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[L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)


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Psyk0tik
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Old 05-25-2018 , 21:56   Re: [L4D & L4D2] Anti-Speedrunner System (v27.0, 05-25-2018)
Reply With Quote #181

Quote:
Originally Posted by Mi.Cura View Post
Thanks, Crasher

It was just change this.

RegAdminCmd ("ass_chase", cmdASSChase, ADMFLAG_ROOT, "Spawn a special infection to chase the player for speedrunning.");
Yeah that works too.
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Mi.Cura
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Old 05-26-2018 , 12:27   Re: [L4D & L4D2] Anti-Speedrunner System (v27.0, 05-25-2018)
Reply With Quote #182

I tried the overrides but it did not work.

I also tried to change .SP file, but to have effect I have to compile again but the error when compiling.

Is it possible for you to send me a new .smx modified with this:
RegAdminCmd ("ass_chase", cmdASSChase, ADMFLAG_ROOT, "Spawn a special infection to chase the player for speedrunning.");

Admis are abusing this command for spawn special infected.

( Not Works)

Overrides
{
/ **
* By default, commands are registered with three pieces of information:
* 1) Command Name (for example, "csdm_enable")
* 2) Command Group Name (for example, "CSDM")
* 3) Command Level (for example, "changemap")
*
* You can override the default flags assigned to individual commands or command groups in this way.
* To override a group, use the "@" character before the name. Example:
* Examples:
* "@CSDM" "b" // Override the CSDM group to 'b' flag
* "csdm_enable" "bgi" // Override the csdm_enable command to 'bgi' flags
*
* Note that for overrides, order is important. In the above example, csdm_enable overwrites
* any setting that csdm_enable previously had.
*
* You can make a command completely public by using an empty flag string.
* /

"restartgame" ""
"changedifficulty" ""
"changemission" ""
"changechapter" ""
"changealltalk" ""
"restartgame" ""
"kick_immunity" "b"
"anti-speedrunner system menu" "z"

Can you help ?
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Last edited by Mi.Cura; 05-26-2018 at 13:28.
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Psyk0tik
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Old 05-26-2018 , 18:49   Re: [L4D & L4D2] Anti-Speedrunner System (v27.0, 05-25-2018)
Reply With Quote #183

Just do this:

PHP Code:
"Overrides"
{
     
"ass_chase"     "z"

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joyist
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Join Date: Apr 2018
Old 05-27-2018 , 11:49   Re: [L4D & L4D2] Anti-Speedrunner System (v27.0, 05-24-2018)
Reply With Quote #184

Quote:
Originally Posted by Crasher_3637 View Post
Thank you for the Chinese translations. I updated the main post with your translations. The one you uploaded contains formatting errors so they wouldn't work for other Chinese users.



Edit: I also gave you credit on the main post.
Thanks for pointing out the mistake, I will correct it in the correct format recently
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Mi.Cura
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Old 05-27-2018 , 13:39   Re: [L4D & L4D2] Anti-Speedrunner System (v27.0, 05-25-2018)
Reply With Quote #185

Quote:
Originally Posted by Crasher_3637 View Post
Just do this:

PHP Code:
"Overrides"
{
     
"ass_chase"     "z"



Thank's Crasher, works now.
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Psyk0tik
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Old 05-31-2018 , 16:32   Re: [L4D & L4D2] Anti-Speedrunner System (v28.0, 05-31-2018)
Reply With Quote #186

Version 28.0 is out!

Changes

1. Fixed ShowActivity2() not working properly.
2. Changed how ass_config works. (Before: ass_config <1: map|2: mode|3: day> <filename> | After: ass_config <0: create|1: execute> <0: map|1: mode|2: day> <filename>)
3. Fixed Lockdown countdown sometimes opening the door too early or too late.
4. Fixed Lockdown countdown not resetting when a lockdown is re-activated.
5. Lockdown system now continuously spawns mobs of zombies until lockdown is over.
6. Fixed Keyman countdown sometimes choosing a new Keyman too early or too late.
7. Fixed Keyman countdown not resetting when a new Keyman is chosen.
8. The Keyman option now allows for multiple Keymen per map.
9. Replaced the Kill option with an Idle option. (Use ass_idle to force a player to go idle.)
10. Removed the assheal_bufferamount since it doesn't work.
11. Added more parameters to most of the admin commands.
12. Admin commands will now stay enabled even if their corresponding options aren't listed in assstrike_systemoptions.
13. Improved logging.
14. Modified some convars.
15. Optimized code a bit more.
16. Updated gamedata file.
17. Updated include file.
18. Updated translation file.

Please delete any files from any previous version and download the files above!
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Last edited by Psyk0tik; 05-31-2018 at 18:12.
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Mi.Cura
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Old 05-31-2018 , 17:56   Re: [L4D & L4D2] Anti-Speedrunner System (v28.0, 05-31-2018)
Reply With Quote #187

That's great,

this fix was cool:

5. Lockdown system now continuously spawns mobs of zombies until lockdown is over.
3. Fixed Lockdown countdown sometimes opening the door too early or too late.
4. Fixed Lockdown countdown not resetting when a lockdown is re-activated.
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Psyk0tik
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Old 06-01-2018 , 02:28   Re: [L4D & L4D2] Anti-Speedrunner System (v28.0, 05-31-2018)
Reply With Quote #188

Small update released!

