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Natural Selection module


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BAILOPAN
Join Date: Jan 2004
Old 03-16-2004 , 10:42   Natural Selection module
Reply With Quote #1

This is a call out to features people would like to see in the upcoming AMXx Natural Selection module.

Post native functions you would like to see here as well as what they do and how they would be used.

I will post intermediate releases here in the hopes that people will make scripts for testing it on. As far as I know, no one in the development team uses Natural Selection.

Note: this module will be included in the default AMXx distributions and can be enabled for Natural Selection servers.
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devicenull
Veteran Member
Join Date: Mar 2004
Location: CT
Old 03-16-2004 , 13:04  
Reply With Quote #2

Ok..
Quote:
/* Beginning of pvPrivate manipulation. */
/* Integers */
native get_private_i(index,Offset)
native set_private_i(index,Offset,Value)

/* Floats */
native Float:get_private_f(index,Offset)
native set_private_f(index,Offset,Float:Value)

native register_impulse(impulse, svCommand[],extra=0)
native takedamage (idVictim,idInflictor,idAttacker,Float:damage ,damagetype);
native get_class(index);
Look at the stuff Ns2AMX has..
the *_private stuff would really be useful
register_impulse works the same as register_concmd - except it catches impulses
Takedamage does the specifed amount of damage - useful for NS because "kill" is blocked in some cases - meaning slay doesnt work
get_class returns a number representing the players class
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MagicShot
Senior Member
Join Date: Mar 2004
Location: MN
Old 03-16-2004 , 13:38   Hmm
Reply With Quote #3

I have never played NS but Woudl a stats module be nice for NS?
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pr0*killa
Member
Join Date: Mar 2004
Location: Estonia,Tallinn
Old 03-16-2004 , 14:01  
Reply With Quote #4

Good work!
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devicenull
Veteran Member
Join Date: Mar 2004
Location: CT
Old 03-16-2004 , 16:22  
Reply With Quote #5

Stats wouldnt be good
ns isnt based on kills/deaths.. its based on teamwork - thing like building buildings are more important then killing everyone
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MagicShot
Senior Member
Join Date: Mar 2004
Location: MN
Old 03-17-2004 , 00:01   oh ok..
Reply With Quote #6

Quote:
Originally Posted by devicenull
Stats wouldnt be good
ns isnt based on kills/deaths.. its based on teamwork - thing like building buildings are more important then killing everyone
Ok I am gonna have to Try it so I can make suggestions on it than..
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CheesyPeteza
Senior Member
Join Date: Feb 2004
Location: UK
Old 03-17-2004 , 20:57  
Reply With Quote #7

I will try to give you a complete list, but it may take me a few days to do it. Also I will make you some include files as that is the main thing needed for ns. There really isn't many things that is needed for an ns specific module, but there is quite a few features that would need added to the engine functions, as they would be useful for other mods.
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FallenKnight
New Member
Join Date: Feb 2004
Old 03-18-2004 , 16:20  
Reply With Quote #8

HTML MOTD Windows! I wonder if that could be implentet since its not on the core of ns, would it be possible for a plugin/module to do it?
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BAILOPAN
Join Date: Jan 2004
Old 03-18-2004 , 17:26  
Reply With Quote #9

That is not possible. Valve has not released the SDK to VGUI2.
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QwertyAccess
Veteran Member
Join Date: Feb 2004
Location: Enjiru Layer
Old 03-18-2004 , 23:52  
Reply With Quote #10

ive always wondered what vgui2 was..
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