Did you do this?
Quote:
The only thing you've to do is add a database entry into the database.cfg with the name itemlogger
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Regarding giving items, I tried givenameditem for "tf_weapon_compound_bow" and "tf_weapon_jar", but both just give no weapon, and you walk around looking like youre in civilian mode. All the normal weapons work for that still, you can be a scout with a flamethower, etc.. The other new weapons/items in this patch are attributes of other items and can't be given, like the ambassador is just a revolver with some attributes on it to make it behave and show a different model.
This is a cool plugin, I'd like to make a suggestion that there's a cvar that gives it a "server name" kind of tag, similar to the chat log plugin. Then you can put it on many servers, all logging to the same database, but so you can still seperate out the data between the different servers.
Anyway, thanks a lot for this plugin, I took the magic part of it (hookevent on item_found) which I didn't know about, and made my own.
I run 6 of achievement_idle servers with 30 slots (2 reserved), and over the past 10 hours, it consistantly is giving an item every 2 hours to each player. It is consitant with what I see for myself too, the last 2 nights I've been idling and its a new item per 2 hours. It has a big deviation so you might get a couple items sooner than that, but over a long period its 1 per 2 hours.
I compared this with my normal game server where people are actually playing, and its the same there too!
I'll post more stats soon, but I think that would be off topic for this thread, so I'll do it on
my own forums.
If others are going to share stats, I'd love to see those too, as a sort of peer review. I'm not sure whats a good forum to discuss this on, the official forums are no good, they'll probably lock/delete the posts.
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