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-Px-
Junior Member
Join Date: Sep 2009
Old 07-06-2011 , 03:23   Re: Developer Builds Available
#61

http://hg.alliedmods.net/amxmodx-central/log
21: Fix time drift on repeating tasks (bug 3302, r=dvander).
22: Upgraded MSVC project files for VS 2010 and modified build tool to use them.
23: Added .hgignore file.
24: Hopefully fixed Windows build.
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Old 07-23-2011, 07:14
res1122
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Old 08-01-2011, 09:30
kscutejoke07
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-=hunter=-
Senior Member
Join Date: Jul 2008
Old 08-08-2011 , 07:13   Re: Developer Builds Available
#62

Hello, I want to suggest to add function array_fast_compare which will be to compare two array with instantaneous speed (50ms, 2 two arrays with 20000 elements) to find difference or union.
Which functions in C++ Builder:
PHP Code:
#include <set>
#include <algorithm>
#include <iterator>
#include <system.hpp>

int array_string_compare(String sArray1[], int iArrCount1String sArray2[], int iArrCount2String sArray3[], int iTypeCompare)
{
        
std::set<Stringtrie1(sArray1sArray1+iArrCount1), trie2(sArray2sArray2+iArrCount2), trie3;
        
std::set<String>::const_iterator itrend_itr1end_itr2;
        
std::insert_iterator<std::set<String> > trie3_ins(trie3trie3.begin());

        switch (
iTypeCompare)
        {
                case 
0:
                        
set_difference(trie1.begin(), trie1.end(), trie2.begin(), trie2.end(), trie3_ins);
                        break;
                case 
1:
                        
set_symmetric_difference(trie1.begin(), trie1.end(), trie2.begin(), trie2.end(), trie3_ins);
                        break;
                case 
2:
                        
set_union(trie1.begin(), trie1.end(), trie2.begin(), trie2.end(), trie3_ins);
                        break;
                case 
3:
                        
set_intersection(trie1.begin(), trie1.end(), trie2.begin(), trie2.end(), trie3_ins);
                        break;                        
        }

        
int iCount 0;
        for ( 
itr trie3.begin(); itr != trie3.end(); itr++)
        {
                
sArray3[iCount++] = *itr;
        }
        return 
iCount;
}

int array_int_compare(int sArray1[], int iArrCount1int sArray2[], int iArrCount2int sArray3[], int iTypeCompare)
{
        
std::set<inttrie1(sArray1sArray1+iArrCount1), trie2(sArray2sArray2+iArrCount2), trie3;
        
std::set<int>::const_iterator itrend_itr1end_itr2;
        
std::insert_iterator<std::set<int> > trie3_ins(trie3trie3.begin());

        switch (
iTypeCompare)
        {
                case 
0:
                        
set_difference(trie1.begin(), trie1.end(), trie2.begin(), trie2.end(), trie3_ins);
                        break;
                case 
1:
                        
set_symmetric_difference(trie1.begin(), trie1.end(), trie2.begin(), trie2.end(), trie3_ins);
                        break;
                case 
2:
                        
set_union(trie1.begin(), trie1.end(), trie2.begin(), trie2.end(), trie3_ins);
                        break;
                case 
3:
                        
set_intersection(trie1.begin(), trie1.end(), trie2.begin(), trie2.end(), trie3_ins);
                        break;                        
        }

        
int iCount 0;
        for ( 
itr trie3.begin(); itr != trie3.end(); itr++)
        {
                
sArray3[iCount++] = *itr;
        }
        return 
iCount;

Please tell me what programs do I need to compile the module from source? I want to try to do something with module.

Last edited by -=hunter=-; 08-08-2011 at 08:12.
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BAILOPAN
Join Date: Jan 2004
Old 08-08-2011 , 12:22   Re: Developer Builds Available
#63

Sets are not tries so this code is a little confusing. Anyway, you can implement these algorithms in Pawn - ask in the appropriate forum though, either Scripting or Module Coding.
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-=hunter=-
Senior Member
Join Date: Jul 2008
Old 08-08-2011 , 12:56   Re: Developer Builds Available
#64

Quote:
Originally Posted by BAILOPAN View Post
Anyway, you can implement these algorithms in Pawn - ask in the appropriate forum though, either Scripting or Module Coding.
If I do this in Pawn then code will be slow than with structure in this function and hard to code.

Do not need this feature? I think for many users would be useful

Last edited by -=hunter=-; 08-08-2011 at 13:12.
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BAILOPAN
Join Date: Jan 2004
Old 08-08-2011 , 16:35   Re: Developer Builds Available
#65

Quote:
Originally Posted by -=hunter=- View Post
If I do this in Pawn then code will be slow than with structure in this function and hard to code.
The latter *might* be true but I don't see any reason either is true. You can always measure though.
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egg
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Old 08-26-2011, 01:25
zensor
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palenke
Junior Member
Join Date: Aug 2011
Old 09-08-2011 , 03:00   Re: Developer Builds Available
#66

That wave I have a base builder want to know if the zombies bb powers can be added to each as a zombie plage
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Old 09-14-2011, 05:08
Melissa
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