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[CS:GO] Instant Defuse (v1.2.1 01/12/18)


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Jacoblairm
Junior Member
Join Date: Jan 2017
Old 09-22-2018 , 19:33   Re: [CS:GO] Instant Defuse (v1.2.1 01/12/18)
Reply With Quote #31

Quote:
Originally Posted by qiuhaian View Post

With a probability of ten percent, the bomb can't be removed automatically.
Please explain?
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tzzion
Member
Join Date: Oct 2016
Old 11-23-2018 , 16:25   Re: [CS:GO] Instant Defuse (v1.2.1 01/12/18)
Reply With Quote #32

Sometimes in random moments the bomb is not instant defuse even if it lasts more than 5 seconds for it explode.

This is quite annoying because players get used to just a click and defuse it.
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Obyboby
Veteran Member
Join Date: Sep 2013
Old 12-02-2018 , 06:27   Re: [CS:GO] Instant Defuse (v1.2.1 01/12/18)
Reply With Quote #33

Quote:
Originally Posted by tzzion View Post
Sometimes in random moments the bomb is not instant defuse even if it lasts more than 5 seconds for it explode.

This is quite annoying because players get used to just a click and defuse it.
I wanted to try this plugin but I'll wait until this bug is fixed I guess
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eyal282
Veteran Member
Join Date: Aug 2011
Old 12-02-2018 , 07:22   Re: [CS:GO] Instant Defuse (v1.2.1 01/12/18)
Reply With Quote #34

Few things to add:

1. Anti hegrenade and even anti flashbang, the odds and very very low but it is possible that a shooting flash that was meant to deal 2 / 1 damage and kill you failed that because of instant defuse.

2. In case not already added, instant defuse when all objectives are met while already defusing and not on start.

3. In case not already added, to prevent noobs from escaping their lack of knowledge fate, if the distance between explosion and after-defuse time is less than 3 seconds, instant defuse won't activate.
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Discord: Eyal282#1334
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 01-18-2019 , 13:15   Re: [CS:GO] Instant Defuse (v1.2.1 01/12/18)
Reply With Quote #35

Could someone take a look and please fix the bugs?
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eyal282
Veteran Member
Join Date: Aug 2011
Old 01-21-2019 , 12:58   Re: [CS:GO] Instant Defuse (v1.2.1 01/12/18)
Reply With Quote #36

https://forums.alliedmods.net/showpo...90&postcount=4

Looks like I superceded this.
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Discord: Eyal282#1334
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tzzion
Member
Join Date: Oct 2016
Old 01-22-2019 , 02:23   Re: [CS:GO] Instant Defuse (v1.2.1 01/12/18)
Reply With Quote #37

Quote:
Originally Posted by eyal282 View Post
Thank you ! Tested and working


Code:
		if (remaining > 10.0 || (remaining > 5.0 && GetEventBool(event, "haskit", false)))
		{

			new userid = GetEventInt(event, "userid");
			CreateTimer(0.0, timer_delay, userid);
			PrintToChatAll("\x01 \x09[\x04%s\x09]\x01 CT's defused the bomb in time! \x0F%.1fs\x01 remaining.", "Insta-Defuse", remaining);
			g_DefuseFlag = false;
		}

		if (remaining < 5.0 || (remaining < 10.0 && !GetEventBool(event, "haskit", false)))
		{

			CS_TerminateRound(1.5, CSRoundEndReason:8, false);
			PrintToChatAll("\x01 \x09[\x04%s\x09]\x01 CT's didn't defuse in time! \x0F%.1fs\x01 remaining.", "Insta-Defuse", remaining);
			g_DefuseFlag = false;
		}
	}
This message is loved by my players. The bug regarding the C4 not being defused in random moments is fixed. But I miss that message.

Could you do a fix version with that message?
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B3none
AlliedModders Donor
Join Date: Oct 2016
Location: United Kingdom
Old 01-23-2019 , 17:26   Re: [CS:GO] Instant Defuse (v1.2.1 01/12/18)
Reply With Quote #38

I'm happy to take over the development of this plugin and implement that for you too tzzion.

https://github.com/b3none/retakes-instadefuse
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Sincronic
Senior Member
Join Date: Dec 2018
Old 11-09-2020 , 14:30   Re: [CS:GO] Instant Defuse (v1.2.1 01/12/18)
Reply With Quote #39

Hello, at what line can i change the delay time to end the round for a retake.. it happens to fast with instant. I want te be at least 2 second. Thanks !
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LuxeLife
Junior Member
Join Date: Apr 2021
Old 04-21-2021 , 00:07   Re: [CS:GO] Instant Defuse (v1.2.1 01/12/18)
Reply With Quote #40

Hi, is there any way to change the prefix?
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