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Block Wallhack v8 [CS & CZ]


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ot_207
Veteran Member
Join Date: Jan 2008
Location: Romania The Love Country
Old 08-19-2009 , 06:47   Re: Block Wallhack
Reply With Quote #11

Quote:
Originally Posted by Jack86 View Post
How about those wallhacks that dont display models, but a small square where is player, and those that make all walls transparent, also how often are those problems stated in 1st post, once a round, once a map ?
They shouldn't work because the player entity is not transmited when not seen. So normally the game engine should say that the entities are not existent.
Make walls transparent -> will not work.
Square -> will not work.
I suggest testing it.

The wall problem is something inevitable it is because of the wall property cheat.
The player beeing unable to see players is rare, i mean the chance of happening this is 1/100000.
I will improve the calculations in later versions so that the plugin will be more acurate.
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Last edited by ot_207; 08-19-2009 at 06:52.
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Jack86
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Join Date: Dec 2008
Location: Belgrade, Serbia
Old 08-19-2009 , 07:24   Re: Block Wallhack
Reply With Quote #12

Ok, im searching for hack now, will test with as many as i find and report results here.
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joaquimandrade
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Join Date: Dec 2008
Location: Portugal
Old 08-19-2009 , 07:29   Re: Block Wallhack
Reply With Quote #13

Quote:
Originally Posted by ot_207 View Post
The player beeing unable to see players is rare, i mean the chance of happening this is 1/100000.
Try it with a guy hidden behind a box and with an awp visible
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ot_207
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Join Date: Jan 2008
Location: Romania The Love Country
Old 08-19-2009 , 07:34   Re: Block Wallhack
Reply With Quote #14

Quote:
Originally Posted by joaquimandrade View Post
Try it with a guy hidden behind a box and with an awp visible
Unfortunately that is one problem, I haven't tried it but I'm sure that you are right, does the weapon have bounding box?

Quote:
Originally Posted by Jack86 View Post
Ok, im searching for hack now, will test with as many as i find and report results here.
Thanks for the contribution!
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Last edited by ot_207; 08-19-2009 at 07:37.
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joaquimandrade
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Join Date: Dec 2008
Location: Portugal
Old 08-19-2009 , 07:42   Re: Block Wallhack
Reply With Quote #15

Quote:
Originally Posted by ot_207 View Post
Unfortunately that is one problem, I haven't tried it but I'm sure that you are right, does the weapon have bounding box? If yes then Those points will be added in the check....



Thanks for the contribution!
Look, as I told you before, I thought about this and if I didn't made it is because it is not possible in acceptable conditions.

The problem is:

What you need is to detect when the user is viewing a model. A model is not strictly related to the box of the player. So, many calculations have to be made and still it wouldn't be perfect. And let's not even talk about custom weapon/player models. I don't think you will make it in a pleasant way. Still, if you want to continue, you might want to add bone positions to the calculations.
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ot_207
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Join Date: Jan 2008
Location: Romania The Love Country
Old 08-19-2009 , 08:10   Re: Block Wallhack
Reply With Quote #16

Quote:
Originally Posted by joaquimandrade View Post
What you need is to detect when the user is viewing a model. A model is not strictly related to the box of the player. So, many calculations have to be made and still it wouldn't be perfect. And let's not even talk about custom weapon/player models. I don't think you will make it in a pleasant way. Still, if you want to continue, you might want to add bone positions to the calculations.
I know what you say. I will carefully improve it. Next version next year .
I will add those bone positions.
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turshija
Member
Join Date: Jan 2009
Old 08-19-2009 , 12:15   Re: Block Wallhack
Reply With Quote #17

I encourage you to keep developing this plugin ...
I tested it about 30 minutes with some ESP wallhack and it works almost perfectly ...
has few bugs though ...
For example, when I'm T on dd2, and go for A site (long), camp before the tunnel I can see CTs through right wall (with wallhack)...
Even if the wall is so thick and there are no holes or something...
And about the weapon thingy ...
you can add one more box you are checking that is flying in front of every players face at a distance that is same as weapon's length ...
roughly shown on this picture:



and 1 question:
what happens through glass ?
I'm too lazy to test that, but if someone on de_nuke planted C4 down and hid behind the door with glass, will he see other people through it ?
same with vent before you break it ...

Last edited by turshija; 08-19-2009 at 12:18.
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Javivi
AlliedModders Donor
Join Date: Dec 2008
Old 08-19-2009 , 13:17   Re: Block Wallhack
Reply With Quote #18

Quote:
Originally Posted by ot_207 View Post
Thanks! It would be good if you can test with other wallhacks.
I'm sorry but temporally i'm without my pc, so I cant cheat
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KadiR
Unnecessary Member
Join Date: Aug 2008
Location: Zürich / Switzerland
Old 08-19-2009 , 13:48   Re: Block Wallhack
Reply With Quote #19

on all wh or glass map, u won't see the enemy..
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shine771
Senior Member
Join Date: Jun 2007
Old 08-19-2009 , 14:20   Re: Block Wallhack
Reply With Quote #20

What about disabling sending data for all players? Then you could make an entity for every player and in addtofullpack setting entities origin, sequence and frame depending on player origin, seq and frame. Add players current weapon as attachment(movetype_follow and pev_aiment). That would completely block wallhackers and wouldn't make any unwanted bugs.
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