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[REQ] Any One Help To Fix


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soumyadip77
Senior Member
Join Date: Jul 2017
Location: INDIA,KOLKATA
Old 05-20-2018 , 05:39   [REQ] Any One Help To Fix
Reply With Quote #1

Any one please help me to fix this after map change all coins are going deleted so please fix it or tell how can i and save it will user use ID (STEAM ID)

PHP Code:
#include <zombie_escape>

// Static (Change it if you need)
new const g_szVaultName[] = "ec_2018"

// Variables
new g_iMaxClientsg_iEscapeCoins[33], Float:g_fDamage[33], g_iVaultHandle

// Cvars
new Cvar_Escape_SuccessCvar_Human_InfectedCvar_DamageCvar_Damage_CoinsCvar_Start_CoinsCvar_Max_Coins,
Cvar_Earn_ChatNotice

public plugin_natives()
{
    
register_native("ze_get_escape_coins""native_ze_get_escape_coins"1)
    
register_native("ze_set_escape_coins""native_ze_set_escape_coins"1)
}

public 
plugin_init()
{
    
register_plugin("[ZE] Escape Coins System"ZE_VERSIONAUTHORS)
    
    
// Hook Chains
    
RegisterHookChain(RG_CBasePlayer_TakeDamage"Fw_TakeDamage_Post"1)
    
    
// Commands
    
register_clcmd("say /EC""Coins_Info")
    
register_clcmd("say_team /EC""Coins_Info")
    
    
// Static Values
    
g_iMaxClients get_member_game(m_nMaxPlayers)
    
    
// Cvars
    
Cvar_Escape_Success register_cvar("ze_escape_success_coins""15")
    
Cvar_Human_Infected register_cvar("ze_human_infected_coins""5")
    
Cvar_Damage register_cvar("ze_damage_required""300")
    
Cvar_Damage_Coins register_cvar("ze_damage_coins""4")
    
Cvar_Start_Coins register_cvar("ze_start_coins""50")
    
Cvar_Max_Coins register_cvar("ze_max_coins""200000")
    
Cvar_Earn_ChatNotice register_cvar("ze_earn_chat_notice""1")
    
    
// Open the Vault
    
g_iVaultHandle nvault_open(g_szVaultName)
    
    if (
g_iVaultHandle == INVALID_HANDLE)
    {
        
set_fail_state("Error opening nVault")
    }
}

public 
Coins_Info(id)
{
    
ze_colored_print(id"%L"LANG_PLAYER"COINS_INFO"g_iEscapeCoins[id])
}

public 
client_putinserver(id
{
    if (
is_user_bot(id) || is_user_hltv(id))
        return
    
    
LoadCoins(id)
}

public 
client_disconnected(id
{
    if (
is_user_bot(id) || is_user_hltv(id))
        return
    
    
SaveCoins(id)
}

public 
plugin_end()
{
    
nvault_close(g_iVaultHandle)
}

public 
ze_roundend(WinTeam)
{
    for(new 
id 1id <= g_iMaxClientsid++)
    {
        if (!
is_user_alive(id) || ze_is_user_zombie(id))
            continue
        
        if (
WinTeam == ZE_TEAM_HUMAN)
        {
            
g_iEscapeCoins[id] += get_pcvar_num(Cvar_Escape_Success)
            
            if (
get_pcvar_num(Cvar_Earn_ChatNotice) != 0)
            {
                
ze_colored_print(id"%L"LANG_PLAYER"ESCAPE_SUCCESS_COINS"get_pcvar_num(Cvar_Escape_Success))
            }
        }
    }
}

public 
ze_user_infected(iVictimiInfector)
{
    if (
iInfector == 0// Server ID
        
return

    
g_iEscapeCoins[iInfector] += get_pcvar_num(Cvar_Human_Infected)
    
    if (
get_pcvar_num(Cvar_Earn_ChatNotice) != 0)
    {
        
ze_colored_print(iInfector"%L"LANG_PLAYER"HUMAN_INFECTED_COINS"get_pcvar_num(Cvar_Human_Infected))
    }
}

public 
Fw_TakeDamage_Post(iVictimiInflictoriAttackerFloat:fDamagebitsDamageType)
{
    
// Player Damage Himself
    
if (iVictim == iAttacker)
        return 
HC_CONTINUE
    
    
// Two Players From one Team
    
if (get_member(iAttackerm_iTeam) == get_member(iVictimm_iTeam))
        return 
HC_CONTINUE
    
