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[CS:GO] Change Glove Menu


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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 10-11-2016 , 23:33   Re: [CS:GO] Change Glove Menu
Reply With Quote #11

MediaFire link for model:
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AuTok1NGs
Junior Member
Join Date: Oct 2016
Location: Israel
Old 10-12-2016 , 00:40   Re: [CS:GO] Change Glove Menu
Reply With Quote #12

Quote:
Originally Posted by nguyenbaodanh View Post
MediaFire link for model:
Thank You Its Good
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Michauux
Member
Join Date: Nov 2015
Old 10-12-2016 , 13:17   Re: [CS:GO] Change Glove Menu
Reply With Quote #13

Quote:
Originally Posted by nguyenbaodanh View Post
MediaFire link for model:
Not working link download.
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shavit
AlliedModders Donor
Join Date: Dec 2011
Location: Israel
Old 10-12-2016 , 13:31   Re: [CS:GO] Change Glove Menu
Reply With Quote #14

Quote:
Originally Posted by AuTok1NGs View Post
When I Do This "PrintToChat(client, " \x04[AKz] \x07You Choosed \x02%s \x07Glove", model);"
Its say model code...
You could make a configuration file with names/models, having a 900 code that could be done in 200 is bad.
Not to mention you also don't free up the menu handle so your server will end up eating tons of CPU if the menu gets opened many times.
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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 10-12-2016 , 22:38   Re: [CS:GO] Change Glove Menu
Reply With Quote #15

Quote:
Originally Posted by Michauux View Post
Not working link download.
it still there
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NrX
Member
Join Date: Mar 2015
Old 10-13-2016 , 13:13   Re: [CS:GO] Change Glove Menu
Reply With Quote #16

Sometimes players spawn with custom glove models instead of default ones, anyway to fix this?
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Arkarr
Veteran Member
Join Date: Sep 2012
Location: Just behind my PC screen
Old 10-13-2016 , 13:37   Re: [CS:GO] Change Glove Menu
Reply With Quote #17

Quote:
Originally Posted by NrX View Post
Sometimes players spawn with custom glove models instead of default ones, anyway to fix this?
Add this at the very end of the code and recompille it :
PHP Code:
public void OnClientConnected(int client)
{
    
cloud9[client] = false;
    
immortals[client] = false;
    
EnvyUs[client] = false;
    
epsilon[client] = false;
    
faze[client] = false;
    
dignitas[client] = false;
    
fnatic[client] = false;
    
g2[client] = false;
    
gambit[client] = false;
    
godsent[client] = false;
    
hellraisers[client] = false;
    
iBuyPower[client] = false;
    
Liquid[client] = false;
    
Lum[client] = false;
    
Mouz[client] = false;
    
NiP[client] = false;
    
NaVi[client] = false;
    
TSM[client] = false;
    
Ren[client] = false;
    
SK[client] = false;
    
TeamX[client] = false;

But really, this plugin should be rewritten... :/
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Last edited by Arkarr; 10-13-2016 at 13:38.
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Mitchell
~lick~
Join Date: Mar 2010
Old 10-13-2016 , 16:10   Re: [CS:GO] Change Glove Menu
Reply With Quote #18

Defualt
Default

Last edited by Mitchell; 10-13-2016 at 16:11.
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MrGibbyGibson
Junior Member
Join Date: Oct 2016
Old 10-13-2016 , 18:50   Re: [CS:GO] Change Glove Menu
Reply With Quote #19

Hi,

Love this plugin btw!

I can't seem to recompile, but mentioned earlier, the C9 model doesn't work (nothing shows)

The original code includes this:

Code:
public void download()
{
    // Teams : C9, IMMORTALS, Dignitas, EnvyUs, Epsilon, Faze, fnatic, G2, Gambit, godsent, HR, iBP, Liquid, LG, MOUZ, NiP, NaVi, TSM, VP, Regrenades, SK-GAMING, team-x
    //Cloud9//
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/cloud_9/ct_base_glove.vmt");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_cloud_9.mdl");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_cloud_9.vvd");
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/cloud_9/ct_base_glove_color.vmt");
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/cloud_9/ct_base_glove_color.vtf");

    //Immortals
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/immortalis/ct_base_glove.vmt");
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/immortalis/ct_base_glove_color.vtf");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_immortalis.dx90.vtx");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_immortalis.mdl");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_immortalis.vvd");
}
The 2nd part (Immortals) is the exact same as the rest of the download voids but the cloud 9 one isnt the same (and missing the dx90 download too). Also, its trying to download a VMT file which doesn't even exist. Maybe changing this will work?

