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[L4D2] Survivor AI Trigger fix


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K o T
Senior Member
Join Date: Jan 2011
Old 12-02-2011 , 06:38   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #181

versus
c7m3_port
Does not allow one to play
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JackieChan
AlliedModders Donor
Join Date: Nov 2009
Old 12-02-2011 , 14:06   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #182

Because Valve never programmed scavenge bot AI. They're programmed to stupidly follow you around, not actually do anything.
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Last edited by JackieChan; 12-02-2011 at 14:07.
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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 12-04-2011 , 16:14   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #183

would be good if the dead center survivor fixes were fixed you dont have to fix every map at once not even every chapter, just one map or chapter at a time then post the updated .smx file on page 1 this plugin thread is after all subscribed ;)
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Last edited by RavenDan29; 12-04-2011 at 16:14.
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step
Senior Member
Join Date: May 2010
Old 07-21-2012 , 05:55   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #184

If I'm the only one on the server and I get kicked (I was testing with SMAC) I get a "Lost connection to server" msg and 30s countdown, instead of "Server shutting down" or "Not enough players blabla". Do you think maybe you can add a timer before setting sb_all_bot_game and allow_all_bot_survivor_team to 0?
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yokomo
Surprise Ascot!
Join Date: May 2010
Location: Malaysia
Old 07-27-2012 , 14:50   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #185

Sorry revive, just want to know.. if this plugin still needed on latest l4d2 updates (24July2012). I'm running versus with sb_all_bot_game 1. Thanks.
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Team-MMG CS1.6 Servers:
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Last edited by yokomo; 07-27-2012 at 14:51.
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blaquicat
Member
Join Date: Aug 2009
Old 09-11-2012 , 20:08   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #186

Any chance of the bots waits up a little before rushing out the map?
I searched every page see fews posts about it, but nothing oficial..
Anyone?

Last edited by blaquicat; 09-11-2012 at 20:08.
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MasterMind420
BANNED
Join Date: Nov 2010
Old 09-12-2012 , 00:10   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #187

You can use Round Start Bots Stop if your looking for a plugin to do it for you and you can configure the freeze time for as long as you like, although it would be nice to have a option to unfreeze the bots right when they open the saferoom door.
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MasterMind420
BANNED
Join Date: Nov 2010
Old 09-25-2012 , 23:16   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #188

Got this error yesterday...doesn't seem to effect anything just trying to help out...

L 09/25/2012 - 22:57:54: SourceMod error session started
L 09/25/2012 - 22:57:54: Info (map "c1m2_streets") (file "errors_20120925.log")
L 09/25/2012 - 22:57:54: [SM] Native "ResetPack" reported: Invalid data pack handle 170e02ff (error 3)
L 09/25/2012 - 22:57:54: [SM] Displaying call stack trace for plugin "l4d2_survivorai_triggerfix.smx":
L 09/25/2012 - 22:57:54: [SM] [0] Line 781, /home/groups/alliedmodders/forums/files/5/2/2/3/3/54462.attach::WarpAllBots()

Eventually the server crashed...not right away though...

Last edited by MasterMind420; 09-25-2012 at 23:43.
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Fora
Member
Join Date: Aug 2012
Old 09-28-2012 , 06:57   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #189

Same at my servers on linux
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yokomo
Surprise Ascot!
Join Date: May 2010
Location: Malaysia
Old 10-12-2012 , 14:16   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #190

Dear plugin author we need your supports for Cold Stream campaign. I already done on m1 and m4, but stuck on m2 with this problem.

Hope you will help soon.
__________________
Team-MMG CS1.6 Servers:
✅ MultiMod -- 103.179.44.152:27016
✅ Zombie Plague -- 103.179.44.152:27015
✅ Zombie Escape -- 103.179.44.152:27017
✅ Klassik Kombat -- 103.179.44.152:27018
✅ Boss-Battle -- 103.179.44.152:27019
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