    
// iVictim or iAttacker Not Alive
    
if (!is_user_alive(iVictim) || !is_user_alive(iAttacker))
        return 
HC_CONTINUE
    
    
// Attacker is Zombie
    
if (get_member(iAttackerm_iTeam) == TEAM_TERRORIST)
        return 
HC_CONTINUE
    
    
// Store Damage For every Player
    
g_fDamage[iAttacker] += fDamage
    
    
// Damage Calculator Equal or Higher than needed damage
    
if (g_fDamage[iAttacker] >= get_pcvar_float(Cvar_Damage))
    {
        
// Give Player The Coins
        
g_iEscapeCoins[iAttacker] += get_pcvar_num(Cvar_Damage_Coins)
        
        
// Rest The Damage Calculator
        
g_fDamage[iAttacker] = 0.0
    
}
    return 
HC_CONTINUE
}

LoadCoins(id)
{
    new 
szAuthID[35], iStartValue
    iStartValue 
get_pcvar_num(Cvar_Start_Coins)
    
    
get_user_authid(idszAuthIDcharsmax(szAuthID))
    
    new 
iCoins nvault_get(g_iVaultHandle szAuthID)
    
    if(
iCoins != 0)
    {
        
g_iEscapeCoins[id] = iCoins
    
}
    else
    {
        
g_iEscapeCoins[id] = iStartValue
    
}
}

SaveCoins(id)
{
    new 
szAuthID[35], iMaxValue
    iMaxValue 
get_pcvar_num(Cvar_Max_Coins)
    
get_user_authid(idszAuthIDcharsmax(szAuthID))
    
    
// Set Him to max if he Higher than Max Value
    
if(g_iEscapeCoins[id] > iMaxValue)
    {
        
g_iEscapeCoins[id] = iMaxValue
    
}
    
    new 
szData[16]
    
num_to_str(g_iEscapeCoins[id], szDatacharsmax(szData))
    
    
// Save His SteamID, Escape Coins
    
nvault_set(g_iVaultHandleszAuthIDszData)
}

public 
native_ze_get_escape_coins(id)
{
    return 
g_iEscapeCoins[id]
}

public 
native_ze_set_escape_coins(idiAmount)
{
    
g_iEscapeCoins[id] = iAmount

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Creey
Junior Member
Join Date: Oct 2017
Location: Morocco
Old 05-21-2018 , 02:01   Re: [REQ] Any One Help To Fix
Reply With Quote #2

Quote:
#include <zombie_escape>

// Static (Change it if you need)
new const g_szVaultName[] = "Escape_Coins"

// Variables
new g_iMaxClients, g_iEscapeCoins[33], Float:g_fDamage[33]

// Cvars
new Cvar_Escape_Success, Cvar_Human_Infected, Cvar_Damage, Cvar_Damage_Coins, Cvar_Start_Coins, Cvar_Max_Coins,
Cvar_Earn_ChatNotice

public plugin_natives()
{
register_native("ze_get_escape_coins", "native_ze_get_escape_coins", 1)
register_native("ze_set_escape_coins", "native_ze_set_escape_coins", 1)
}

public plugin_init()
{
register_plugin("[ZE] Escape Coins System", ZE_VERSION, AUTHORS)

// Hook Chains
RegisterHookChain(RG_CBasePlayer_TakeDamage, "Fw_TakeDamage_Post", 1)

// Commands
register_clcmd("say /EC", "Coins_Info")
register_clcmd("say_team /EC", "Coins_Info")

// Static Values
g_iMaxClients = get_member_game(m_nMaxPlayers)

// Cvars
Cvar_Escape_Success = register_cvar("ze_escape_success_coins", "15")
Cvar_Human_Infected = register_cvar("ze_human_infected_coins", "5")
Cvar_Damage = register_cvar("ze_damage_required", "300")
Cvar_Damage_Coins = register_cvar("ze_damage_coins", "4")
Cvar_Start_Coins = register_cvar("ze_start_coins", "50")
Cvar_Max_Coins = register_cvar("ze_max_coins", "200000")
Cvar_Earn_ChatNotice = register_cvar("ze_earn_chat_notice", "1")
}

public Coins_Info(id)
{
ze_colored_print(id, "%L", LANG_PLAYER, "COINS_INFO", g_iEscapeCoins[id])
}
public client_connect(id)
{
LoadCoins(id)

