Raised This Month: $51 Target: $400
 12% 

[TF2] PowerPlay (Aka Robin Uber)


Post New Thread Reply   
 
Thread Tools Display Modes
wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 09-05-2010 , 10:40   Re: [TF2] PowerPlay (Aka Robin Uber)
Reply With Quote #21

A part from erorr log.
Code:
L 09/05/2010 - 17:09:54: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 09/05/2010 - 17:09:54: [SM] Displaying call stack trace for plugin "TF2_PowerPlay.smx":
L 09/05/2010 - 17:09:54: [SM]   [0]  Line 201, /home/groups/alliedmodders/forums/files/5/5/8/3/5/70659.attach::Player_Spawn()
L 09/05/2010 - 17:09:56: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 09/05/2010 - 17:09:56: [SM] Displaying call stack trace for plugin "TF2_PowerPlay.smx":
L 09/05/2010 - 17:09:56: [SM]   [0]  Line 201, /home/groups/alliedmodders/forums/files/5/5/8/3/5/70659.attach::Player_Spawn()
L 09/05/2010 - 17:10:01: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 09/05/2010 - 17:10:01: [SM] Displaying call stack trace for plugin "TF2_PowerPlay.smx":
L 09/05/2010 - 17:10:01: [SM]   [0]  Line 201, /home/groups/alliedmodders/forums/files/5/5/8/3/5/70659.attach::Player_Spawn()
L 09/05/2010 - 17:10:02: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 09/05/2010 - 17:10:02: [SM] Displaying call stack trace for plugin "TF2_PowerPlay.smx":
L 09/05/2010 - 17:10:02: [SM]   [0]  Line 201, /home/groups/alliedmodders/forums/files/5/5/8/3/5/70659.attach::Player_Spawn()
L 09/05/2010 - 17:11:27: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 09/05/2010 - 17:11:27: [SM] Displaying call stack trace for plugin "TF2_PowerPlay.smx":
L 09/05/2010 - 17:11:27: [SM]   [0]  Line 201, /home/groups/alliedmodders/forums/files/5/5/8/3/5/70659.attach::Player_Spawn()
L 09/05/2010 - 17:11:33: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 09/05/2010 - 17:11:33: [SM] Displaying call stack trace for plugin "TF2_PowerPlay.smx":
L 09/05/2010 - 17:11:33: [SM]   [0]  Line 201, /home/groups/alliedmodders/forums/files/5/5/8/3/5/70659.attach::Player_Spawn()
wasder is offline
Send a message via Skype™ to wasder
psychonic

BAFFLED
Join Date: May 2008
Old 09-05-2010 , 11:27   Re: [TF2] PowerPlay (Aka Robin Uber)
Reply With Quote #22

Quote:
Originally Posted by wasder View Post
A part from erorr log.
Code:
L 09/05/2010 - 17:09:54: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 09/05/2010 - 17:09:54: [SM] Displaying call stack trace for plugin "TF2_PowerPlay.smx":
L 09/05/2010 - 17:09:54: [SM]   [0]  Line 201, /home/groups/alliedmodders/forums/files/5/5/8/3/5/70659.attach::Player_Spawn()
L 09/05/2010 - 17:09:56: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 09/05/2010 - 17:09:56: [SM] Displaying call stack trace for plugin "TF2_PowerPlay.smx":
L 09/05/2010 - 17:09:56: [SM]   [0]  Line 201, /home/groups/alliedmodders/forums/files/5/5/8/3/5/70659.attach::Player_Spawn()
L 09/05/2010 - 17:10:01: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 09/05/2010 - 17:10:01: [SM] Displaying call stack trace for plugin "TF2_PowerPlay.smx":
L 09/05/2010 - 17:10:01: [SM]   [0]  Line 201, /home/groups/alliedmodders/forums/files/5/5/8/3/5/70659.attach::Player_Spawn()
L 09/05/2010 - 17:10:02: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 09/05/2010 - 17:10:02: [SM] Displaying call stack trace for plugin "TF2_PowerPlay.smx":
L 09/05/2010 - 17:10:02: [SM]   [0]  Line 201, /home/groups/alliedmodders/forums/files/5/5/8/3/5/70659.attach::Player_Spawn()
L 09/05/2010 - 17:11:27: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 09/05/2010 - 17:11:27: [SM] Displaying call stack trace for plugin "TF2_PowerPlay.smx":
L 09/05/2010 - 17:11:27: [SM]   [0]  Line 201, /home/groups/alliedmodders/forums/files/5/5/8/3/5/70659.attach::Player_Spawn()
L 09/05/2010 - 17:11:33: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 09/05/2010 - 17:11:33: [SM] Displaying call stack trace for plugin "TF2_PowerPlay.smx":
L 09/05/2010 - 17:11:33: [SM]   [0]  Line 201, /home/groups/alliedmodders/forums/files/5/5/8/3/5/70659.attach::Player_Spawn()
@Mecha
You can't use EventHookMode_PostNoCopy if you need to read vars from the event.
psychonic is offline
ILOVEPIE
Member
Join Date: Sep 2010
Old 09-05-2010 , 16:58   Re: [TF2] PowerPlay (Aka Robin Uber)
Reply With Quote #23

