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Solved server wide choking


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iGANGNAM
AlliedModders Donor
Join Date: Sep 2012
Location: Lithuania
Old 01-16-2021 , 14:26   server wide choking
Reply With Quote #1

Hello,

We are facing an issue with server-wide lags. Does anyone know how to identify the issue?

Dedicated server info:
Ram: 16gb used / 32gb total
CPU: AMD Ryzen 7 3800X 8-Core Processor ( 16 threads)
Linux kernel: 5.10.7-xanmod1
Tuned-adm profile: latency-performance
Linux load: load average: 4.19, 4.42, 4.45
14 CS:GO servers
MySQL instance is hosted there too
Using SSD.
1Gbit network
Map download files are on separate host
Playerbase around 80-120 at once on all 14 servers

We mostly see choke like 45-48% when there are 28-40 players on the server is it possible to fix it somehow?
Time from time var increase to 2 but doesn't feel any lag.

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Last edited by iGANGNAM; 01-17-2021 at 12:43.
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xSLOW
Senior Member
Join Date: Apr 2019
Location: Romania
Old 01-16-2021 , 18:24   Re: server wide choking
Reply With Quote #2

same problems. i switched to 64 tick and everything seems better
and added those settings to server.cfg:

// Tickrate
sv_maxrate "0"
sv_minrate "0"
sm_cvar sv_maxcmdrate "64"
sv_mincmdrate "64"
sv_minupdaterate "64"
sm_cvar sv_maxupdaterate "64"

does anybody have any ideea? the choke gets bigger when there are more players.
I noticed that changing from my csgo client console the rate to the biggest rate fixed the issue, but i cant increase sv_minrate to that number because of the clients with poor connections.
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iGANGNAM
AlliedModders Donor
Join Date: Sep 2012
Location: Lithuania
Old 01-17-2021 , 07:40   Re: server wide choking
Reply With Quote #3

Quote:
Originally Posted by xSLOW View Post
same problems. i switched to 64 tick and everything seems better
and added those settings to server.cfg:

// Tickrate
sv_maxrate "0"
sv_minrate "0"
sm_cvar sv_maxcmdrate "64"
sv_mincmdrate "64"
sv_minupdaterate "64"
sm_cvar sv_maxupdaterate "64"

does anybody have any ideea? the choke gets bigger when there are more players.
I noticed that changing from my csgo client console the rate to the biggest rate fixed the issue, but i cant increase sv_minrate to that number because of the clients with poor connections.
For us 64 tickrate is not solution.
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Last edited by iGANGNAM; 01-17-2021 at 07:40.
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 01-17-2021 , 08:52   Re: server wide choking
Reply With Quote #4

Quote:
Originally Posted by iGANGNAM View Post
Hello,

We are facing an issue with server-wide lags. Does anyone know how to identify the issue?

Dedicated server info:
Ram: 16gb used / 32gb total
CPU: AMD Ryzen 7 3800X 8-Core Processor ( 16 threads)
Linux kernel: 5.10.7-xanmod1
Tuned-adm profile: latency-performance
Linux load: load average: 4.19, 4.42, 4.45
14 CS:GO servers
MySQL instance is hosted there too
Using SSD.
1Gbit network
Map download files are on separate host
Playerbase around 80-120 at once on all 14 servers

We mostly see choke like 45-48% when there are 28-40 players on the server is it possible to fix it somehow?
Time from time var increase to 2 but doesn't feel any lag.

As I understand it has 14 servers, correct that?

If you try to shut down all servers and connect 5 to the total see if it already solves.

I'm finding this processor weak for 14 servers, I may be mistaken, but do the test, connect only 5 servers and see if it improves, go on one by one until.
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ThePwnt
AlliedModders Donor
Join Date: Feb 2009
Location: Denmark
Old 01-17-2021 , 09:21   Re: server wide choking
Reply With Quote #5

Does it lag still, if you are running standard kernel without xanmod?
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iGANGNAM
AlliedModders Donor
Join Date: Sep 2012
Location: Lithuania
Old 01-17-2021 , 12:43   Re: server wide choking
Reply With Quote #6

Choking was fixed by changing one cvar
sv_minrate 786432
it was 198k before

Quote:
Originally Posted by paulo_crash View Post
As I understand it has 14 servers, correct that?

If you try to shut down all servers and connect 5 to the total see if it already solves.

I'm finding this processor weak for 14 servers, I may be mistaken, but do the test, connect only 5 servers and see if it improves, go on one by one until.
Processor load is 4.0 so it's not really bad. If it was 8.0+ yes thats is bad.
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Last edited by iGANGNAM; 01-17-2021 at 12:45.
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asdfxD
Veteran Member
Join Date: Apr 2011
Old 01-17-2021 , 13:37   Re: server wide choking
Reply With Quote #7

Bad idea to force players rate to the highest, lol.. it's not very good for players with a bad connection.

Last edited by asdfxD; 01-17-2021 at 13:38.
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Sincronic
Senior Member
Join Date: Dec 2018
Old 01-17-2021 , 16:37   Re: server wide choking
Reply With Quote #8

There is a fix for Choking server with 32+ slots ? on 128 tickrate ?
Now i have:
Code:
// 128 tick
sv_minrate "0" // Min Rate Value
sv_minrate "786432" // Min Rate Value
sv_maxrate "0" // Max Rate Value
sv_mincmdrate "128" // Min CmdRate
sv_minupdaterate "128" // Min UpdateRate Value
sv_maxupdaterate "128" // Max UpdateRate Value
sm_cvar sv_client_min_interp_ratio "2"
sm_cvar sv_client_max_interp_ratio "2"
sm_cvar net_maxcleartime 0.001
There is like 3-8% choke with ~32 players and more for over 32 players.
Beside on client side at 99999 there is another fix ? For server ?
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ThePwnt
AlliedModders Donor
Join Date: Feb 2009
Location: Denmark
Old 01-17-2021 , 16:42   Re: server wide choking
Reply With Quote #9

Quote:
Originally Posted by Sincronic View Post
There is a fix for Choking server with 32+ slots ? on 128 tickrate ?
Now i have:
Code:
// 128 tick
sv_minrate "0" // Min Rate Value
sv_minrate "786432" // Min Rate Value
sv_maxrate "0" // Max Rate Value
sv_mincmdrate "128" // Min CmdRate
sv_minupdaterate "128" // Min UpdateRate Value
sv_maxupdaterate "128" // Max UpdateRate Value
sm_cvar sv_client_min_interp_ratio "2"
sm_cvar sv_client_max_interp_ratio "2"
sm_cvar net_maxcleartime 0.001
There is like 3-8% choke with ~32 players and more for over 32 players.
Beside on client side at 99999 there is another fix ? For server ?
Do you have 2x "minrate" setup? o_o
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asdfxD
Veteran Member
Join Date: Apr 2011
Old 01-17-2021 , 16:52   Re: server wide choking
Reply With Quote #10

just use

sv_minrate "196608" // Min Rate Value
sv_maxrate "786432" or "0"

players who set their own rates wrong, will have choke......

just google it. if i remember, net_splitrate 2 and 2-3 more other cvars fix all choke issues.
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