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[L4D] Nobody left behind!


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fpsbrian
Senior Member
Join Date: Feb 2008
Old 07-13-2009 , 23:27   [L4D] Nobody left behind!
Reply With Quote #1

I hate it when a team leaves someone behind!

I would like to see a plugin where if someone is down outside the safe room, and all other survivors are in the safe room, the special infected can open the door by using "e" or "use command". That way nobody will be left behind :-)

Also I think it would need some sort of message informing people not to leave them...
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olj
Veteran Member
Join Date: Jun 2009
Old 07-14-2009 , 05:34   Re: [L4D] Nobody left behind!
Reply With Quote #2

Remove doors from safehouses with Stripper and its ok Or use penalty system - for every survivor left behind - spawn witch in safehouse (omg, i came up with nice idea too ). Just joking, its nice idea for plugin.
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Acid07
Member
Join Date: May 2009
Old 07-15-2009 , 17:14   Re: [L4D] Nobody left behind!
Reply With Quote #3

Quote:
Originally Posted by olj View Post
Remove doors from safehouses with Stripper and its ok Or use penalty system - for every survivor left behind - spawn witch in safehouse (omg, i came up with nice idea too ). Just joking, its nice idea for plugin.
wouldnt that mess up the close door system that triggers the next level?
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triggerman
Senior Member
Join Date: Jun 2009
Old 07-15-2009 , 18:03   Re: [L4D] Nobody left behind!
Reply With Quote #4

Quote:
Originally Posted by Acid07 View Post
wouldnt that mess up the close door system that triggers the next level?
iv tried it and it actually just causes the game to crash. i just used ent_remove but i doubt stripper would be any different.
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olj
Veteran Member
Join Date: Jun 2009
Old 07-16-2009 , 07:28   Re: [L4D] Nobody left behind!
Reply With Quote #5

Quote:
Originally Posted by Acid07 View Post
wouldnt that mess up the close door system that triggers the next level?
Actually, not. I removed doors with leftfortdead plugin (similar to barricade mod) and as long as all alive survivors are inside (and without infected inside), the round will end. That mean that doors isnt what trigger round end event.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 07-14-2009 , 07:54   Re: [L4D] Nobody left behind!
Reply With Quote #6

The game is called Left 4 Dead for a reason. Leaving people behind is a valid game mechanic
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GM-Scorp
Senior Member
Join Date: Jun 2009
Location: netherlands
Old 07-14-2009 , 17:01   Re: [L4D] Nobody left behind!
Reply With Quote #7

Quote:
Originally Posted by AtomicStryker View Post
The game is called Left 4 Dead for a reason. Leaving people behind is a valid game mechanic
You just hit the nail on the head

i was thinking the same thing


and yes i know its frustrating when someone leaves you behind outside the saferoom

But hey its a game and it lets you win the round to most of the time that is
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triggerman
Senior Member
Join Date: Jun 2009
Old 07-14-2009 , 17:07   Re: [L4D] Nobody left behind!
Reply With Quote #8

how about having the door simply unclosable until everyone is either dead or inside. this would solve that problem and give rushers something to worry about if they actually make it.

EDIT: and stop those stupid people that find it funny to close the door in your face.
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fpsbrian
Senior Member
Join Date: Feb 2008
Old 07-14-2009 , 17:53   Re: [L4D] Nobody left behind!
Reply With Quote #9

Quote:
Originally Posted by triggerman View Post
how about having the door simply unclosable until everyone is either dead or inside. this would solve that problem and give rushers something to worry about if they actually make it.

EDIT: and stop those stupid people that find it funny to close the door in your face.

prefect!
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GM-Scorp
Senior Member
Join Date: Jun 2009
Location: netherlands
Old 07-14-2009 , 18:17   Re: [L4D] Nobody left behind!
Reply With Quote #10

So that means a tank can kill everyone inside the saferoom whil the left behind 1 gets killed by hunter or smoker ?

Sounds like the worst idea ever if you ask me

like th eguy said its called left 4 dead for a reason just dont stay behind

and if you stay behind dont expect the rest to safe you

wat this plugin does is kills the whole team because someone gets nailed it just sounds wrong to me

Why dont you just slay the ones in the saferoom its much quicker than block the door and kill them with infected
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