURE MY CONFIGS/PLUGINS BUT IT DID NOT WORK IN MY CS.
SEEKING HELP ...
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genipalla
Member
Join Date: Feb 2007
Location: Albania
Old 02-21-2007 , 19:39   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #44

I think that this plugin was wrongly edited somewhere and got messed up im going ot check it out with a new complire i found on the net i am told that it is reliable so i hope it works the complier is called the crimson editor Oo ill post an attachment of the editor tommorow when i fix some problems i have with my computer
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spunko
Senior Member
Join Date: Jun 2005
Location: Ecuador
Old 02-22-2007 , 20:47   Re: Knife Mod
Reply With Quote #45

Quote:
Originally Posted by genipalla View Post
Isn't it possibe to put more than 1 knife if you use the threads for amx_weapons where the player holds ALL the guns under one catigory command amx_weapons "username" 9999 but im not sure i just got into the amx thins so im just a newbie here lol but good job ill try and work on this plugin if you let me also when i tried ot instal your plugin it says that i am missing the butcher knife so i dont know where that went
umm.. well you said all guns into one category (rifles for example) BUT like I said, it is only ONE knife, rifles are more than one, how do you make more knifes to fit in a category??.. Have you seen any plugin or server that lets you have 4 or 5 AK-47??..
I know that you understand now..

About the butcher model!
No one has edited the plugin since it last update, so the code is fine and its not messing with the models..

Also I reinstalled everything in my client server (new amxx, models, kinfe_plugin) and it is working fine, no models error..

So plz try to unzip in the correct folder.. "cstrike"
when I say "cstrike" I mean:
"Steam\SteamApps\username\counter-strike\cstrike"
thats the correct path..

try it and let me know...
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genipalla
Member
Join Date: Feb 2007
Location: Albania
Old 02-23-2007 , 17:03   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #46

Oo ok i understand the knife thing now so i see y u cant put more than one hmm thx im kinda new at this ill try instaling it again thx
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Old 03-21-2007, 03:51
¿6StringKng?
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Old 03-21-2007, 22:43
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-21-2007 , 23:57   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #47

O_o calm down.

I've just tested and there are no problems with the zip file.

No need to re-upload.
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Old 03-22-2007, 00:05
¿6StringKng?
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senecas
Senior Member
Join Date: Jun 2006
Old 03-31-2007 , 10:24   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #48

Somebody add this thing - only 1 knife at 1 round.

and i gotta 1 queston.

Can No3 knife ignore frezztime? not bug ?

Last edited by senecas; 03-31-2007 at 10:30.
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dingtian
Member
Join Date: May 2006
Old 03-31-2007 , 23:26   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #49

Can increase an each bureau au to immediately assign knife mod but not is input an order to get knife mod
Execuse me, my English badly
I am Chinese
Hope to understand my language
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FR0NTLINE
AlliedModders Donor
Join Date: Apr 2006
Location: Riverside Cali
Old 04-17-2007 , 16:03   Re: Knife Mod - Special Abilities (Updated)
Reply With Quote #50

Everyone Likes this plugin yet the butcher knife with gravity ignores sv_gravity 200 in My maps CFG. FILES on gravity maps. Would Like This fixed somehow.
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