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[L4D2]Character_manager (1.4.1 - 22/09/2019 )


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BenLH
Junior Member
Join Date: Aug 2019
Old 08-05-2023 , 00:01   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #151

The survior's appearance will be changed in thirdvision, but the arm is still the origin survivor. Is there anyway to make it corret?
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TQH
Junior Member
Join Date: May 2021
Location: Vietnam
Old 08-05-2023 , 02:38   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #152

Quote:
Originally Posted by BenLH View Post
The survior's appearance will be changed in thirdvision, but the arm is still the origin survivor. Is there anyway to make it corret?
https://forums.alliedmods.net/showpo...&postcount=881
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BenLH
Junior Member
Join Date: Aug 2019
Old 08-07-2023 , 11:56   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #153

This couldn't solve all the problems, but still help me a lot. Thank you!
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doctorandthetardis11
New Member
Join Date: Dec 2021
Location: USA
Old 01-15-2024 , 23:48   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #154

I can only get bills to spawn when using "l4d2_survivor_set 3" and not francis, louis, or zoey to have all 8 individual characters together. Either that or one bill and the rest clones of l4d2 characters.
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Jerry_21
Member
Join Date: Jun 2017
Old 01-25-2024 , 19:45   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #155

I hope this small increase in custom campaigns helps you. Sorry for my English, I use Google translator.
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magicboyman2021
Junior Member
Join Date: Apr 2021
Old 02-03-2024 , 01:21   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #156

I know how to make l4d2 survivors hands and icons in official and custom l4d1 campaigns without l4d2_survivorset addon. I have one plugin where player joined, we send fake mp_gamemode cvar value to "shootzones" (ShootZones it's official mutation only uses in c2m2_fairgrounds map) and in a few seconds send back to the actual game mode value.
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Iizuka07
Senior Member
Join Date: Aug 2018
Location: Underground
Old 02-03-2024 , 04:01   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #157

This officially crashes on Sourcemod 6952, previous sourcemod versions should work just fine.
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Last edited by Iizuka07; 02-03-2024 at 04:28.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 02-03-2024 , 04:30   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #158

Quote:
Originally Posted by Iizuka07 View Post
This officially crashes on Sourcemod 6952, previous sourcemod versions should work just fine.
https://github.com/alliedmodders/sou...3aa2338b116eaa
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Iizuka07
Senior Member
Join Date: Aug 2018
Location: Underground
Old 02-03-2024 , 11:12   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #159

Quote:
Originally Posted by HarryPotter View Post
I guess nothing else could be done here then. I really hope this thing gets fixed
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xcd222
Member
Join Date: Mar 2022
Old 02-03-2024 , 15:39   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #160

Quote:
Originally Posted by magicboyman2021 View Post
I know how to make l4d2 survivors hands and icons in official and custom l4d1 campaigns without l4d2_survivorset addon. I have one plugin where player joined, we send fake mp_gamemode cvar value to "shootzones" (ShootZones it's official mutation only uses in c2m2_fairgrounds map) and in a few seconds send back to the actual game mode value.
You already have a plugin for this?
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