When inflicting damage to the player, an abundant amount of blood (pieces of meat) spills out of it.
Demonstration
Configuration file
Spoiler
HTML Code:
// How much hp should a player have so that he starts bleeding / 0 - off
// -
// Default: "25"
// Minimum: "0.000000"
// Maximum: "100.000000"
meat_bleeding "25"
// 1 - effect upon contact with limbs (body) on / 0 - off
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
meat_bodylimbs "1"
// 1 - meat mode on / 0 - off
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
meat_enabled "1"
// 1 - create skull when a grenade explodes / 0 - do not create
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
meat_gibs "1"
// 1 - effect when hit in the head on / 0 - off
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
meat_headshot "1"
// 1 - effect of the 'pool of blood' on / 0 - off
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
meat_puddle "1"