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[L4D2] Finale Ghost Range Mod


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mattressfish
Member
Join Date: Feb 2009
Old 02-24-2010 , 11:50   Re: [L4D2] Finale Ghost Range Mod
Reply With Quote #31

Quote:
Originally Posted by AtomicStryker View Post
Using a hack to revert Valves shitty coding is the safest course of action? Oh the irony.
I love how angry you always are. It's awesome.
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 04-29-2010 , 19:27   Re: [L4D2] Finale Ghost Range Mod
Reply With Quote #32

Just wanted to see if anyone is having problems with this after the Passing?
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GanjaStar
Senior Member
Join Date: Jun 2009
Old 05-03-2010 , 14:49   Re: [L4D2] Finale Ghost Range Mod
Reply With Quote #33

Quote:
Originally Posted by IronWarrior View Post
Just wanted to see if anyone is having problems with this after the Passing?
works fine on mine. it was broken the frist few days, but its been fine since they patched the invalid gamerules applied to realism versus.
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step
Senior Member
Join Date: May 2010
Old 06-06-2010 , 21:23   Re: [L4D2] Finale Ghost Range Mod
Reply With Quote #34

I'm using z_finale_spawn_safety_range "200" and it's working ok.
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 11-16-2010 , 15:46   Re: [L4D2] Finale Ghost Range Mod
Reply With Quote #35

Do you mean you're using that cvar so you don't need to use this mod anymore? If so, this should be unapproved since it's built into the game.
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step
Senior Member
Join Date: May 2010
Old 11-16-2010 , 20:57   Re: [L4D2] Finale Ghost Range Mod
Reply With Quote #36

Yes.
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BSBL4D
Junior Member
Join Date: Apr 2010
Old 11-17-2010 , 08:40   Re: [L4D2] Finale Ghost Range Mod
Reply With Quote #37

Can i use this plugin on L4D1?
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 11-17-2010 , 11:25   Re: [L4D2] Finale Ghost Range Mod
Reply With Quote #38

If SDKHooks supports the particular hook, sure.
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 06-21-2013 , 13:44   Re: [L4D2] Finale Ghost Range Mod
Reply With Quote #39

@AtomicStryker
Just found out after a very long and gruesome testing that this Mod is crashing my windows dedicated server
Any idea?

EDIT: Maybe it was broken after some l4d2 update?

Last edited by lexantis; 06-21-2013 at 13:44.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 06-21-2013 , 15:51   Re: [L4D2] Finale Ghost Range Mod
Reply With Quote #40

Mhh lets see sdk hook into entprop reading and setting
Nope, this plugin should be very crash safe
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