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[L4D1 & L4D2] Projectile Hittable [v1.0.8 | 05-March-2022]


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Shao
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Join Date: Jan 2015
Old 03-04-2022 , 20:36   Re: [L4D1 & L4D2] Projectile Hittable [v1.0.6 | 06-March-2021]
Reply With Quote #11

Can a melee filter be added so that the plugin can be used with https://forums.alliedmods.net/showthread.php?t=333160 without having to disable it?
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Iizuka07
Senior Member
Join Date: Aug 2018
Location: Underground
Old 09-10-2022 , 08:37   Re: [L4D1 & L4D2] Projectile Hittable [v1.0.7 | 05-March-2022]
Reply With Quote #12

Somehow I've noticed something was wrong with this plugin, before I updated it to this version. I'm using an older version of this which was the throwables explode on impact. The current version seems to not enable it even the commands are on default


l4d_projectile_hittable_molotov_touch_chance "100"

l4d_projectile_hittable_pipebomb_touch_chance "100"

l4d_projectile_hittable_vomitjar_touch_chance "100"

I hope this gets fixed soon because I like it when I can make the throwables explode anytime they hit a wall or ground.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 09-21-2022 , 17:43   Re: [L4D1 & L4D2] Projectile Hittable [v1.0.8 | 05-March-2022]
Reply With Quote #13

Plugin updated.

Code:
1.0.8 (21-September-2022)
- Fixed particles and detonation not working properly. (thanks "Iizuka07" for reporting)
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Last edited by Marttt; 09-21-2022 at 17:43.
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Iizuka07
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Join Date: Aug 2018
Location: Underground
Old 01-10-2024 , 14:31   Re: [L4D1 & L4D2] Projectile Hittable [v1.0.8 | 05-March-2022]
Reply With Quote #14

There's a bug with this plugin causing gascans in the barricade to explode and disappearing without destroying the barricade. Tested on Dead Air chapter 2

The bug occurs by making the pipebomb explode on impact. I don't know about the Grenade Launcher though, seems to have the same bug too despite the projectile explodes on impact.
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