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Manipulating hitbox angles


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SpeeDeeR
Veteran Member
Join Date: Mar 2010
Location: Bulgaria
Old 04-21-2012 , 08:38   Manipulating hitbox angles
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When I change entity`s (a block) angles to an angle like {15.0, 0.0, 0.0} the hitbox stays at {0.0, 0.0, 0.0}. I tried to do it with setting pev_mins and pev_maxs but I`m not familiar with the calculation if there are any, so I`m asking for you help. Is there a solution to this?

Last edited by SpeeDeeR; 04-21-2012 at 09:22.
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nss
Junior Member
Join Date: Feb 2011
Old 04-21-2012 , 13:21   Re: Manipulating hitbox angles
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i also ask for this ,i used ENTMOD an found that some entity has problem in rotating ,
if anyone know a plugin that can rotate , save, load the entiy ,please tell me
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usaexelent
Senior Member
Join Date: Nov 2009
Location: Lithuania
Old 10-08-2014 , 23:13   Re: Manipulating hitbox angles
Reply With Quote #3

I need this too.
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.Dare Devil.
Veteran Member
Join Date: Sep 2010
Old 10-09-2014 , 13:16   Re: Manipulating hitbox angles
Reply With Quote #4

The problem is that with mins and maxs you cannot make a propper shape needed for rotations.
Only if hitbox would be an 6 3D vectors yet then it wont be called hitbox i guess...

But with some clever math, i guess we can get pretty close.
If someone's challenges me perhaps i would create one.
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usaexelent
Senior Member
Join Date: Nov 2009
Location: Lithuania
Old 10-09-2014 , 20:21   Re: Manipulating hitbox angles
Reply With Quote #5

I don't think I need this anymore , I thought we were talking about hitbox, apparently we're talking about collision box.
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