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Voice Join v2.0 (ep1 only) [Teamspeak 2/3, Ventrilo, Mumble] (Updated 25.01.2010)


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berni
SourceMod Plugin Approver
Join Date: May 2007
Location: Austria
Old 08-26-2008 , 13:02   Re: Teamspeak join v1.0.2
Reply With Quote #21

Quote:
Originally Posted by zerak View Post
request: diffrent channels for diffrent teams?
When a player change team ingame they are moved in TS if possible
Hm, I would have put that on my todo list, but the fact that players can switch their teams makes this useless.
Automatic channel switching would be possible with the Teamspeak TCP query protocol tho,
but this would require the socket extension and setting the admin password and stuff like that, and this is a little bit too much work atm. But if an other coder wants to do this work, this is the way to go.
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MjrNuT
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Old 08-26-2008 , 14:45   Re: Teamspeak join v1.1
Reply With Quote #22

Hey Bernie,

This might be a better request for changing channels in TS. Consider no game for the moment. The TS has a default channel that the admin set it too, such as Lobby. In the config file,

Code:
// channel to join after connect
    "channel"        ""
is where it would be specified.

For TS by itself, the client can actually specify the DEFAULT channel to join, if they know it ahead of time, granted the access is allowed by the admin. For example, lets just say Blue and Red channel. A client may change channels by using the TS gui (i.e., double-clicking the desired channel). Of course, this requires being OUT of game.

Another way to change TS channels, is to reconnet to TS and change the Default channel field. The client automatically disconnects and reconnects to that channel.

Now maybe this can be translated to being ingame. Right now your plugin config is set for a single channel, the Default channel by the admin. If a server allows for using > 1 channel, then how about allowing additional configuration for them. I have no idea if that is possible, but trying to paint a picture for you.

How this would work ingame --

!teamspeak Lobby
!teamspeak Red
!teamspeak Blue

I think this avoids the other issue you commented on from zerak's request.

I am sorry if I am wrong and still think this is great.
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zerak
Senior Member
Join Date: Feb 2008
Old 08-26-2008 , 14:50   Re: Teamspeak join v1.1
Reply With Quote #23

Nope, I would then join the other teams channel as to gain intel
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DDR Khat
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Join Date: Feb 2006
Old 08-27-2008 , 04:22   Re: Teamspeak join v1.1
Reply With Quote #24

Quote:
Originally Posted by zerak View Post
Nope, I would then join the other teams channel as to gain intel
Spies sapping my teamspeak!

However, you could set passwords on these channels if you could get the in-game plugin to allow channel changing. As long as the url isn't visible to the user then that system should work.
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berni
SourceMod Plugin Approver
Join Date: May 2007
Location: Austria
Old 08-27-2008 , 04:52   Re: Teamspeak join v1.1
Reply With Quote #25

And on mapchange, how should it know what players are actually on teamspeak and who is not ? (People can leave ts again after join or join without ingame command).
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zerak
Senior Member
Join Date: Feb 2008
Old 08-27-2008 , 04:56   Re: Teamspeak join v1.1
Reply With Quote #26

On map change they get disconnected (I belive) and hence you could move them to the lobby or disconnect and when they join a team on nextmap you know there team again.
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berni
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Join Date: May 2007
Location: Austria
Old 08-27-2008 , 05:00   Re: Teamspeak join v1.1
Reply With Quote #27

So each map they would have to join teamspeak again ? That sucks
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Why reinvent the wheel ? Download smlib with over 350 useful functions.

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter than "Yes"
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DDR Khat
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Join Date: Feb 2006
Old 08-27-2008 , 07:47   Re: Teamspeak join v1.1
Reply With Quote #28

Quote:
Originally Posted by berni View Post
So each map they would have to join teamspeak again ? That sucks
If it is coded in that fashion I personally believe it would not be too hard to change the coding to switch the channel to some form of Lobby.

I admit, I haven't looked into teamspeak URLs or the coding in this plugin but theoretically, if you can join teamspeak into certain channels via links (Which I have seen some links offer and have used one or two) then surely, it shouldn't be hard to get this replicated..
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MjrNuT
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Old 08-28-2008 , 12:54   Re: Teamspeak join v1.1
Reply With Quote #29

If the plugin is coded as Zerak desires, which is to automatically change the channel of the player to match the team played on, then yes...it just may be a disconnect/reconnect on every map change. This is clear for like a TF2 attack/defend map, but not necessarily for ctf or cp map if the player chooses the same team every time.

Something else to consider here is that if such an automated team/channel check is done, followed by disconnecting/connecting, the user may get blocked by the TS server based on the Flood protection.

Personally, I'd say NOT to have auto channel change. Leave it up to the player to change channels. If they want to be nub and stay in the channel of the opposite team to be cheap, then I'm sure an active admin will address that at their discretion.
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zerak
Senior Member
Join Date: Feb 2008
Old 08-28-2008 , 13:07   Re: Teamspeak join v1.1
Reply With Quote #30

My point is that teamspeak and vent both have a kind of lobby or default channel you join when connecting and one could just move the players there on mapchange OR do nothing and wait for what team they join on the nextmap and then swap them or let them stay depending on choice of team
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