Raised This Month: $51 Target: $400
 12% 

[TF2] Custom Weapons 3 (Beta 2)


Post New Thread Reply   
 
Thread Tools Display Modes
The enigma
Member
Join Date: Feb 2016
Old 04-03-2017 , 02:05   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #101

How do I install yoners attributes?
and how do I use it in the weapons config?

(an example of it being used in a weapon)
The enigma is offline
ScrapEngineer
Member
Join Date: Oct 2016
Location: The fourth worst country
Old 04-22-2017 , 09:12   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #102

Can animations be applied to specific Custom Weapons (Or models specifically? I'm unclear on this obviously.)
__________________
Amateur coder and sentient lemon.
ScrapEngineer is offline
Ryocery
Junior Member
Join Date: Apr 2017
Location: No.
Old 04-24-2017 , 12:36   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #103

There has to be some kind of Tutorial video on how to get Custom Models to work properly.

i've been busy extracting the models on my server and downloading multiple plugins to get it working, putting it exactly like it was supposed to be placed... Placing the pathways correctly and everything... and yet it still doesn't work...
I'm not even getting any errors in the console.


it just shows the original item.


If someone has "Complete"a video tutorial on how to get it working i'll be immensely thankfull.
(Showing where the models must be placed and how to get them downloaded, etc)
Ryocery is offline
KaidemonLP
Member
Join Date: Jul 2016
Old 04-25-2017 , 01:32   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #104

Quote:
Originally Posted by ScrapEngineer View Post
Can animations be applied to specific Custom Weapons (Or models specifically? I'm unclear on this obviously.)
I dont think that you can do it with with the plugin itselve. Most weapon animations are within the scout arm model itselve. I thinik that it could work but im not sure.
KaidemonLP is offline
KaidemonLP
Member
Join Date: Jul 2016
Old 04-25-2017 , 01:34   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #105

Quote:
Originally Posted by Ryocery View Post
There has to be some kind of Tutorial video on how to get Custom Models to work properly.

i've been busy extracting the models on my server and downloading multiple plugins to get it working, putting it exactly like it was supposed to be placed... Placing the pathways correctly and everything... and yet it still doesn't work...
I'm not even getting any errors in the console.


it just shows the original item.


If someone has "Complete"a video tutorial on how to get it working i'll be immensely thankfull.
(Showing where the models must be placed and how to get them downloaded, etc)
If you mean a actual server then i cant help you but if you mean the tf2 dedicated server that you have to download to your own PC i coud help you.
KaidemonLP is offline
KaidemonLP
Member
Join Date: Jul 2016
Old 04-25-2017 , 01:39   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #106

Quote:
Originally Posted by The enigma View Post
How do I install yoners attributes?
and how do I use it in the weapons config?

(an example of it being used in a weapon)
You install the yoners.smx and put it in your plugins folder.
To add it to a weapon you give it this attribute
"trigger command"
{
"plugin" "yoners"
"value" "sm_slay {target}"
}
sm_slay is a command and if you want to insert the name of the player you shot put {target}.
Obviously you can make it a different command like sm_slap etc.
KaidemonLP is offline
Ryocery
Junior Member
Join Date: Apr 2017
Location: No.
Old 04-25-2017 , 11:15   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #107

Quote:
Originally Posted by KaidemonLP View Post
If you mean a actual server then i cant help you but if you mean the tf2 dedicated server that you have to download to your own PC i coud help you.
Yes, i have a dedicated server that works properly like all the rest.
How do i custom weapon models to work properly.

for example:


Where do i place the models?

How do i make sure that they get downloaded?

How do you make sure that a custom weapon has a specific custom model?

Are there any settings that should be changed for my server to support custom models? (i'm not sure if my server is a problem though.)

Last edited by Ryocery; 04-25-2017 at 11:16.
Ryocery is offline
ScrapEngineer
Member
Join Date: Oct 2016
Location: The fourth worst country
Old 04-25-2017 , 11:57   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #108

Quote:
Originally Posted by Ryocery View Post
Yes, i have a dedicated server that works properly like all the rest.
How do i custom weapon models to work properly.

for example:


Where do i place the models?

