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Changes - Part 2: Rolling Release Cycle


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stickz
Senior Member
Join Date: Oct 2012
Location: Ontario, Canada
Old 09-15-2015 , 19:13   Re: Changes - Part 2: Rolling Release Cycle
#31

Stable branch isn't very stable at all, if you're updating plugins with natives.

Last edited by stickz; 09-15-2015 at 19:17.
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BAILOPAN
Join Date: Jan 2004
Old 09-15-2015 , 19:49   Re: Changes - Part 2: Rolling Release Cycle
#32

Stable means no ABI breaks. ABI breaks are allowed on the development branch (and therefore it's recommended extension authors don't release binaries against it).
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 09-16-2015 , 17:14   Re: Changes - Part 2: Rolling Release Cycle
#33

Might want to fix that URL in the first post there: http://www.sourcemod.net/downloads.php?branch=stable
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psychonic

BAFFLED
Join Date: May 2008
Old 09-16-2015 , 17:27   Re: Changes - Part 2: Rolling Release Cycle
#34

Quote:
Originally Posted by Mr. Man View Post
Might want to fix that URL in the first post there: http://www.sourcemod.net/downloads.php?branch=stable
Thanks. Fixed.
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svpure
Member
Join Date: Aug 2009
Old 09-17-2015 , 09:11   Re: Changes - Part 2: Rolling Release Cycle
#35

spam my log

7/2015 - 12:48:08: SourceMod log file session started (file "L20150917.log") (Version "1.7.3-dev+5253")
L 09/17/2015 - 12:48:08: -------- Mapchange to zombiemonde_metro_v1b --------
L 09/17/2015 - 12:48:12: [UPDATER] Successfully updated gamedata file "core.games/engine.l4d2.txt"
L 09/17/2015 - 12:48:12: [UPDATER] Successfully updated gamedata file "core.games/engine.ep2valve.txt"
L 09/17/2015 - 12:48:12: [UPDATER] Successfully updated gamedata file "core.games/engine.l4d.txt"
L 09/17/2015 - 12:48:12: [UPDATER] Successfully updated gamedata file "core.games/engine.ep1.txt"
L 09/17/2015 - 12:48:12: [UPDATER] Successfully updated gamedata file "core.games/engine.csgo.txt"
L 09/17/2015 - 12:48:12: [UPDATER] Successfully updated gamedata file "core.games/engine.sdk2013.txt"
L 09/17/2015 - 12:48:12: [UPDATER] Successfully updated gamedata file "core.games/engine.ep2.txt"
L 09/17/2015 - 12:48:12: [UPDATER] Successfully updated gamedata file "core.games/engine.contagion.txt"
L 09/17/2015 - 12:48:12: [UPDATER] Successfully updated gamedata file "core.games/engine.blade.txt"
L 09/17/2015 - 12:48:12: [UPDATER] Successfully updated gamedata file "core.games/engine.swarm.txt"
L 09/17/2015 - 12:48:12: [UPDATER] Successfully updated gamedata file "core.games/engine.darkm.txt"
L 09/17/2015 - 12:48:12: [UPDATER] Successfully updated game
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DarkDeviL
SourceMod Moderator
Join Date: Apr 2012
Old 09-17-2015 , 09:23   Re: Changes - Part 2: Rolling Release Cycle
#36

Quote:
Originally Posted by svpure View Post
spam my log
You're welcome. We're happy to see you appreciate the data you're being fed up with.

(....or would you rather prefer functionality to break?)
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svpure
Member
Join Date: Aug 2009
Old 09-17-2015 , 09:37   Re: Changes - Part 2: Rolling Release Cycle
#37

is normal?
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Potato Uno
Veteran Member
Join Date: Jan 2014
Location: Atlanta, Georgia
Old 09-17-2015 , 14:49   Re: Changes - Part 2: Rolling Release Cycle
#38

It should happen only the first time it detects new updated gamedata. Past that it shouldn't print that again (or so I hope it doesn't).

If SM doesn't update gamedata then it won't work AT ALL on your game (or it will but not properly).
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VoiDeD
AlliedModders Donor
Join Date: Mar 2009
Location: Illinois, USA
Old 09-17-2015 , 18:55   Re: Changes - Part 2: Rolling Release Cycle
#39

The gamedata updater will always replace all gamedata files from the first time a snapshot is installed.

The reason being that file line endings differ between the gamedata in snapshots and the gamedata the updater checks against, so the updater believes the files in the snapshot are outdated. It's essentially harmless.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 09-19-2015 , 13:04   Re: Changes - Part 2: Rolling Release Cycle
#40

are there any important fixes in the new builds vs 1.7.2 for l4d and l4d2. i know other games require new sourcemod updates regurely.

Last edited by Visual77; 09-19-2015 at 13:07.
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