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[Subplugin] Dead Run


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Eggman
Senior Member
Join Date: Jan 2010
Old 04-29-2012 , 13:43   Re: [TF2] Freak Fortress 2
Reply With Quote #1

Special boss for Dead Run:
Billy the Doll from 'Saw' series.


Model has been converted to skin for scout by luigimario.

Attention: Billy's config is useful only for Dead Run. If you want use Billy as usual Boss, make your own config.

deadrun.ff2 will change charset to "Dead Run" (if it is exist) on deadrun maps by itself. (for FF2 >=1.05)

Abilities (deadrun.txt):
Code:
============================
Boss' abilities plugin
"deadrun"
============================

This is passive abilities. Boss should not do something to start or stop it:

deadrun_lines - enables keys:
					"sound_move" (starts when Boss don't moving 12 seconds)
					"sound_spy_invis" (starts when Boss killed (with trap) spy,
							but spy still alive with his Dead Ringer)
					"sound_kill_spy" (starts when Boss killed (with trap) invisible spy)
					"sound_kspree" (starts when Boss killed (with trap) 4 or over enemies)
deadrun_no_damage - players can hurt and knockback this boss.
deadrun_no_any_damage - makes boss invulnerable. No ANY damage, no ANY knockback etc. From world and console too.
deadrun_no_hud - only for this boss: blocks all FF2's HUD texts and other messages.
deadrun_no_hud_for_all - for all: blocks all FF2's HUD texts and other messages.
deadrun_block_buildables - blocks Engineer's buildables.

Readme.txt:
Code:
//Add this lines into tf\addons\sourcemod\configs\freak_fortress_2\characters.cfg
//to add Billy as dead run boss.
"Dead Run"
{
	"1" "billy"
	"hidden" "1"
}
//This character set is hidden and it can not be selected by vote, but deadrun.ff2 will change charset to THIS on deadrun maps.

//If you wanna use FF2 for dead run, and not anymore:
//1)Add this lines into tf\addons\sourcemod\configs\freak_fortress_2\maps.cfg
dr_
vsh_dr_
deadrun_ 
//2)Remove all character sets from tf\addons\sourcemod\configs\freak_fortress_2\characters.cfg except "Dead Run".
//3)Remove all plugins in tf\addons\sourcemod\plugins\freaks\ except deadrun.ff2

Do you want FF2 only for Dead Run? Use ff2_deadrun_only.zip
Attached Files
File Type: zip ff2_deadrun_billy.zip (3.46 MB, 343 views)
File Type: zip ff2_deadrun_billy_bz2s.zip (3.33 MB, 249 views)
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 04-29-2012 , 23:52   Re: [TF2] Freak Fortress 2
Reply With Quote #2

Quote:
Originally Posted by Eggman View Post
deadrun.ff2 will change charset to "Dead Run" (if it is exist) on deadrun maps by itself. (for FF2 >=1.05)
I've noticed that, after adding the Dead Run group to my characters.cfg, the characters type vote comes up despite only having one character set that can be voted on. Behavior should be updated to ignore hidden groups when figuring out if the vote should be present.
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Eggman
Senior Member
Join Date: Jan 2010
Old 05-01-2012 , 07:44   Re: [TF2] Freak Fortress 2
Reply With Quote #3

Quote:
  • Fixed attributes key of weaponN block. Now 1 space needed for explode string.
  • Disabled vote for charset when there is only 1 not hidden chatset.
  • Fixed "Invalid key value handle 0 (error 4)" when when round starts.
  • Fixed ammo for special_noanims.ff2\rage_new_weapon ability.
  • Coming soon: weapon balance will be moved into config file.
Also updated deadrun plugin:
Before:
Code:
deadrun_no_any_damage - makes boss invulnerable. No damage, no knockback etc.
After:
Code:
deadrun_no_damage - players can hurt and knockback this boss.
deadrun_no_any_damage - makes boss invulnerable. No ANY damage, no ANY knockback etc. From world and console too.
So, map can kill Billy now.


---
babaj, рекомендую разобрать мой плагин deadrun.sp а точнее функцию FF2_OnLoadCharacterSet, она делает именно это, но с другим чарсетом.
I've recommend analyze my deadrun.sp, FF2_OnLoadCharacterSet function. It does what you want, but with other charset.
Attached Files
File Type: zip ff2_1.06.zip (184.5 KB, 259 views)
File Type: sp Get Plugin or Get Source (deadrun.sp - 351 views - 5.7 KB)
File Type: smx deadrun.smx (7.3 KB, 660 views)
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babaj
Member
Join Date: Sep 2011
Old 05-01-2012 , 10:58   Re: [TF2] Freak Fortress 2
Reply With Quote #4

Eggman, я так понимаю что ваш плагин deadrun блочит телепорт у боссов при запуске карт vsh_dr_, dr_, deadrun_ ? либо если можно поясните.....
спасибо.
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deltadude
SourceMod Donor
Join Date: Mar 2010
Old 05-28-2012 , 00:45   Re: [TF2] Freak Fortress 2
Reply With Quote #5

I am having a major issue : /

Currently i am running a deadrun server but the boss at the end is not taking any damage...
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 05-28-2012 , 00:46   Re: [TF2] Freak Fortress 2
Reply With Quote #6

Quote:
Originally Posted by deltadude View Post
Currently i am running a deadrun server but the boss at the end is not taking any damage...
Are you getting any errors in server console? And does this happen on every map?
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wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 05-28-2012 , 06:13   Re: [TF2] Freak Fortress 2
Reply With Quote #7

Quote:
Originally Posted by deltadude View Post
I am having a major issue : /

Currently i am running a deadrun server but the boss at the end is not taking any damage...
Check abilities in his config.
There are 2 of them that should matter:
Code:
deadrun_no_damage - players can hurt and knockback this boss.
deadrun_no_any_damage - makes boss invulnerable. No ANY damage, no ANY knockback etc. From world and console too.
I guess you are using the second, just replace it with the first one.
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AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 06-25-2012 , 15:47   Re: [TF2] Freak Fortress 2
Reply With Quote #8

question about deathrun boss billy:
http://forums.alliedmods.net/showthr...eadrun&page=55

How to configure him so he can be killed ?
current config in billy.cfg:
Spoiler


"deadrun_no_damage - players can hurt and knockback this boss."
is there maybe a typo error ? and this command does the opposide ?
bcs I think with the current config of bily player should be able to hurt him (but they can NOT hurt him) ?
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danne2
AlliedModders Donor
Join Date: Jul 2011
Location: Unoriginal computer joke
Old 06-25-2012 , 19:05   Re: [TF2] Freak Fortress 2
Reply With Quote #9

Quote:
Originally Posted by AeroAcrobat View Post
question about deathrun boss billy:
http://forums.alliedmods.net/showthr...eadrun&page=55

How to configure him so he can be killed ?
current config in billy.cfg:
Spoiler


"deadrun_no_damage - players can hurt and knockback this boss."
is there maybe a typo error ? and this command does the opposide ?
bcs I think with the current config of bily player should be able to hurt him (but they can NOT hurt him) ?
Remove deadrun_no_damage. That's how I did it on my server.


For me, sound_fail doesn't seem to work 90% of the time.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 07-02-2012 , 12:43   Re: [TF2] Freak Fortress 2
Reply With Quote #10

Anyone else running into problems with just running deadrun config and plugins? Was running just ff2 deadrun on server before update but since then billy etc seems broken. Went back to just hale freak without deadrun config and plugin and works fine. Assume something got broke with deadrun subplugin?
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