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CS:S Blood & Gore v5.3.2


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shustas
SourceMod Donor
Join Date: May 2007
Location: London
Old 08-28-2009 , 05:46   Re: CS:S Gore v4.1.1
Reply With Quote #371

Try the edited on post #354
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Stabby
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Join Date: Apr 2009
Old 09-03-2009 , 14:42   Re: CS:S Gore v4.1.1
Reply With Quote #372

This script used to make my zombieserver crash too , but now i modified it a bit and dont have any problems anymore.

changes:
- removed body remover function
- changed proptype of gibs from prop_physics to prop_detail
(this makes the script's resource usage a lot less, so its alot more stable
when there is lots of gibs (like when people suicide under platforms)

good luck
Attached Files
File Type: smx stabbygore.smx (7.3 KB, 158 views)
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zeroibis
Veteran Member
Join Date: Jun 2007
Old 09-03-2009 , 16:22   Re: CS:S Gore v4.1.1
Reply With Quote #373

Ah very interesting, I will half to test this when I get a chance
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erazor
Member
Join Date: Mar 2009
Old 09-09-2009 , 14:19   Re: CS:S Gore v4.1.1 by Pinkfairie [Updated March 17]
Reply With Quote #374

Quote:
Originally Posted by deadbwoy View Post

If you don't know how to do this, I can edit & recompile for you.
All I need to know is:
- Do you want the corpse's to be removed?
- Do you want gibs?
- At what HP do you want bleeding to start?

@ pinkfairie:
can you add cvars for those 3 questions to your to do list?
hi, can you or someone else if they know how, edit this plugin with the following changes:

1. The corpse's stay
2. No gibs, random gibs etc
3. No bleeding after a player reaches a certian hp.
4. I only want lots of blood when you get shot and mostly on HS please

Thanks

Last edited by erazor; 09-09-2009 at 14:23.
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meng
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Join Date: Oct 2005
Location: us
Old 09-10-2009 , 02:43   Re: CS:S Gore v4.1.1
Reply With Quote #375

as you wish...
Attached Files
File Type: sp Get Plugin or Get Source (CSSGore_erazor.sp - 559 views - 6.4 KB)

Last edited by meng; 09-10-2009 at 03:02.
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erazor
Member
Join Date: Mar 2009
Old 09-10-2009 , 22:08   Re: CS:S Gore v4.1.1
Reply With Quote #376

Quote:
Originally Posted by meng View Post
as you wish...
thanks, all working good
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99cptsnow
New Member
Join Date: Oct 2009
Old 10-25-2009 , 10:51   Re: CS:S Gore v4.1.1
Reply With Quote #377

Would someone be able to customize this a little more for me?

1. I want to have the bodies not explode on a headshot.
2. more blood when getting shot.

Last edited by 99cptsnow; 10-25-2009 at 10:54.
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slpknt
Senior Member
Join Date: Dec 2007
Location: Russia
Old 01-10-2010 , 21:39   Re: CS:S Gore v4.1.1
Reply With Quote #378

Nice plugin, i like the one for cs16. You need to add the cvars too.
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bouncer
Veteran Member
Join Date: Apr 2009
Old 02-18-2010 , 14:10   Re: CS:S Gore v4.1.1
Reply With Quote #379

Does this work on INSURGENCY? Because I think I tested this way back before but it didn't work.

Can someone make it work please? Thanks.
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Dirton
BANNED
Join Date: Oct 2008
Old 06-24-2010 , 11:46   Re: CS:S Gore v4.1.1
Reply With Quote #380

Could somebody think of a fix for CS:S steam3 engine?
Code:
L 06/24/2010 - 18:42:06: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4)
  L 06/24/2010 - 18:42:06: [SM] Displaying call stack trace for plugin "NGGoreX.smx":
  L 06/24/2010 - 18:42:06: [SM]   [0]  Line 87, NGGoreX.sp::Spray()
  L 06/24/2010 - 18:42:06: [SM]   [1]  Line 177, NGGoreX.sp::EventDamage()
  L 06/24/2010 - 18:42:06: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4)
  L 06/24/2010 - 18:42:06: [SM] Displaying call stack trace for plugin "NGGoreX.smx":
  L 06/24/2010 - 18:42:06: [SM]   [0]  Line 87, NGGoreX.sp::Spray()
  L 06/24/2010 - 18:42:06: [SM]   [1]  Line 244, NGGoreX.sp::EventDeath()

Last edited by Dirton; 06-25-2010 at 06:25.
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