New to scripting so i could be completely wrong. Wont let me recompile which is annoying

Code:
#include <sourcemod>
#include <cstrike>
#include <sdktools>
#include <morecolors>

char ModelName[MAXPLAYERS + 1][100];

public Plugin myinfo =
{
    name = "Glove's Menu",
    author = "AuTok1NGz - Edited by Arkarr",
    description = "Change Your Glove",
    version = "1.0.0",
    url = "www.eylonap.xyz"
}

public void download()
{
    // Teams : C9, IMMORTALS, Dignitas, EnvyUs, Epsilon, Faze, fnatic, G2, Gambit, godsent, HR, iBP, Liquid, LG, MOUZ, NiP, NaVi, TSM, VP, Regrenades, SK-GAMING, team-x
    //Cloud9//	
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/cloud_9/ct_base_glove.vmt");
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/cloud_9/ct_base_glove_color.vtf");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_cloud_9.dx90.vtx");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_cloud_9.mdl");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_cloud_9.vvd");


    //Immortals//
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/immortalis/ct_base_glove.vmt");
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/immortalis/ct_base_glove_color.vtf");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_immortalis.dx90.vtx");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_immortalis.mdl");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_immortalis.vvd");

    //Dignitas//
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/dignitas/ct_base_glove.vmt");
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/dignitas/ct_base_glove_color.vtf");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_dignitas.dx90.vtx");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_dignitas.mdl");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_dignitas.vvd");

    //EnvyUs//
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/envyus/ct_base_glove.vmt");
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/envyus/ct_base_glove_color.vtf");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_envyus.dx90.vtx");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_envyus.mdl");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_envyus.vvd");

    //Epsilon//
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/epsilon/ct_base_glove.vmt");
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/epsilon/ct_base_glove_color.vtf");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_epsilon.dx90.vtx");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_epsilon.mdl");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_epsilon.vvd");

    //Faze//
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/faze/ct_base_glove.vmt");
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/faze/ct_base_glove_color.vtf");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_faze.dx90.vtx");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_faze.mdl");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_faze.vvd");

    //fnatic//
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/fnatic/ct_base_glove.vmt");
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/fnatic/ct_base_glove_color.vtf");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_fnatic.dx90.vtx");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_fnatic.mdl");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_fnatic.vvd");

    //G2//
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/g2/ct_base_glove.vmt");
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/g2/ct_base_glove_color.vtf");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_g2.dx90.vtx");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_g2.mdl");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_g2.vvd");

    //Gambit//
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/gambit/ct_base_glove.vmt");
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/gambit/ct_base_glove_color.vtf");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_gambit.dx90.vtx");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_gambit.mdl");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_gambit.vvd");

    //GodSent//
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/godsent/ct_base_glove.vmt");
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/godsent/ct_base_glove_color.vtf");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_godsent.dx90.vtx");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_godsent.mdl");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_godsent.vvd");

    //HellRairsers//
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/hell_raisers/ct_base_glove.vmt");
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/hell_raisers/ct_base_glove_color.vtf");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_hell_raisers.dx90.vtx");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_hell_raisers.mdl");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_hell_raisers.vvd");

    //iBP//
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/ibp/ct_base_glove.vmt");
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/ibp/ct_base_glove_color.vtf");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_ibp.dx90.vtx");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_ibp.mdl");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_ibp.vvd");

    //Liquid//
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/liquid/ct_base_glove.vmt");
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/liquid/ct_base_glove_color.vtf");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_liquid.dx90.vtx");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_liquid.mdl");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_liquid.vvd");

    //LG//
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/luminosity/ct_base_glove.vmt");
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/luminosity/ct_base_glove_color.vtf");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_luminosity.dx90.vtx");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_luminosity.mdl");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_luminosity.vvd");

