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[TF2] Premium Mod v1.14


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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 03-25-2010 , 00:30   Re: [TF2] Premium Mod v1.01
Reply With Quote #11

Quote:
Originally Posted by bouncer View Post
Here's an idea for the spy...
"Spy saps sentry, sentry turns against its own team"
Only way to unsap it....is for the other team's spy to sap it? idk.
That's a good idea, but that's for another standalone plugin.
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Evil-Dragon
Junior Member
Join Date: Oct 2009
Old 03-25-2010 , 10:33   Re: [TF2] Premium Mod v1.01
Reply With Quote #12

Code:
L 03/25/2010 - 14:29:18: [SM] Displaying call stack trace for plugin "premium.smx":
L 03/25/2010 - 14:29:18: [SM]   [0]  Line 250, C:\Users\noodleboy347\Desktop\TF2\pawn\plugins\premium2\premium.sp::Player_Death()
L 03/25/2010 - 14:29:19: [SM] Native "GetUserFlagBits" reported: Client index 0 is invalid
L 03/25/2010 - 14:29:19: [SM] Displaying call stack trace for plugin "premium.smx":
L 03/25/2010 - 14:29:19: [SM]   [0]  Line 250, C:\Users\noodleboy347\Desktop\TF2\pawn\plugins\premium2\premium.sp::Player_Death()
L 03/25/2010 - 14:29:20: [SM] Native "GetUserFlagBits" reported: Client index 0 is invalid
L 03/25/2010 - 14:29:20: [SM] Displaying call stack trace for plugin "premium.smx":
L 03/25/2010 - 14:29:20: [SM]   [0]  Line 250, C:\Users\noodleboy347\Desktop\TF2\pawn\plugins\premium2\premium.sp::Player_Death()
Spams the error log upon player death.
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bouncer
Veteran Member
Join Date: Apr 2009
Old 03-25-2010 , 15:21   Re: [TF2] Premium Mod v1.01
Reply With Quote #13

Also IDK if you got this through steam when I messaged you...
on your server when I did the trial, sometimes when you spawn, the fov would be gone but trial would still work.
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Jindo
AlliedModders Donor
Join Date: May 2009
Location: England, UK
Old 03-25-2010 , 16:56   Re: [TF2] Premium Mod v1.01
Reply With Quote #14

Is the 'admin' flag configurable? Because it may cause problems for people already using the o flag for a different purpose.
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 03-25-2010 , 19:36   Re: [TF2] Premium Mod v1.02
Reply With Quote #15

  • Version 1.02 - [3/25/10]
    -Added PREMIUMFLAG (see Instructions section for usage)
    -Updated translations
    -Fixed Premium Members being able to use trials
    -Fixed health boost message being shown to players when they suicide
    -Fixed a few console errors
    -Fixed issues with FOV when using a trial
    -Fixed some cvars not being connected to their respective features
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Evil-Dragon
Junior Member
Join Date: Oct 2009
Old 03-26-2010 , 15:20   Re: [TF2] Premium Mod v1.02
Reply With Quote #16

Me again, using the latest:

Code:
L 03/26/2010 - 15:22:16: [SM] Native "GetUserFlagBits" reported: Client index 0 is invalid
L 03/26/2010 - 15:22:16: [SM] Displaying call stack trace for plugin "premium.smx":
L 03/26/2010 - 15:22:16: [SM]   [0]  Line 251, C:\Users\noodleboy347\Desktop\TF2\pawn\temp313.sp::Player_Death()
L 03/26/2010 - 15:22:17: [SM] Native "GetUserFlagBits" reported: Client index 0 is invalid
L 03/26/2010 - 15:22:17: [SM] Displaying call stack trace for plugin "premium.smx":
L 03/26/2010 - 15:22:17: [SM]   [0]  Line 251, C:\Users\noodleboy347\Desktop\TF2\pawn\temp313.sp::Player_Death()
L 03/26/2010 - 15:22:19: [SM] Native "GetUserFlagBits" reported: Client index 0 is invalid
Code:
L 03/26/2010 - 15:26:08: [SM] Displaying call stack trace for plugin "premium.smx":
L 03/26/2010 - 15:26:08: [SM]   [0]  Line 251, C:\Users\noodleboy347\Desktop\TF2\pawn\temp313.sp::Player_Death()
L 03/26/2010 - 15:26:13: [SM] Native "CloseHandle" reported: Handle 0 is invalid (error 4)
L 03/26/2010 - 15:26:13: [SM] Displaying call stack trace for plugin "premium.smx":
L 03/26/2010 - 15:26:13: [SM]   [0]  Line 760, C:\Users\noodleboy347\Desktop\TF2\pawn\temp313.sp::CloseAllHandles()
L 03/26/2010 - 15:26:13: [SM]   [1]  Line 772, C:\Users\noodleboy347\Desktop\TF2\pawn\temp313.sp::OnClientDisconnect()
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 03-27-2010 , 15:46   Re: [TF2] Premium Mod v1.03
Reply With Quote #17

  • Version 1.03 - [3/27/10]
    -Fixed error in console when there was no assister for a kill
    -Fixed kill health bonus message printing on suicide
    -Fixed kill health bonus message having two periods at the end
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snowyiet
Member
Join Date: Jan 2010
Old 03-28-2010 , 00:45   Re: [TF2] Premium Mod v1.03
Reply With Quote #18

Using the command "premium_refreshcvars" gives me this error:

23:44:21 L 03/27/2010 - 23:442: [SM] Plugin encountered error 25: Call was aborted
23:44:21 L 03/27/2010 - 23:442: [SM] Native "ThrowError" reported: Invalid client index 0
23:44:21 L 03/27/2010 - 23:442: [SM] Displaying call stack trace for plugin "premium.smx":
23:44:21 L 03/27/2010 - 23:442: [SM] [0] Line 52, C:\Users\m4a785td-v\jan26\sourcemod\sourcemod\scripting\include \colors.inc::CPrintToChat()
23:44:21 L 03/27/2010 - 23:442: [SM] [1] Line 609, C:\Users\m4a785td-v\jan26\sourcemod\sourcemod\scripting\premium .sp::Command_Refresh()
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max42
Member
Join Date: Nov 2009
Old 03-29-2010 , 07:33   Re: [TF2] Premium Mod v1.03
Reply With Quote #19

AWSOME

soo glad to see this plugin is active again and with trials YAY!!!

bit disapointed the scout is not going to get multi jump was sooo looking foward to that any chance u will change ur mind and add it noodleboy ?!??!

also i dont know if any1 else has had this problem or it's just me but when i change the cvars in the plugin.premium.cfg file say to give 50 sandman balls) or anything in there for that matter nothing happens it stays at default after server restart

a quick recomplie with the changes in the sp file has solved it for now for me

any1 else notice this ?
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max42
Member
Join Date: Nov 2009
Old 03-29-2010 , 11:55   Re: [TF2] Premium Mod v1.03
Reply With Quote #20

i have a question

i have changed the trial timer from 900 seconds to 3600 (to give ppl 1 hr trial)

if they disconnect and reconnect can they start again with the trail or is there stem id stored so the system knows they have used up there trial ?
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