}
public client_putinserver(id)
{
if (is_user_bot(id) || is_user_hltv(id))
return

LoadCoins(id)
}

public client_disconnected(id)
{
if (is_user_bot(id) || is_user_hltv(id))
return

SaveCoins(id)
}

public ze_roundend(WinTeam)
{
for(new id = 1; id <= g_iMaxClients; id++)
{
if (!is_user_alive(id) || ze_is_user_zombie(id))
continue

if (WinTeam == ZE_TEAM_HUMAN)
{
g_iEscapeCoins[id] += get_pcvar_num(Cvar_Escape_Success)

if (get_pcvar_num(Cvar_Earn_ChatNotice) != 0)
ze_colored_print(id, "%L", LANG_PLAYER, "ESCAPE_SUCCESS_COINS", get_pcvar_num(Cvar_Escape_Success))
}
}
}

public ze_user_infected(iVictim, iInfector)
{
if (iInfector == 0) // Server ID
return

g_iEscapeCoins[iInfector] += get_pcvar_num(Cvar_Human_Infected)

if (get_pcvar_num(Cvar_Earn_ChatNotice) != 0)
ze_colored_print(iInfector, "%L", LANG_PLAYER, "HUMAN_INFECTED_COINS", get_pcvar_num(Cvar_Human_Infected))
}

public Fw_TakeDamage_Post(iVictim, iInflictor, iAttacker, Float:fDamage, bitsDamageType)
{
// Player Damage Himself
if (iVictim == iAttacker)
return HC_CONTINUE

// Two Players From one Team
if (get_member(iAttacker, m_iTeam) == get_member(iVictim, m_iTeam))
return HC_CONTINUE

// iVictim or iAttacker Not Alive
if (!is_user_alive(iVictim) || !is_user_alive(iAttacker))
return HC_CONTINUE

// Attacker is Zombie
if (get_member(iAttacker, m_iTeam) == TEAM_TERRORIST)
return HC_CONTINUE

// Store Damage For every Player
g_fDamage[iAttacker] += fDamage

// Damage Calculator Equal or Higher than needed damage
if (g_fDamage[iAttacker] >= get_pcvar_float(Cvar_Damage))
{
// Give Player The Coins
g_iEscapeCoins[iAttacker] += get_pcvar_num(Cvar_Damage_Coins)

// Rest The Damage Calculator
g_fDamage[iAttacker] = 0.0
}
return HC_CONTINUE
}

LoadCoins(id)
{
new szAuthID[35], iStartValue
iStartValue = get_pcvar_num(Cvar_Start_Coins)

get_user_authid(id, szAuthID, sizeof(szAuthID) - 1)

new szData[16]

if(fvault_get_data(g_szVaultName, szAuthID, szData, sizeof(szData) - 1))
{
g_iEscapeCoins[id] = str_to_num(szData)
}
else
{
g_iEscapeCoins[id] = iStartValue
}
}

SaveCoins(id)
{
new szAuthID[35], iMaxValue
iMaxValue = get_pcvar_num(Cvar_Max_Coins)
get_user_authid(id, szAuthID, sizeof(szAuthID) - 1)

// Set Him to max if he Higher than Max Value
if(g_iEscapeCoins[id] > iMaxValue)
{
g_iEscapeCoins[id] = iMaxValue
}

new szData[16]
num_to_str(g_iEscapeCoins[id], szData, sizeof(szData) - 1)

// Save His SteamID, Escape Coins
fvault_set_data(g_szVaultName, szAuthID, szData)
}

public native_ze_get_escape_coins(id)
{
return g_iEscapeCoins[id]
}

public native_ze_set_escape_coins(id, iAmount)
{
g_iEscapeCoins[id] = iAmount
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ fbidis\\ ansi\\ ansicpg1252\\ deff0{\\ fonttbl{\\ f0\\ fnil\\ fcharset0 Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ ltrpar\\ lang6145\\ f0\\ fs16 \n\\ par }
*/

Last edited by Creey; 05-21-2018 at 02:02.
Creey is offline
soumyadip77
Senior Member
Join Date: Jul 2017
Location: INDIA,KOLKATA
Old 05-21-2018 , 03:04   Re: [REQ] Any One Help To Fix
Reply With Quote #3

what you changed i cant under stand can u tell plz
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