- Fixed the issue with a new Keyman not being chosen when a Keyman is incapacitated, killed, disconnected, or switched to another team.
- Fixed the issue with a new set of Keymen not being chosen when the Keyman countdown ends.
- Added @survivors and @infected target filters for convenience.

- No changes to config files.
- No changes to game data file.
- Updated anti-speedrunner_system.sp.
- Updated ass_keyman.sp.
- Updated include file.
- Updated translation file.

This is not a major update, more like a small fix. Therefore, it will remain as v28.0.



Please redownload the plugin from the first post. Nothing else has been updated.
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Last edited by Psyk0tik; 06-01-2018 at 05:05.
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Old 06-01-2018 , 05:05   Re: [L4D & L4D2] Anti-Speedrunner System (v28.0, 06-01-2018)
Reply With Quote #189

Small update released!

- The function for choosing a new Keyman is now triggered when a player returns from idle mode.
- Optimized code a bit.

- No changes to config files.
- No changes to game data file.
- No changes to translation file.
- Updated ass_keyman.sp.
- Updated anti-speedrunner_system.sp.
- Updated include file.

This is not a major update, more like a small fix. Therefore, it will remain as v28.0.



Please redownload the plugin from the first post. Nothing else has been updated.
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Last edited by Psyk0tik; 06-01-2018 at 06:01.
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Old 06-08-2018 , 12:54   Re: [L4D & L4D2] Anti-Speedrunner System (v29.0, 06-08-2018)
Reply With Quote #190

Version 29.0 is out! (Now on GitHub)

Changes

1. Bug fixes:

- Fixed the Failsafe feature not working properly.
- Fixed the game mode convars not affecting the Saferoom system properly.
- Fixed the bug where the ending saferoom door wouldn't open in some custom maps.
- Fixed the Keyman option not choosing a new Keyman properly when needed.
- Fixed the Keyman option not resetting properly on OnMapEnd().

2. New features:

- Added the Mirror option for the Strike system.
- Added custom config options based on player count and difficulty level of the server.
- Added an option to trigger the Lockdown option for the starting saferoom door.
- Added a check on OnConfigsExecuted() to change the Restart option to Warp option if the plugin is reloaded.
- Added a check to only get the position of survivors for the Restart option.
- Added the ass_mirror command that mirrors a player's damage.
- Added the ass_entry command that warps all survivors inside the saferoom.
- Added the assexile_exilemode convar to decide which form of exile to punish players with.
- Added the assfilter_blockenable convar to decide whether or not to punish blocked door users.
- Added the assfilter_blockmode convar to decide how the Strike system options are used to punish blocked door touchers.
- Added the assfilter_blockoptions convar to decide which Strike system options to use for punishing blocked door users.
- Added the asslockdown_countdown2 convar to adjust the lockdown countdown of the ending saferoom door.
- Added the asslockdown_doortype convar to decide which door type can use the Lockdown option.
- Added the asssaferoom_entrymode convar to decide between unlocking the door and warping survivors inside the saferoom.
- Added the asssaferoom_warpcountdown convar to decide how long until survivors are warped inside the saferoom.
- Added a vote menu for the Lockdown option at the starting saferoom.
- Added a 2nd parameter/argument for the ass_door command.
- Added messages to inform players when an effect on a player is removed.
- Added a menu that pops up with a list of players with similar names when one of them is targeted. (Thanks hmmmmm!)

3. Changes:

- The ass_null command now requires root flag.
- The Boss option's boss spawner no longer uses a fake client to spawn a boss.
- The Lockdown option's mob spawner no longer uses a fake client to spawn a mob.
- The Chase option's special infected spawner no longer uses a fake client to spawn a special infected.
- Idle mode now works even with only 1 human survivor.
- Combined the Kick and Ban options to form the Exile option for the Strike system.
- Combined the ass_ban and ass_kick commands to form the ass_exile command.
- Changed the assban_duration convar to assexile_banduration.
- Changed how the Restart option gets the coordinates of each spawn area.
- Switched to a new method of translating menu texts.
- Improved the Strike system's Idle option.
- Modified the assconfig_executetype and assconfig_createtype convars to support the new custom config types.
- Modified the asslockdown_countdown to now adjust the lockdown countdown for starting saferoom doors.
- Modified the parameters/arguments of various commands.
- Readded the "None" option in the Saferoom system vote menu.
- Renamed the ass_saferoom command to ass_room.
- Removed unnecessary convar change hooks.
- Removed unnecessary checks.
- Removed colored messages.

4. Files:

- Updated game data file.
- Updated include file.
- Updated translation file.



Download newest version here or on the main post of this thread!
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Last edited by Psyk0tik; 06-08-2018 at 17:25.
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