    //mouseSports//
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/mousesports/ct_base_glove.vmt");
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/mousesports/ct_base_glove_color.vtf");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_mousesports.dx90.vtx");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_mousesports.mdl");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_mousesports.vvd");

    //NiP//
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/n.i.p/ct_base_glove.vmt");
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/n.i.p/ct_base_glove_color.vtf");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_n.i.p.dx90.vtx");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_n.i.p.mdl");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_n.i.p.vvd");

    //Na'Vi//
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/navi/ct_base_glove.vmt");
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/navi/ct_base_glove_color.vtf");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_navi.dx90.vtx");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_navi.mdl");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_navi.vvd");
    //TSM//
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/tsm/ct_base_glove.vmt");
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/tsm/ct_base_glove_color.vtf");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_tsm.dx90.vtx");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_tsm.mdl");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_tsm.vvd");

    //VP//
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/virtus_pro/ct_base_glove.vmt");
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/virtus_pro/ct_base_glove_color.vtf");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_virtus_pro.dx90.vtx");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_virtus_pro.mdl");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_virtus_pro.vvd");

    //Regrenades//
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/renegades/ct_base_glove.vmt");
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/renegades/ct_base_glove_color.vtf");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_renegades.dx90.vtx");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_renegades.mdl");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_renegades.vvd");

    //SK-Gaming//
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/sk_gaming/ct_base_glove.vmt");
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/sk_gaming/ct_base_glove_color.vtf");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_sk_gaming.dx90.vtx");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_sk_gaming.mdl");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_sk_gaming.vvd");

    //Team-X//
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/team_x/ct_base_glove.vmt");
    AddFileToDownloadsTable("materials/models/weapons/v_models/arms/eminem/team_x/ct_base_glove_color.vtf");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_team_x.dx90.vtx");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_team_x.mdl");
    AddFileToDownloadsTable("models/weapons/eminem/ct_arms_idf_team_x.vvd");
}


public void Precache()
{
    PrecacheModel("models/weapons/eminem/ct_arms_idf_cloud_9.mdl"); // cloud9 glove
    PrecacheModel("models/weapons/eminem/ct_arms_idf_immortalis.mdl"); // immortals
    PrecacheModel("models/weapons/eminem/ct_arms_idf_envyus.mdl"); // EnvyUs glove
    PrecacheModel("models/weapons/eminem/ct_arms_idf_epsilon.mdl"); // epsilon glove
    PrecacheModel("models/weapons/eminem/ct_arms_idf_faze.mdl"); // faze glove
    PrecacheModel("models/weapons/eminem/ct_arms_idf_dignitas.mdl"); // dignitas glove
    PrecacheModel("models/weapons/eminem/ct_arms_idf_fnatic.mdl"); // fnatic glove
    PrecacheModel("models/weapons/eminem/ct_arms_idf_g2.mdl"); // g2 glove
    PrecacheModel("models/weapons/eminem/ct_arms_idf_gambit.mdl"); // gambit glove
    PrecacheModel("models/weapons/eminem/ct_arms_idf_godsent.mdl"); // godsent glove
    PrecacheModel("models/weapons/eminem/ct_arms_idf_hell_raisers.mdl"); // hell raisers glove
    PrecacheModel("models/weapons/eminem/ct_arms_idf_ibp.mdl"); // iBuyPower glove
    PrecacheModel("models/weapons/eminem/ct_arms_idf_liquid.mdl"); // Liquid glove
    PrecacheModel("models/weapons/eminem/ct_arms_idf_luminosity.mdl"); // Lum Glove
    PrecacheModel("models/weapons/eminem/ct_arms_idf_mousesports.mdl"); // Mouz Glove
    PrecacheModel("models/weapons/eminem/ct_arms_idf_n.i.p.mdl"); // NiP glove
    PrecacheModel("models/weapons/eminem/ct_arms_idf_navi.mdl"); // NaVi glove
    PrecacheModel("models/weapons/eminem/ct_arms_idf_tsm.mdl"); // TSM Glove
    PrecacheModel("models/weapons/eminem/ct_arms_idf_renegades.mdl"); // Ren glove
    PrecacheModel("models/weapons/eminem/ct_arms_idf_sk_gaming.mdl"); // SK Gaming Glove
    PrecacheModel("models/weapons/eminem/ct_arms_idf_team_x.mdl"); // Team-X Glove
}

