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FF2 Freak Fortress 2 1.10.14 Released


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Donski
Senior Member
Join Date: Sep 2012
Old 04-06-2014 , 21:51   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #501

Cheers Wliu!
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Wliu
Veteran Member
Join Date: Apr 2013
Old 04-07-2014 , 10:36   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #502

Forgot to update the auto-updater-will do it when I get home.

And thanks .
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Last edited by Wliu; 04-07-2014 at 10:36.
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Eggman
Senior Member
Join Date: Jan 2010
Old 04-07-2014 , 14:14   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #503

Quote:
JumpPower=5000.0;
(goomba's velocity)
Players is very blaming about this... They hate this insane velocity... I recommend use 50 or 100 for that.
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WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 04-07-2014 , 15:30   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #504

Quote:
Originally Posted by Eggman View Post
(goomba's velocity)
Players is very blaming about this... They hate this insane velocity... I recommend use 50 or 100 for that.
Ya, I made it that to give boss a chance to escape(in my other reply, I accidently put change).
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Wliu
Veteran Member
Join Date: Apr 2013
Old 04-07-2014 , 16:01   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #505

Updater has been fixed. I'll see about changing the velocity if more people complain.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 04-07-2014 , 21:22   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #506

Beta 6! Really small update content-wise, but hopefully some more issues have been resolved. 100% untested.

Changelog:
-Added Eggman's changes/additions (but kept Jarate's 8% rage deduction)
-Fixed bosses losing all their downward momentum when raging in the air (and even being teleported a bit upward)
-Added a cvar to control Updater (don't bother to test this, as it involves editing and recompiling the code to undefine DEV_VERSION)
-Some work for proper enable/disable support
Attached Files
File Type: sp Get Plugin or Get Source (freak_fortress_2.sp - 244 views - 213.4 KB)
File Type: sp Get Plugin or Get Source (default_abilities.sp - 212 views - 18.8 KB)
File Type: smx freak_fortress_2.smx (107.6 KB, 226 views)
File Type: smx default_abilities.smx (22.2 KB, 236 views)
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Last edited by Wliu; 04-07-2014 at 21:23.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 04-08-2014 , 10:04   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #507

So a couple questions..... I get confused as to what is supposed to be a FF2 file and what's a SMX file to use....

Is there a from scratch, STEP by STEP listing of installing a base FF2 install (to include having Stripper installed)?

And how do I verify Stripper is installed and running? sm ext list ... is that the command? Thank you in advance....still having a hard time trying to get things working and it's gotta be something simple that I am missing that's hanging me up.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 04-08-2014 , 10:15   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #508

I like HLSW as a utility to "see" the server (it will report the version of MM / SM) (and stripper)

freak_fortress_2.sp (or whatever.sp) is the source code and is compiled and a freak_fortress_2.smx (or whatever.smx) is created from the compiling of the source.

The whatever.smx is what goes in the /plugins folder to hopefully be a used and active plugin (if all the plugin's dependencies are met and it successfully runs)

you do not have to have the /scripting folder on the actual server if you don't want to , as the game server does not directly use anything in the /scripting folder

you don't have to use stripper to make Freak Fortress to work. Stripper is used to change existing things from within a finished map, like changing game logic or map entities' properties. You can actually do a ton of stuff with stripper, but the most common function in FF2 might be to change the game logic of stuff like koth maps into arena game mod

If you are struggling with making a FF2 server, then don't worry about stripper to start with

Last edited by BBG_Theory; 04-08-2014 at 10:25.
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Donski
Senior Member
Join Date: Sep 2012
Old 04-08-2014 , 11:36   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #509

freak_fortress_2.smx goes to /plugins folder.
The subplugins (they're still smx files, but extension changed to .ff2) go to /plugins/freaks - one example is the default_abilities plugin posted above.

You pretty much just need to

* Set up a TF2 server.
* Install MM/SM
* Install TF2Items
* Download the core files (materials, sounds, etc)
* Download the latest version of the plugins, place them on the correct folders.
* Set up fastDL if needed and that's it.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 04-08-2014 , 15:35   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #510

Yeah, Donski pretty much summed it up. I'll (finally) be creating a proper post when I release 1.10.0 .

freak_fortress_2.smx goes in /plugins/, all the other .smx's get renamed to .ff2 and get placed in /plugins/freaks/.
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Last edited by Wliu; 04-08-2014 at 15:35.
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