It dosent work on my server >
__________________


ILOVEPIE is offline
o0whiplash0o
Member
Join Date: Jun 2010
Old 11-01-2010 , 23:17   Re: [TF2] PowerPlay (Aka Robin Uber)
Reply With Quote #24

Works great for me! (SM 1.3.6). I have a feature request: If you're gonna be invincible and have crits, you may as well have an infinite clip too! Why reload if you have magical admin powers?
o0whiplash0o is offline
Jokerz99
Senior Member
Join Date: Apr 2008
Old 11-03-2010 , 14:42   Re: [TF2] PowerPlay (Aka Robin Uber)
Reply With Quote #25

any possible way to make it so at the end of the round if a person with a flag automatically get it enabled on them?
__________________
Jokerz99 is offline
clutchh
SourceMod Donor
Join Date: Feb 2008
Old 11-23-2010 , 09:25   Re: [TF2] PowerPlay (Aka Robin Uber)
Reply With Quote #26

Hey Mecha, would it be possible to enable the power play effect only?
clutchh is offline
adzty
Junior Member
Join Date: Oct 2010
Old 11-27-2010 , 11:11   Re: [TF2] PowerPlay (Aka Robin Uber)
Reply With Quote #27

Quote:
Originally Posted by clutchh View Post
Hey Mecha, would it be possible to enable the power play effect only?
This IS the powerplay effect only...

This only a minor edit to stop the error.
I've tested it a windows server and it doesn't spit out errors.
I've also added !sm_pp or !pp for convenience.

P.S. I think this should go back to approved section.
Attached Files
File Type: sp Get Plugin or Get Source (TF2_PowerPlay.sp - 405 views - 5.4 KB)
__________________

Last edited by adzty; 11-27-2010 at 11:23.
adzty is offline
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 11-27-2010 , 15:04   Re: [TF2] PowerPlay (Aka Robin Uber)
Reply With Quote #28

Here's a CMDOnly version of that one^
Attached Files
File Type: sp Get Plugin or Get Source (TF2_PowerPlay_cmdonly.sp - 369 views - 2.9 KB)
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
alinayg
Senior Member
Join Date: Apr 2009
Location: USA, RI
Old 12-20-2010 , 16:57   Re: [TF2] PowerPlay (Aka Robin Uber)
Reply With Quote #29

Why is this Unapproved, it's been working fine for me for a long time. Awesome mod btw!
__________________
alinayg is offline
psychonic

BAFFLED
Join Date: May 2008
Old 12-20-2010 , 17:03   Re: [TF2] PowerPlay (Aka Robin Uber)
Reply With Quote #30

Quote:
Originally Posted by alinayg View Post
Why is this Unapproved, it's been working fine for me for a long time. Awesome mod btw!
Because the author has yet to post a new version (after months) to fix a very simple bug that will write an error on every player spawn as well as cause the toggling to not work correctly.
psychonic is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:56.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode