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[ANY] Aim Menu 2.0 (05/01/13)


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rtk
Senior Member
Join Date: Dec 2009
Old 04-28-2013 , 15:15   Re: [ANY] Aim Menu 1.1 (02/03/13)
Reply With Quote #21

Can this work with a player that you are spectating, even if you spectate in 3rd person mode and aim at the player ?
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Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 04-28-2013 , 15:56   Re: [ANY] Aim Menu 1.1 (02/03/13)
Reply With Quote #22

Possibly use OnPlayerRunCommand or w/e it is so players can use IN_USE to trigger the menu on the player they are aiming at? stops them form having to bind a new key... (Could possibly interfere with other plugins that use it though)
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Skippy
Senior Member
Join Date: Nov 2011
Old 04-28-2013 , 17:54   Re: [ANY] Aim Menu 1.1 (02/03/13)
Reply With Quote #23

Quote:
Originally Posted by rtk View Post
Can this work with a player that you are spectating, even if you spectate in 3rd person mode and aim at the player ?
I've already made that possible.

Quote:
Originally Posted by Doc-Holiday View Post
Possibly use OnPlayerRunCommand or w/e it is so players can use IN_USE to trigger the menu on the player they are aiming at? stops them form having to bind a new key... (Could possibly interfere with other plugins that use it though)
So you are saying target the player by using +use.
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Last edited by Skippy; 04-28-2013 at 17:55.
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Doc-Holiday
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Old 04-28-2013 , 21:51   Re: Re: [ANY] Aim Menu 1.1 (02/03/13)
Reply With Quote #24

Quote:
Originally Posted by Skippy View Post
I've already made that possible.



So you are saying target the player by using +use.
You would need to use on player run command and check buttons IN_USE you can see an example in dropped bomb defuse. Also if you search for that forward
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Skippy
Senior Member
Join Date: Nov 2011
Old 04-29-2013 , 00:55   Re: [ANY] Aim Menu 1.1 (02/03/13)
Reply With Quote #25

Quote:
Originally Posted by Doc-Holiday View Post
You would need to use on player run command and check buttons IN_USE you can see an example in dropped bomb defuse. Also if you search for that forward
No I know how to do it. I was questioning if that was what you wanted.
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Doc-Holiday
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Old 04-29-2013 , 01:03   Re: [ANY] Aim Menu 1.1 (02/03/13)
Reply With Quote #26

Quote:
Originally Posted by Skippy View Post
No I know how to do it. I was questioning if that was what you wanted.
Just saying ti would be cool to do it that way as you wouldn't need to bind a new key or type while aiming.
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vexium
Member
Join Date: Jan 2013
Old 05-01-2013 , 17:08   Re: [ANY] Aim Menu 1.1 (02/03/13)
Reply With Quote #27

Code:
L 05/01/2013 - 13:58:10: [SM] Native "GetClientName" reported: Client index -1 is invalid
L 05/01/2013 - 13:58:10: [SM] Displaying call stack trace for plugin "AimMenu.smx":
L 05/01/2013 - 13:58:10: [SM]   [0]  Line 78, /home/groups/alliedmodders/forums/files/1/6/2/0/2/5/115520.attach::Command_MainAimMenu()
L 05/01/2013 - 13:58:15: [SM] Native "GetClientName" reported: Client index -1 is invalid
L 05/01/2013 - 13:58:15: [SM] Displaying call stack trace for plugin "AimMenu.smx":
L 05/01/2013 - 13:58:15: [SM]   [0]  Line 78, /home/groups/alliedmodders/forums/files/1/6/2/0/2/5/115520.attach::Command_MainAimMenu()
works but when ur not targeting someone it runs a lot of errors, eh...

Last edited by vexium; 05-01-2013 at 17:16.
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Skippy
Senior Member
Join Date: Nov 2011
Old 05-02-2013 , 00:40   Re: [ANY] Aim Menu 1.1 (02/03/13)
Reply With Quote #28

Quote:
Originally Posted by vexium View Post
Code:
L 05/01/2013 - 13:58:10: [SM] Native "GetClientName" reported: Client index -1 is invalid
L 05/01/2013 - 13:58:10: [SM] Displaying call stack trace for plugin "AimMenu.smx":
L 05/01/2013 - 13:58:10: [SM]   [0]  Line 78, /home/groups/alliedmodders/forums/files/1/6/2/0/2/5/115520.attach::Command_MainAimMenu()
L 05/01/2013 - 13:58:15: [SM] Native "GetClientName" reported: Client index -1 is invalid
L 05/01/2013 - 13:58:15: [SM] Displaying call stack trace for plugin "AimMenu.smx":
L 05/01/2013 - 13:58:15: [SM]   [0]  Line 78, /home/groups/alliedmodders/forums/files/1/6/2/0/2/5/115520.attach::Command_MainAimMenu()
works but when ur not targeting someone it runs a lot of errors, eh...
Fixed

Version 2.0 (5/1/12) -
- Fixed the error when not targeting someone.
- Added ability to change the settings to target someone through a menu.
- Added ability to change the settings to use +use to target someone.
- Added ClientPref Settings
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Last edited by Skippy; 05-02-2013 at 02:09.
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No FuN
Member
Join Date: Mar 2004
Location: Bordeaux
Old 05-02-2013 , 12:30   Re: [ANY] Aim Menu 2.0 (05/01/13)
Reply With Quote #29

Hello
Thx for thx plugin but where's the AimMenu.sp ?????
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Skippy
Senior Member
Join Date: Nov 2011
Old 05-02-2013 , 18:06   Re: [ANY] Aim Menu 2.0 (05/01/13)
Reply With Quote #30

Quote:
Originally Posted by No FuN View Post
Hello
Thx for thx plugin but where's the AimMenu.sp ?????
Oops my bad. Forgot to upload that. Thanks for reminding me.
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