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[L4D2] Unlock Finales [v1.0.7 | 23-February-2024]


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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 02-05-2024 , 08:10   Re: [L4D2] Unlock Finales [v1.0.3 | 17-March-2022]
Reply With Quote #31

I did some tests and at least in my local server I was able to spawn the bosses (witch/tank) even with the plugin enabled for the mentioned map. Not sure if is related.

I didn't test with "Zombie Spawn Fix" plugin because I'm not able to install in my local to test, maybe it is incompatible (I noticed that they patch the EnforceFinaleNavSpawnRulesCondition).

Anyway I'm working on a new version, I will try to release this week then you may test again.
I rewrote the way to "unlock" the finale, some servers were testing already in private mode, before I release it here. (will release soon, maybe this bug got fixed)
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Last edited by Marttt; 02-05-2024 at 08:11.
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 02-05-2024 , 09:16   Re: [L4D2] Unlock Finales [v1.0.3 | 17-March-2022]
Reply With Quote #32

Quote:
Originally Posted by Marttt View Post
I did some tests and at least in my local server I was able to spawn the bosses (witch/tank) even with the plugin enabled for the mentioned map. Not sure if is related.

I didn't test with "Zombie Spawn Fix" plugin because I'm not able to install in my local to test, maybe it is incompatible (I noticed that they patch the EnforceFinaleNavSpawnRulesCondition).

Anyway I'm working on a new version, I will try to release this week then you may test again.
I rewrote the way to "unlock" the finale, some servers were testing already in private mode, before I release it here. (will release soon, maybe this bug got fixed)
I test in my dedicated server last month, as bullet28 said, server can't spawn any si or tanks until final starts

To solve this problem, install Zombie Spawn Fix
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Iizuka07
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Join Date: Aug 2018
Location: Underground
Old 02-18-2024 , 02:32   Re: [L4D2] Unlock Finales [v1.0.5 | 06-February-2024]
Reply With Quote #33

Encountered a bug on Crash Course, if you rush to the finale where you turn on the generator the finale won't trigger, this happens when hordes are focused on the survivors that are left behind and only one in the generator area. Reproduced the problem a dozen times already after the latest plugin update and I don't believe this bug is in the previous I think.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 02-19-2024 , 07:39   Re: [L4D2] Unlock Finales [v1.0.5 | 06-February-2024]
Reply With Quote #34

Thanks for reporting I'm already checking this bug. I confirmed and previous version didn't had this problem.
I believe that in 1 a week I should finish a fix. Seems that c9m2_lots has different logic than other maps.
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Sev
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Join Date: May 2010
Old 02-19-2024 , 08:02   Re: [L4D2] Unlock Finales [v1.0.5 | 06-February-2024]
Reply With Quote #35

Tempted to use this just to see how different it is, but then I remember this game has an abundance of trolls who would just either rush to start a finale or go all the way back to a saferoom just to camp and never come out.

Seems like too much policing would be needed for it to be worthwhile. Maybe in a group/community server its good, but definitely not in a pub setting.
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Marttt
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Location: Brazil
Old 02-19-2024 , 08:46   Re: [L4D2] Unlock Finales [v1.0.5 | 06-February-2024]
Reply With Quote #36

At first, I created the plugin with the main purpose to "solve" the Parish finale, where troll players don't leave the safe room to start the finale, specially in versus where the team takes a lot of SI damage. (or even because sometimes the player is AFK)

That's why there is a cvar (whitelist/blacklist) in which maps should the plugin act or not.
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Last edited by Marttt; 02-19-2024 at 09:17.
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 02-21-2024 , 21:41   Re: [L4D2] Unlock Finales [v1.0.5 | 06-February-2024]
Reply With Quote #37

Got this error today
L 02/21/2024 - 20:54:47: Error log file session closed.
L 02/21/2024 - 20:54:47: SourceMod error session started
L 02/21/2024 - 20:54:47: Info (map "l4d2_tanksplayground") (file "/home/container/left4dead2/addons/sourcemod/logs/errors_20240221.log")
L 02/21/2024 - 20:54:47: [SM] Fatal error encountered parsing translation file "weaponspawner.phrases.txt"
L 02/21/2024 - 20:54:47: [SM] Error (line 0, column 0): Stream failed to open
L 02/21/2024 - 20:56:56: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 02/21/2024 - 20:56:56: [SM] Blaming: l4d2_unlock_finales.smx
L 02/21/2024 - 20:56:56: [SM] Call stack trace:
L 02/21/2024 - 20:56:56: [SM] [0] ArrayList.Length.get
L 02/21/2024 - 20:56:56: [SM] [1] Line 247, left4dhooks::RestoreNavAreas
L 02/21/2024 - 20:56:56: [SM] [2] Line 552, left4dhooks::OnUseStart
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 02-23-2024 , 13:31   Re: [L4D2] Unlock Finales [v1.0.7 | 23-February-2024]
Reply With Quote #38

Plugin updated.

1.0.7 (23-02-February-2024)
- Added better support for Dead Center and Passing finales maps while calling the elevator.
- Added cvar to set whitelist maps.
- Fixed an Invalid Handle error (thanks "Krufftys Killers" for reporting)

1.0.6 (21-02-February-2024)
- Now requires dhooks.
- Setting the finale flags on "Use" and "ForceFinaleStart" trigger_finale inputs with dhooks.
- Fixed finale not starting on Crash Course. (thanks "Iizuka07" for reporting)
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Last edited by Marttt; 02-23-2024 at 13:31.
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