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[TF2] Homing Rocket v2.4.0.9 (13.12.12)


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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 06-19-2010 , 13:35   Re: [TF2] Homing Rocket
Reply With Quote #21

heyo for us the laser working but the rockets dont do anything ?

thanks
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Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 06-19-2010 , 16:36   Re: [TF2] Homing Rocket
Reply With Quote #22

hmm. direct hit not shoot tf_projectile_rocket with m_hOwnerEntity
any ideas?
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ltgenkd
AlliedModders Donor
Join Date: Sep 2008
Old 06-19-2010 , 18:13   Re: [TF2] Homing Rocket
Reply With Quote #23

This does not work. Nothing happens at all. Loaded it and unloaded it several times and still does not work. No errors in logs ?
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Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 06-19-2010 , 18:41   Re: [TF2] Homing Rocket
Reply With Quote #24

try a new version -_-
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ltgenkd
AlliedModders Donor
Join Date: Sep 2008
Old 06-19-2010 , 18:58   Re: [TF2] Homing Rocket
Reply With Quote #25

Now it spammed the hell out of my logs with this...... ???

Code:
L 06/19/2010 - 18:52:13: SourceMod error session started
L 06/19/2010 - 18:52:13: Info (map "cp_dustbowl") (file "errors_20100619.log")
L 06/19/2010 - 18:52:13: [SM] Native "GetTrieValue" reported: Invalid Handle 0 (error 4)
L 06/19/2010 - 18:52:13: [SM] Displaying call stack trace for plugin "homing-rocket.smx":
L 06/19/2010 - 18:52:13: [SM]   [0]  Line 139, /home/groups/alliedmodders/forums/files/7/0/1/4/3/67978.attach::HomingCheck()
L 06/19/2010 - 18:52:13: [SM]   [1]  Line 101, /home/groups/alliedmodders/forums/files/7/0/1/4/3/67978.attach::OnGameFrame()
L 06/19/2010 - 18:52:13: [SM] Native "GetTrieValue" reported: Invalid Handle 0 (error 4)
Only get the red laser and rocket still goes straight..
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Sreaper
髪を用心
Join Date: Nov 2009
Old 06-19-2010 , 20:15   Re: [TF2] Homing Rocket
Reply With Quote #26

This is a fantastic plugin, though when actually controlling the rocket, me and other players do notice some FPS drop. Some reported that their screen locks up too though I haven't experienced that myself. Any chance that you might replace OnGameFrame() ?


EDIT. My logs are being SPAMMED as the above posts states

Like, every .00001 seconds it spams an error. :<

Last edited by Sreaper; 06-19-2010 at 20:44.
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Afronanny
Veteran Member
Join Date: Aug 2009
Old 06-19-2010 , 22:50   Re: [TF2] Homing Rocket
Reply With Quote #27

Quote:
Originally Posted by Sreaper View Post
This is a fantastic plugin, though when actually controlling the rocket, me and other players do notice some FPS drop. Some reported that their screen locks up too though I haven't experienced that myself. Any chance that you might replace OnGameFrame() ?


EDIT. My logs are being SPAMMED as the above posts states

Like, every .00001 seconds it spams an error. :<
The FPS drop more than likely due to the expensive computations being done in OnGameFrame()

Leonardo, I'd really suggest looking into how TFDodgeball/Sidewinder does the tracking. Having 2 different possible functions, TrackThink and FindThink will allow the rockets to be deflectable and begin tracking a member of the opposite team.
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Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 06-20-2010 , 07:04   Re: [TF2] Homing Rocket
Reply With Quote #28

try new version (without OnGameFrame, without aim, only homing mode, with sdkhooks) -_-
and Im not found TrackThink and FindThink
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Last edited by Leonardo; 06-20-2010 at 07:09.
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Sreaper
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Join Date: Nov 2009
Old 06-20-2010 , 13:36   Re: [TF2] Homing Rocket
Reply With Quote #29

Darn no more aim? That really defeat's the original intention of the plugin. If it's not possible without OnGameFrame() to work, could you post the original version of this plugin, that doesn't spam 3000 errors per second please?
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Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 06-20-2010 , 13:38   Re: [TF2] Homing Rocket
Reply With Quote #30

oh lol
I'll make aim later
does it work well?
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