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[L4D2] Standardized Revamp Structure (srsmod)


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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 10-28-2010 , 11:02   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #331

PHP Code:
sm_cvar director_scavenge_item_override 1 
This overrides director default spawning. Id start there.

Also, you havent posted any srsmod logs yet.
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loraliromance
Senior Member
Join Date: Apr 2009
Old 10-28-2010 , 14:36   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #332

Alright I'll start there and that's because I asked how >.< Or I woulda posted them.

I'm assuming I set

srs_debug "1"

and it's already set to logs, where does it dump to?
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AtomicStryker
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Old 10-28-2010 , 14:55   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #333

All sourcemod logfiles go to sourcemod/logs/
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Namelessb0i
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Join Date: Feb 2010
Old 10-31-2010 , 05:06   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #334

I did some testing and found no tank on no mercy maps 1 and 4
edit:problem solved

Last edited by Namelessb0i; 10-31-2010 at 05:34. Reason: Problem solved
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loraliromance
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Join Date: Apr 2009
Old 10-31-2010 , 08:51   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #335

Alright. I reinstalled sourcemod, took out the director convert pills and then replayed dead center. with srsmod. now before when i said it worked fine when srsmod was gone was true but now that i took out the cvar and i reinstalled sourcemod it seems to be okay. However, i played the passing right after (i never play that map). I'm not sure if in the tent at the wedidng there is supposed to be , 2 tier 2 guns, 3 shots, 3 melee weps. If that's normal then i'm pretty sure it's working proper now. If it seems to still happen when i test again in a bit i'll post the logs. I've been rather busy. Sorry thanks for your help so far.
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 11-01-2010 , 07:26   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #336

Quote:
Originally Posted by Namelessb0i View Post
I did some testing and found no tank on no mercy maps 1 and 4
edit:problem solved
How you solved that please?
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GanjaStar
Senior Member
Join Date: Jun 2009
Old 11-01-2010 , 08:53   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #337

Quote:
Originally Posted by lexantis View Post
How you solved that please?
you follow instructions in the first post.


Quote:
On another note, the next version is up. Most notable change is an addition in Boss Unprohibiting which now allows tanks in No Mercy 1 and 4.

You NEED THE ATTACHED LEFT4DOWNTOWN2 BUILD if you want to experience that.
Thanks go to the confogl guys who figured it out.
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AtomicStryker
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Join Date: Apr 2009
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Old 11-01-2010 , 15:11   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #338

That doesnt exactly apply anymore because Prodigy finally updated the left4downtown2 thread, it just has to be 0.5.2.0 or newer
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lexantis
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Join Date: Jun 2009
Location: CZ
Old 11-03-2010 , 09:42   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #339

the latest version (not the stable one) crashes on roundend and mapchanges
can you fix the tanks into the _stable one too, please?
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AtomicStryker
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Old 11-03-2010 , 13:36   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #340

I once playtested the latest version on prodigy's linux server and there was NOTHING WRONG WITH IT.

Ever since that im inclined to believe your servers are mis-setup or theres another plugin causing that.



EDIT:


But since it's so easy (modular design 4tw) i did it anyway.

Last edited by AtomicStryker; 11-03-2010 at 13:55.
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