How do i make sure that they get downloaded?

How do you make sure that a custom weapon has a specific custom model?

Are there any settings that should be changed for my server to support custom models? (i'm not sure if my server is a problem though.)
I've also been struggling to figure this out, I get how it's SUPPOSED to, but I can never get it to work.
__________________
Amateur coder and sentient lemon.
ScrapEngineer is offline
KaidemonLP
Member
Join Date: Jul 2016
Old 04-26-2017 , 01:47   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #109

Quote:
Originally Posted by ScrapEngineer View Post
I've also been struggling to figure this out, I get how it's SUPPOSED to, but I can never get it to work.
ok. Lets suppose that the model is called stingy. You need stingy.mdl stingy.dmx90.vtx stingy.dmx80.vtx stingy.phy stingy.vvd stingy.sw.vtx

Once you have all of them (dont ask how to get them, the model you want shoud have them all)
dont go into the source mod folder, just go into the tf2>tf folder. You shoud see a models folder, if you dont make one. Open it and put all the files in.

Now the model is in the place models/stingy.mdl

You also have to go to your actualy tf2 folder and add the same model to the same folder if you dont you will just get a error model.

Now we add it here.

"test1"
{
"classes"
{
"heavy" "1"
}
"baseclass" "shotgun"
"baseindex" "11"
"nobots" "1"
"quality" "6"
"logname" "test"
"description" "test"
"viewmodel"
{
"modelname" "models/stingy.mdl" // Location of the viewmodel file.
}
"worldmodel"
{
"modelname" "models/stingy.mdl" // Location of the worldmodel file.
}
"cw3_attributes"
{
}
}

If you are still confuzed il make a video tutorial but i dont have much time these 2 days so il make it in the weekend.
KaidemonLP is offline
Ryocery
Junior Member
Join Date: Apr 2017
Location: No.
Old 04-26-2017 , 05:10   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #110

Quote:
Originally Posted by KaidemonLP View Post
ok. Lets suppose that the model is called stingy. You need stingy.mdl stingy.dmx90.vtx stingy.dmx80.vtx stingy.phy stingy.vvd stingy.sw.vtx

Once you have all of them (dont ask how to get them, the model you want shoud have them all)
dont go into the source mod folder, just go into the tf2>tf folder. You shoud see a models folder, if you dont make one. Open it and put all the files in.

Now the model is in the place models/stingy.mdl

You also have to go to your actualy tf2 folder and add the same model to the same folder if you dont you will just get a error model.

Now we add it here.

"test1"
{
"classes"
{
"heavy" "1"
}
"baseclass" "shotgun"
"baseindex" "11"
"nobots" "1"
"quality" "6"
"logname" "test"
"description" "test"
"viewmodel"
{
"modelname" "models/stingy.mdl" // Location of the viewmodel file.
}
"worldmodel"
{
"modelname" "models/stingy.mdl" // Location of the worldmodel file.
}
"cw3_attributes"
{
}
}

If you are still confuzed il make a video tutorial but i dont have much time these 2 days so il make it in the weekend.


Thank you, ill try it out when i can.


EDIT 1: There should be a way to get them downloaded by joining the server right? Have an idea how that works as well?

EDIT 2: No longer showing the original item, but the weapon itself is invisible, and not even an error.

EDIT 3: The weapon model shows up misformed when i have [Weapon Name].dx80.vtx & [Weapon Name].dx90.vtx and Pink Checkerboarded

EDIT 4: The Weapon doesn't show up and is just invisible with [Weapon Name].dmx80.vtx & [Weapon Name].dmx90.vtx

For the rest it's not showing the original model anymore.


Evaluation
Okay, So i got the weapon model to load... but it loads purple checkerboarded and misformed every single time. Using dmx90 or dmx80 does not load the model at all so i use dx90 and dx80.


Link to Picture:
https://cdn.discordapp.com/attachmen...nshot15788.PNG

And yes... i have put the same model in my game folder.

Last edited by Ryocery; 04-26-2017 at 08:58.
Ryocery is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:48.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode