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FF2 [Boss] Deathrun - Billy the Doll


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Eggman
Senior Member
Join Date: Jan 2010
Old 04-29-2012 , 13:43   [Boss] Deathrun - Billy the Doll
Reply With Quote #1

Special boss for Dead Run:
Billy the Doll from 'Saw' series.


Model has been converted to skin for scout by luigimario.

Attention: Billy's config is useful only for Dead Run. If you want use Billy as usual Boss, make your own config.

deadrun.ff2 will change charset to "Dead Run" (if it is exist) on deadrun maps by itself. (for FF2 >=1.05)

Abilities (deadrun.txt):
Code:
============================
Boss' abilities plugin
"deadrun"
============================

This is passive abilities. Boss should not do something to start or stop it:

deadrun_lines - enables keys:
					"sound_move" (starts when Boss don't moving 12 seconds)
					"sound_spy_invis" (starts when Boss killed (with trap) spy,
							but spy still alive with his Dead Ringer)
					"sound_kill_spy" (starts when Boss killed (with trap) invisible spy)
					"sound_kspree" (starts when Boss killed (with trap) 4 or over enemies)
deadrun_no_damage - players can hurt and knockback this boss.
deadrun_no_any_damage - makes boss invulnerable. No ANY damage, no ANY knockback etc. From world and console too.
deadrun_no_hud - only for this boss: blocks all FF2's HUD texts and other messages.
deadrun_no_hud_for_all - for all: blocks all FF2's HUD texts and other messages.
deadrun_block_buildables - blocks Engineer's buildables.

Readme.txt:
Code:
//Add this lines into tf\addons\sourcemod\configs\freak_fortress_2\characters.cfg
//to add Billy as dead run boss.
"Dead Run"
{
	"1" "billy"
	"hidden" "1"
}
//This character set is hidden and it can not be selected by vote, but deadrun.ff2 will change charset to THIS on deadrun maps.

//If you wanna use FF2 for dead run, and not anymore:
//1)Add this lines into tf\addons\sourcemod\configs\freak_fortress_2\maps.cfg
dr_
vsh_dr_
deadrun_ 
//2)Remove all character sets from tf\addons\sourcemod\configs\freak_fortress_2\characters.cfg except "Dead Run".
//3)Remove all plugins in tf\addons\sourcemod\plugins\freaks\ except deadrun.ff2

Do you want FF2 only for Dead Run? Use ff2_deadrun_only.zip
Attached Files
File Type: zip ff2_deadrun_billy.zip (3.46 MB, 595 views)
File Type: zip ff2_deadrun_billy_bz2s.zip (3.33 MB, 322 views)

Last edited by VoiDeD; 09-25-2012 at 22:32. Reason: Moving to own thread
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Domi
Junior Member
Join Date: Apr 2012
Old 10-14-2012 , 10:50   Re: [Boss] Deathrun - Billy the Doll
Reply With Quote #2

Hi

I have a little problem with this. It seems deadrun.ff2 doesn't force billy on deathrun maps. I have deathrun- and vsh-maps on my server. On vsh maps it works fine with the normal ff2 bosses. But on dr-maps, the normal ff2 bosses are playable again, with all announces etc.

In charactes.cfg i added billy under "Dead Run" and with hidden "1".

Any ideas?
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93SHADoW
AlliedModders Donor
Join Date: Jul 2014
Location: Houston, TX
Old 02-21-2015 , 23:04   Re: [Boss] Deathrun - Billy the Doll
Reply With Quote #3

If anyone still is trying to use the ff2-based Deathrun subplugin on newer FF2 versions.

Turns out it actually needs a HELPER plugin to change the charset properly since the subplugin itself can't do it (since it loads after FF2 loads the subplugins, by the time, it's too late to change the charset).

DO NOT RENAME deadrun_helper.smx into an .ff2, as this is needed INSIDE the plugins folder to change the charset properly. ONLY rename deadrun.smx into deadrun.ff2 and place in freaks folder.

Attached Files
File Type: smx deadrun.smx (8.3 KB, 263 views)
File Type: sp Get Plugin or Get Source (deadrun.sp - 318 views - 5.6 KB)
File Type: smx deadrun_helper.smx (3.5 KB, 298 views)
File Type: sp Get Plugin or Get Source (deadrun_helper.sp - 191 views - 961 Bytes)
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Last edited by 93SHADoW; 02-23-2015 at 14:15.
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