public void OnPluginStart()
{
    /** Hook **/
    HookEvent("player_spawn", ps);
    RegConsoleCmd("sm_gloves", glovemenu);
}

public void OnMapStart()
{
    /** Precache and Models **/
    download();
    Precache();
}    

public Action glovemenu(client, args)
{
    glovesmenu(client);
}

public void glovesmenu(client)
{
        Menu newmenu = new Menu(glovesmenu_back);
        newmenu.SetTitle("Choose Your Glove");
        newmenu.AddItem("DEFAULT", "Default");
        newmenu.AddItem("ct_arms_idf_cloud_9", "Cloud-9");
        newmenu.AddItem("ct_arms_idf_immortalis", "Immortals");
        newmenu.AddItem("ct_arms_idf_envyus", "EnvyUs");
        newmenu.AddItem("ct_arms_idf_epsilon", "Epsilon");
        newmenu.AddItem("ct_arms_idf_faze", "Faze");
        newmenu.AddItem("ct_arms_idf_dignitas", "Dignitas");
        newmenu.AddItem("ct_arms_idf_fnatic", "Fnatic");
        newmenu.AddItem("ct_arms_idf_g2", "G-2");
        newmenu.AddItem("ct_arms_idf_gambit", "gambit");
        newmenu.AddItem("ct_arms_idf_godsent", "godsent");
        newmenu.AddItem("ct_arms_idf_hell_raisers", "hellraisers");
        newmenu.AddItem("ct_arms_idf_ibp", "iBuyPower");
        newmenu.AddItem("ct_arms_idf_liquid", "Liquid");
        newmenu.AddItem("ct_arms_idf_luminosity", "Lum");
        newmenu.AddItem("ct_arms_idf_mousesports", "Mouz");
        newmenu.AddItem("ct_arms_idf_n.i.p", "NiP");
        newmenu.AddItem("ct_arms_idf_navi", "NaVi");
        newmenu.AddItem("ct_arms_idf_tsm", "TSM");
        newmenu.AddItem("ct_arms_idf_renegades", "Ren");
        newmenu.AddItem("ct_arms_idf_sk_gaming", "SK");
        newmenu.AddItem("ct_arms_idf_team_x", "TeamX");
        newmenu.ExitButton = true;
        newmenu.Display(client, MENU_TIME_FOREVER);
}

public int glovesmenu_back(Menu newmenu, MenuAction action, int client, int param2)
{
    if (action == MenuAction_Select)
    {
        char model[100];
        newmenu.GetItem(param2, model, sizeof(model));
        Format(ModelName[client], sizeof(ModelName[]), model);
    
        PrintToChat(client, " \x04[AKz] \x07You Choosed \x02%s \x07Glove", model);
    }
}
public Action:ps(Handle:event, const String:name[], bool:dontBroadcast)
{
    new String:modelPath[200];
    new client = GetClientOfUserId(GetEventInt(event, "userid"));
    
    if (!IsValidClient(client) || StrEqual(ModelName[client], "DEFAULT"))
        return;
    
    Format(modelPath, sizeof(modelPath), "models/weapons/eminem/%s.mdl", ModelName[client]);
    SetEntPropString(client, Prop_Send, "m_szArmsModel", modelPath);
}

public IsValidClient(client)
{
    if (!(1 <= client <= MaxClients) || !IsClientInGame(client))
        return false;

    return true;
}
Also, as a custom job, looking for this to be added into Zephyrus' store plugin (as in, the gloves). Cant get the arms to appear or change when adding it to the store, willing to pay for advice or help.

Last edited by MrGibbyGibson; 10-13-2016 at 18:58.
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dbnszk
New Member
Join Date: Oct 2016
Old 10-14-2016 , 17:36   Re: [CS:GO] Change Glove Menu
Reply With Quote #20

how to use it only for vip?
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