Raised This Month: $12 Target: $400
 3% 

[CS:GO]Cant play, server start vote for next map


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
SniuurksT
Junior Member
Join Date: Jan 2010
Old 03-08-2013 , 15:23   [CS:GO]Cant play, server start vote for next map
Reply With Quote #1

Hi, iam facing a problem server start vote for next map evrytime i connect, i mean, i cant play, after the vote ends, vote start again, tryed change configs, nothing works...

My server.cfg:


Code:
sv_accelerate 5.6					//( def. "10" ) client notify replicated 
sv_allow_votes 0				// Allow voting?
sv_allow_wait_command 0			// Allow or disallow the wait command on clients connected to this server.
sv_alltalk 0					// Players can hear all other players' voice communication, no team restrictions
sv_alternateticks 0				// If set, server only simulates entities on even numbered ticks.
sv_cheats 0
sv_consistency 0				// Whether the server enforces file consistency for critical files
sv_contact 0					// Contact email for server sysop
sv_dc_friends_reqd 0			// Set this to 0 to allow direct connects to a game in progress even if no presents
sv_deadtalk 0					// Dead players can speak (voice, text) to the living
sv_forcepreload 0				// Force server side preloading.
sv_friction 4.8					// World friction.
sv_full_alltalk 0				// Any player (including Spectator team) can speak to any other player
sv_gameinstructor_disable 1		// Force all clients to disable their game instructors.
sv_lan 0
sv_log_onefile 0				// Log server information to only one file.
sv_logbans 1					// Log server bans in the server logs.
sv_logecho 1					// Echo log information to the console.
sv_logfile 1					// Log server information in the log file.
sv_logflush 0					// Flush the log file to disk on each write (slow).
sv_logsdir logfiles
sv_maxcmdrate 128				// If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 0					// min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate 30				// This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 20000				// Min bandwidth rate allowed on server, 0 == unlimited
sv_pausable 1
sv_pure_kick_clients 1
sv_pure_trace 0					// If set to 1, the server will print a message whenever a client is verifying a CR
sv_voiceenable 0
mp_match_end_changelevel 0
mp_afterroundmoney 0			// amount of money awared to every player after each round
mp_autokick 0					// Kick idle/team-killing players
mp_autoteambalance 0
mp_buytime 15
mp_c4timer 35
mp_death_drop_defuser 1			// Drop defuser on player death
mp_death_drop_grenade 2			// Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun 1				// Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_defuser_allocation 0			// How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_do_warmup_period 0			// Whether or not to do a warmup period at the start of a match.
mp_force_pick_time 300			// The amount of time a player has on the team screen to make a selection before being auto-teamed 
mp_freezetime 2
mp_halftime_duration 15			// Number of seconds that halftime lasts
mp_join_grace_time 90			// Number of seconds after round start to allow a player to join a game
mp_limitteams 0
mp_match_can_clinch 1			// Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
mp_match_end_restart 1			// At the end of the match, perform a restart instead of loading a new map
mp_maxmoney 16000				// maximum amount of money allowed in a player's account
mp_playercashawards 1			// Players can earn money by performing in-game actions
mp_playerid 0					// Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names 
mp_playerid_delay 0.5				// Number of seconds to delay showing information in the status bar
mp_playerid_hold 0.25				// Number of seconds to keep showing old information in the status bar
mp_round_restart_delay 5		// Number of seconds to delay before restarting a round after a win
mp_roundtime 9.00
mp_startmoney 800
mp_teamcashawards 1				// Teams can earn money by performing in-game actions
mp_tkpunish 0					// Will a TK'er be punished in the next round?  {0=no,  1=yes}

mp_solid_teammates 1 			//Determines whether teammates are solid or not.
mp_free_armor 0				//Determines whether armor and helmet are given automatically.
mp_weapons_allow_zeus 0			//Determines whether the Zeus is purchasable or not.

mp_maxrounds 29
mp_timelimit 0
mp_forcecamera 1

Gamemodes Casual cfg

Code:
bot_autodifficulty_threshold_high					0.0	// Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low					-2.0	// Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter											normal
bot_defer_to_human_goals							0
bot_defer_to_human_items							1
bot_difficulty										1
bot_quota											10
bot_quota_mode										fill
cash_player_bomb_defused							200
cash_player_bomb_planted							200
cash_player_damage_hostage							-30
cash_player_interact_with_hostage					0
cash_player_killed_enemy_default					200
cash_player_killed_enemy_factor						0.5
cash_player_killed_hostage							-1000
cash_player_killed_teammate							-3300
cash_player_rescued_hostage							200
cash_team_elimination_bomb_map						2700
cash_team_elimination_hostage_map					2700
cash_team_hostage_alive								0
cash_team_hostage_interaction						50
cash_team_loser_bonus								2400
cash_team_loser_bonus_consecutive_rounds			0
cash_team_planted_bomb_but_defused					200
cash_team_rescued_hostage							100
cash_team_terrorist_win_bomb						2700
cash_team_win_by_defusing_bomb						2700
cash_team_win_by_hostage_rescue						2700
cash_team_win_by_time_running_out					2700
ff_damage_reduction_bullets							0
ff_damage_reduction_grenade							0
ff_damage_reduction_grenade_self					0
ff_damage_reduction_other							0
mp_afterroundmoney									0
mp_buytime											45
mp_death_drop_defuser								1	
mp_death_drop_grenade								2			// 0=none, 1=best, 2=current or best
mp_death_drop_gun									1			// 0=none, 1=best, 2=current or best
mp_match_end_changelevel								0
mp_deathcam_skippable								0
mp_defuser_allocation								2			// 0=none, 1=random, 2=everyone
mp_force_pick_time									15
mp_forcecamera										0			// Set to 1 for team only spectating.
mp_free_armor										1			
mp_freezetime										1
mp_friendlyfire										0
mp_win_panel_display_time							3
mp_ggprogressive_round_restart_delay				15
mp_ggtr_bomb_defuse_bonus							1
mp_ggtr_bomb_detonation_bonus						1
mp_ggtr_bomb_pts_for_flash							4
mp_ggtr_bomb_pts_for_he								3
mp_ggtr_bomb_pts_for_molotov						5
mp_ggtr_bomb_pts_for_upgrade						2
mp_ggtr_bomb_respawn_delay							0
mp_ggtr_end_round_kill_bonus						1
mp_ggtr_halftime_delay								0.0
mp_ggtr_last_weapon_kill_ends_half					0
mp_respawn_immunitytime								0
mp_halftime											0
mp_match_can_clinch									0			// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney											10000
mp_maxrounds										0
mp_molotovusedelay									0
mp_playercashawards									1
mp_roundtime										9
mp_solid_teammates									0
mp_startmoney										1000
mp_teamcashawards									1
mp_timelimit										0
mp_warmuptime										0
mp_weapons_allow_zeus								1
spec_freeze_panel_extended_time						0
spec_freeze_time									5.0
sv_allow_votes										0		// Voting allowed in this mode
sv_alltalk											1
sv_arms_race_vote_to_restart_disallowed_after		0
sv_deadtalk											0
sv_ignoregrenaderadio								0
tv_delay											30
mp_warmup_pausetimer								0
mp_halftime_pausetimer								0
mp_randomspawn										0
mp_randomspawn_los									0
sv_infinite_ammo									0
//
//
mp_weapons_allow_map_placed							0
mp_weapons_glow_on_ground							0
mp_display_kill_assists								1
mp_respawn_on_death_t								0
mp_respawn_on_death_ct								0
mp_ct_default_melee									weapon_knife
mp_ct_default_secondary								weapon_hkp2000
mp_ct_default_primary								""
mp_t_default_melee									weapon_knife
mp_t_default_secondary								weapon_glock
mp_t_default_primary								""
mp_default_team_winner_no_objective					-1		// 2 == CTs, 3 == Ts
SniuurksT is offline
Wilczek
AlliedModders Donor
Join Date: Oct 2012
Location: Poland
Old 03-08-2013 , 15:37   Re: [CS:GO]Cant play, server start vote for next map
Reply With Quote #2

Is it a SM vote or in-game vote? Maybe try mp_endmatch_votenextmap 0
Wilczek is offline
SniuurksT
Junior Member
Join Date: Jan 2010
Old 03-08-2013 , 15:39   Re: [CS:GO]Cant play, server start vote for next map
Reply With Quote #3

Quote:
Originally Posted by Wilczek View Post
Is it a SM vote or in-game vote? Maybe try mp_endmatch_votenextmap 0
Its in-game vote, the new one after update, before the update, everything was fine.

228:28 Unknown command "mp_endmatch_votenextmap"
SniuurksT is offline
Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 03-08-2013 , 15:48   Re: Re: [CS:GO]Cant play, server start vote for next map
Reply With Quote #4

Quote:
Originally Posted by SniuurksT View Post
Its in-game vote, the new one after update, before the update, everything was fine.

228:28 Unknown command "mp_endmatch_votenextmap"
The command is locked must use sm_cvar

Quote:
You can run access and change the cvar with SourceMod.

sm_cvar mp_endmatch_votenextmap 0 OR you can put +mp_endmatch_votenextmap 0 in your launch parameter

Last edited by Doc-Holiday; 03-08-2013 at 15:51.
Doc-Holiday is offline
SniuurksT
Junior Member
Join Date: Jan 2010
Old 03-08-2013 , 16:00   Re: [CS:GO]Cant play, server start vote for next map
Reply With Quote #5

Quote:
Originally Posted by Doc-Holiday View Post
The command is locked must use sm_cvar
OR you can put +mp_endmatch_votenextmap 0 in your launch parameter

Added this, still the same shit..
SniuurksT is offline
Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 03-08-2013 , 17:16   Re: Re: [CS:GO]Cant play, server start vote for next map
Reply With Quote #6

Quote:
Originally Posted by SniuurksT View Post
OR you can put +mp_endmatch_votenextmap 0 in your launch parameter

Added this, still the same shit..
Have you tried via sm_cvar?

Last edited by Doc-Holiday; 03-08-2013 at 17:17.
Doc-Holiday is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:44.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode