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Ali0mer
Senior Member
Join Date: Jan 2016
Location: Iraq
Old 11-19-2018 , 12:41   Delete
Reply With Quote #1

I tried to compile a module to a .dll file its compiled and its loaded when i type amx_modules in console
but the problem is when the countdown start to infect a zombie before the infection starts
server crashed for no reason i checked the logs but nothing showing

FULL CODE
Code:
#include "amxxmodule.h"

#include <stdio.h>
#include <string.h>
#include <ctype.h>

#if !defined __linux__
static signed int pread(signed int Number, void * pBuffer, size_t Count, long Offset)
{
return (lseek(Number, Offset, SEEK_SET) != Offset) ? ((signed int) (-1)) : ((signed int) (read(Number, pBuffer, Count)));
}
#endif

char * replace(char const * const original, char const * const pattern, char const * const replacement)
{
size_t const replen = strlen(replacement);
size_t const patlen = strlen(pattern);
size_t const orilen = strlen(original);

size_t patcnt = 0;
const char * oriptr;
const char * patloc;

for (oriptr = original; patloc = strstr(oriptr, pattern); oriptr = patloc + patlen)
{
patcnt++;
}

{
size_t const retlen = orilen + patcnt * (replen - patlen);
char * const returned = (char *) malloc( sizeof(char) * (retlen + 1) );

if (returned != NULL)
{
char * retptr = returned;
for (oriptr = original; patloc = strstr(oriptr, pattern); oriptr = patloc + patlen)
{
size_t const skplen = patloc - oriptr;
strncpy(retptr, oriptr, skplen);
retptr += skplen;
strncpy(retptr, replacement, replen);
retptr += replen;
}
strcpy(retptr, oriptr);
}
return returned;
}
}

class GeoDatabase
{
public:
FILE *File;
unsigned char *Cache;
int FileIndex, Segments;
};

class GeoRecord
{
public:
const char *Country;
char *City;
};

static const char *Countries[] =
{
NULL, NULL, NULL, "Andorra", "United Emirates", "Afghanistan", "Antigua and Barbuda", "Anguilla", "Albania", "Armenia", "Cura" "\xc3\xa7" "ao", "Angola",
"Antarctica", "Argentina", "American Samoa", "Austria", "Australia", "Aruba", "Azerbaijan", "Bosnia", "Barbados", "Bangladesh", "Belgium", "Burkina Faso", "Bulgaria",
"Bahrain", "Burundi", "Benin", "Bermuda", "Brunei", "Bolivia", "Brazil", "Bahamas", "Bhutan", "Bouvet Island", "Botswana", "Belarus", "Belize", "Canada",
"Cocos Islands", "Republic of Congo", "Central African Republic", "Congo", "Switzerland", "Ivory Coast", "Cook Islands", "Chile", "Cameroon", "China",
"Colombia", "Costa Rica", "Cuba", "Cape Verde", "Christmas Island", "Cyprus", "Czech Republic", "Germany", "Djibouti", "Denmark", "Dominica",
"Dominican Republic", "Algeria", "Ecuador", "Estonia", "Egypt", "Western Sahara", "Eritrea", "Spain", "Ethiopia", "Finland", "Fiji", "Falkland Islands",
"Micronesia", "Faroe Islands", "France", "Sint Maarten", "Gabon", "England", "Grenada", "Georgia", "French Guiana", "Ghana", "Gibraltar", "Greenland", "Gambia",
"Guinea", "Guadeloupe", "Equatorial Guinea", "Greece", "South Georgia", "Guatemala", "Guam", "Guinea Bissau", "Guyana", "Hong Kong", "Heard Island", "Honduras",
"Croatia", "Haiti", "Hungary", "Indonesia", "Ireland", "Israel", "India", "Chagos Islands", "Iraq", "Iran", "Iceland", "Italy", "Jamaica", "Jordan", "Japan",
"Kenya", "Kyrgyzstan", "Cambodia", "Kiribati", "Comoros", "Saint Kitts", "Republic of Korea", "Korea", "Kuwait", "Cayman Islands", "Kazakhstan", "Laos",
"Lebanon", "Saint Lucia", "Liechtenstein", "Sri Lanka", "Liberia", "Lesotho", "Lithuania", "Luxembourg", "Latvia", "Libyan Jamahiriya", "Morocco", "Monaco",
"Moldavia", "Madagascar", "Marshall Islands", "Macedonia", "Mali", "Myanmar", "Mongolia", "Macao", "Mariana Islands", "Martinique", "Mauritania", "Montserrat",
"Malta", "Mauritius", "Maldives", "Malawi", "Mexico", "Malaysia", "Mozambique", "Namibia", "New Caledonia", "Niger", "Norfolk Island", "Nigeria", "Nicaragua",
"Netherlands", "Norway", "Nepal", "Nauru", "Niue", "New Zealand", "Oman", "Panama", "Peru", "French Polynesia", "Papua New Guinea", "Philippines", "Pakistan",
"Poland", "Saint Pierre", "Pitcairn", "Puerto Rico", "Palestine", "Portugal", "Palau", "Paraguay", "Qatar", "Reunion", "Romania", "Russia", "Rwanda",
"Saudi Arabia", "Solomon Islands", "Seychelles", "Sudan", "Sweden", "Singapore", "Saint Helena", "Slovenia", "Svalbard", "Slovakia", "Sierra Leone", "San Marino",
"Senegal", "Somalia", "Suriname", "Sao Tome", "El Salvador", "Syrian Republic", "Swaziland", "Caicos Islands", "Chad", "French Territories", "Togo", "Thailand",
"Tajikistan", "Tokelau", "Turkmenistan", "Tunisia", "Tonga", "Timor Leste", "Turkey", "Trinidad and Tobago", "Tuvalu", "Taiwan", "Tanzania", "Ukraine", "Uganda",
"Outlying Islands", "United States", "Uruguay", "Uzbekistan", "Vatican", "Saint Vincent", "Venezuela", "British Virgin Islands", "United States Virgin Islands",
"Vietnam", "Vanuatu", "Wallis and Futuna", "Samoa", "Yemen", "Mayotte", "Serbia", "South Africa", "Zambia", "Montenegro", "Zimbabwe", NULL, NULL, NULL,
"Aland Islands", "Guernsey", "Isle of Man", "Jersey", "Saint Barthelemy", "Saint Martin", "Bonaire"
};

static char * GeographicalEncode( const char * City )
{
signed char c;
char k, * p, * t;
static size_t Length;

p = NULL, t = ( char * ) City, Length = 0;

while( ( c = * t ++ ) )
{
if( c < 0 )
{
Length ++;
}
}

Length += t - City, t = p = ( char * ) malloc( Length );

if( p )
{
while( ( c = * City ++ ) )
{
if( c < 0 )
{
k = 0xc2;

if( c >= -64 )
{
k ++;
}

* t ++ = k, c &= ~0x40;
}

* t ++ = c;
}

* t ++ = 0x00;
}

return p;
}

static size_t GeographicalFindRecord( GeoDatabase * Database, unsigned long Address )
{
size_t x, Offset, Depth;
unsigned char Stack[ 8 ];
const unsigned char * Buffer = Stack;

Offset = 0;

for( Depth = 31; Depth >= 0; Depth -- )
{
Buffer = Database -> Cache + 6 * Offset;

if( Address & ( 1 << Depth ) )
{
x = ( Buffer[ 3 ] << 0 ) + ( Buffer[ 4 ] << 8 ) + ( Buffer[ 5 ] << 16 );
}

else
{
x = ( Buffer[ 0 ] << 0 ) + ( Buffer[ 1 ] << 8 ) + ( Buffer[ 2 ] << 16 );
}

if( x >= Database -> Segments )
{
return x;
}

Offset = x;
}

return 0;
}

static unsigned long GeographicalConvertAddressToNumber( char * Address )
{
size_t c, Octet, a;
unsigned long Numeric;
static signed int Points;

Octet = Numeric = 0, Points = 3;

while( ( c = * Address ++ ) )
{
if( c == '.' )
{
if( Octet > 255 )
{
return 0;
}

Numeric <<= 8, Numeric += Octet, Points --, Octet = 0;
}

else
{
a = Octet, Octet <<= 3, Octet += a * 2, c -= '0';

if( c > 9 )
{
return 0;
}

Octet += c;
}
}

if( ( Octet > 255 ) || ( Points != 0 ) )
{
return 0;
}

Numeric <<= 8;

return Numeric + Octet;
}

static GeoDatabase * GeographicalOpenDatabase( const char * FileName )
{
static GeoDatabase * Database;
unsigned char Delimiters[ 3 ];
static size_t Iterator, Variable;
static char Type;

Database = NULL;

if( !( ( Database = ( GeoDatabase * ) malloc( sizeof( GeoDatabase ) ) ) -> File = fopen( FileName, "rb" ) ) )
{
free( Database );

return NULL;
}

Database -> Segments = 0;

lseek( ( Database -> FileIndex = fileno( Database -> File ) ), -3l, SEEK_END );

for( Iterator = 0; Iterator < 20; Iterator ++ )
{
read( Database -> FileIndex, Delimiters, 3 );

if( Delimiters[ 0 ] == 255 && Delimiters[ 1 ] == 255 && Delimiters[ 2 ] == 255 )
{
read( Database -> FileIndex, &Type, 1 );

if( Type >= 106 )
{
Type -= 105;
}

if( Type != 2 )
{
fclose( Database -> File ), free( Database );

return NULL;
}

Database -> Segments = 0;

read( Database -> FileIndex, Delimiters, 3 );

for( Variable = 0; Variable < 3; Variable ++ )
{
Database -> Segments += ( Delimiters[ Variable ] << ( Variable * 8 ) );
}

break;
}

else
{
lseek( Database -> FileIndex, -4l, SEEK_CUR );
}
}

Database -> Cache = ( unsigned char * ) malloc( Database -> Segments * 6 );
pread( Database -> FileIndex, Database -> Cache, Database -> Segments * 6, 0 );

return Database;
}

static GeoRecord * GeographicalExtractRecord( GeoDatabase * Database, size_t Record )
{
if( Database -> Segments != Record )
{
static GeoRecord * RecordHandle;
unsigned char * Buffer, * StartingBuffer;
static size_t Length;

RecordHandle = ( GeoRecord * ) malloc( sizeof( GeoRecord ) ), StartingBuffer = Buffer = ( unsigned char * ) malloc( 50 ), Length = 0;

if( !pread( Database -> FileIndex, Buffer, 50, Record + 5 * Database -> Segments ) )
{
free( StartingBuffer ), free( RecordHandle );

return NULL;
}

RecordHandle -> City = NULL;
RecordHandle -> Country = Buffer[ 0 ] < 0 || Buffer[ 0 ] >= ( sizeof( Countries ) / sizeof( Countries[ 0 ] ) ) ? NULL : Countries[ Buffer[ 0 ] ];

Buffer ++;

while( Buffer[ Length ] != '\0' )
{
Length ++;
}

Buffer += Length + 1, Length = 0;

while( Buffer[ Length ] != '\0' )
{
Length ++;
}

if( Length > 0 )
{
RecordHandle -> City = GeographicalEncode( ( const char * ) Buffer );
}

free( StartingBuffer );

return RecordHandle;
}

return NULL;
}

static GeoRecord * GeographicalRetrieveRecord( GeoDatabase * Database, char * Address )
{
static unsigned long AddressNumber;

return ( AddressNumber = GeographicalConvertAddressToNumber( Address ) ) > 0 ? GeographicalExtractRecord( Database, GeographicalFindRecord( Database, AddressNumber ) ) : NULL;
}

static void GeographicalDeleteRecord( GeoRecord * Record )
{
if( Record -> City )
{
free( Record -> City );
}

free( Record );
}

static const char * MakeNotSetString( const char * String )
{
return String ? String : "N/A";
}

// Server's address must be!
#define Ip_Protection "192.168.0.102:27015"

// Player will be able to type a phrase containing the next key without being an advertisement!
#define Key_To_Skip "CsOutStanding.Com"

// Player's advertisements will be replaced with!
#define Key_To_Replace "ZmOldSchool.CsOutStanding.Com"

// A nice game menu changer!
//#define Game_Menu "\"GameMenu\" { \"1\" { \"label\" \"ZmOldSchool.CsOutStanding.Com\" \"command\" \"engine Connect 192.168.0.102:27015\" } \"2\" { \"label\" \"[ www.CsOutStanding.com ]\" \"command\" \"engine Connect 89.40.233.164:27015\" } \"3\" { \"label\" \"Skype: FaNTaSYLNG\" \"command\" \"engine Connect 89.40.233.164:27015\" } \"4\" { \"label\" \"\" \"command\" \"\" } \"5\" { \"label\" \"Resume Game\" \"command\" \"ResumeGame\" \"OnlyInGame\" \"1\" } \"6\" { \"label\" \"Disconnect\" \"command\" \"Disconnect\" \"OnlyInGame\" \"1\" } \"7\" { \"label\" \"\" \"command\" \"\" \"OnlyInGame\" \"1\" } \"8\" { \"label\" \"New Game\" \"command\" \"OpenCreateMultiplayerGameDialog\" } \"9\" { \"label\" \"Find Servers\" \"command\" \"OpenServerBrowser\" } \"10\" { \"label\" \"Options\" \"command\" \"OpenOptionsDialog\" } \"11\" { \"label\" \"Quit\" \"command\" \"Quit\" } }"

#define EXTRAOFFSET 5 // 0 for Windows
#define EXTRAOFFSET_WEAPONS 4 // 0 for Windows

#define OFFSET_TEAM 114 + EXTRAOFFSET
#define OFFSET_CSMONEY 115 + EXTRAOFFSET
#define OFFSET_ZOOMTYPE 363 + EXTRAOFFSET
#define OFFSET_AWM_AMMO 377 + EXTRAOFFSET
#define OFFSET_SCOUT_AMMO 378 + EXTRAOFFSET
#define OFFSET_PARA_AMMO 379 + EXTRAOFFSET
#define OFFSET_FAMAS_AMMO 380 + EXTRAOFFSET
#define OFFSET_M3_AMMO 381 + EXTRAOFFSET
#define OFFSET_USP_AMMO 382 + EXTRAOFFSET
#define OFFSET_FIVESEVEN_AMMO 383 + EXTRAOFFSET
#define OFFSET_DEAGLE_AMMO 384 + EXTRAOFFSET
#define OFFSET_P228_AMMO 385 + EXTRAOFFSET
#define OFFSET_GLOCK_AMMO 386 + EXTRAOFFSET
#define OFFSET_CSDEATHS 444 + EXTRAOFFSET

#define OFFSET_CLIPAMMO EXTRAOFFSET_WEAPONS + 51

#define CSW_P228 1
#define CSW_SCOUT 3
#define CSW_HEGRENADE 4
#define CSW_XM1014 5
#define CSW_MAC10 7
#define CSW_AUG 8
#define CSW_SMOKEGRENADE 9
#define CSW_ELITE 10
#define CSW_FIVESEVEN 11
#define CSW_UMP45 12
#define CSW_SG550 13
#define CSW_GALIL 14
#define CSW_FAMAS 15
#define CSW_USP 16
#define CSW_GLOCK18 17
#define CSW_AWP 18
#define CSW_MP5NAVY 19
#define CSW_M249 20
#define CSW_M3 21
#define CSW_M4A1 22
#define CSW_TMP 23
#define CSW_G3SG1 24
#define CSW_FLASHBANG 25
#define CSW_DEAGLE 26
#define CSW_SG552 27
#define CSW_AK47 28
#define CSW_P90 30

#define Mine_Flag (1<<12)
#define Spawn_Flag 0x13A

Vector g_EndPosition;

const char * g_pMonsterHitSounds[ ] = {
"ZombieOutstanding/monster_hit_01.wav",
"ZombieOutstanding/monster_hit_02.wav",
"ZombieOutstanding/monster_hit_03.wav"
};

const char * g_pZombieHitSounds[ ] = {
"ZombieOutstanding/zombie_hit_01.wav",
"ZombieOutstanding/zombie_hit_02.wav",
"ZombieOutstanding/zombie_hit_03.wav",
"ZombieOutstanding/zombie_hit_04.wav",
"ZombieOutstanding/zombie_hit_05.wav"
};

const char * g_pZombieDieSounds[ ] = {
"ZombieOutstanding/zombie_die_01.wav",
"ZombieOutstanding/zombie_die_02.wav",
"ZombieOutstanding/zombie_die_03.wav",
"ZombieOutstanding/zombie_die_04.wav",
"ZombieOutstanding/zombie_die_05.wav"
};

const char * g_pSwears[ ] = { // advertisements
".com",
".net",
".org",
".co",
".info",
".eu",
".ge",
".biz",
".il",
".li",
".ro",
". es",
". fr",
". biz",
". ge",
". eu",
". li",
". il",
". com",
". co",
". net",
". org",
". info",
". br",
". ro",
"www",
"w w",
"w w",
"w w",
":27",
"goto",
"go to",
": 27",
": 2 7",
": 27",
": 2 7",
": 2 7",
": 2",
":29",
": 29",
": 2 9",
": 29",
": 2 9",
"89.",
"8 9",
"8 9",
"8 9",
"8 9",
"8,9.",
"8,9 .",
"8, 9 .",
"89 .",
"8 9 .",
"188.",
"188 .",
"1 8 8",
". c o m",
"player",
".c om",
"http:",
"http :",
"h t t",
"-serv",
"hns",
"jailbreak",
". 1",
". 1",
". 1",
". 2",
". 2",
". 2",
". 3",
". 3",
". 3",
". 4",
". 4",
". 4",
". 5",
". 5",
". 5",
". 6",
". 6",
". 6",
". 7",
". 7",
". 7",
". 8",
". 8",
". 8",
". 9",
". 9",
". 9",
". 0",
". 0",
". 0",
"cutita",
"c u t",
". ro",
". ro",
".178",
"27015",
"connect",
"admini f",
"admins f",
"admin f",
"c o n",
"c o n",
"c on",
"c o",
"c o",
"c o",
"c s .",
"c s.",
"c s .",
"c s",
"c s",
"c s"
};

const int g_ConnectionSounds[ ] = { 12, 16, 17 };
const int g_BigDecals[ ] = { 204, 205 };
const int g_SmallDecals[ ] = { 190, 191, 192, 193, 194, 195, 196, 197 };

class Blood {
public:
int Drop, Stream, Flesh, Meat, Skull, Spine, Lung, Bone, Iterator, Target, Attacker;
float Distance;
Vector Origin, Hack;
} Blood;

#define INT_TO_EDICT( i ) \
INDEXENT(i)

#define EDICT_TO_INT( i ) \
ENTINDEX(i)

enum GameMessages {
DeathMsg = 1,
HLTV
};

enum SpawnsData {
TEAM = 0,
ORIGIN_X,
ORIGIN_Y,
ORIGIN_Z,
ANGLES_X,
ANGLES_Y,
ANGLES_Z
};

const char * g_StringsToAlloc[ ] = {
"models/ZombieOutstanding/z_out_clasic_claws.mdl",
"models/ZombieOutstanding/z_out_raptor_claws.mdl",
"models/ZombieOutstanding/z_out_mutant_claws.mdl",
"models/ZombieOutstanding/z_out_tight_claws.mdl",
"models/ZombieOutstanding/z_out_raptor_claws.mdl",
"models/ZombieOutstanding/z_out_predator_blue_claws.mdl",
"models/ZombieOutstanding/z_out_hunter_claws.mdl",
"models/ZombieOutstanding/z_out_nemesis_claws.mdl",
"models/ZombieOutstanding/z_out_assassin_claws.mdl",
"models/ZombieOutstanding/z_out_v_grenade_infection.mdl",
"models/ZombieOutstanding/v_golden_ak47.mdl",
"models/ZombieOutstanding/v_golden_deagle.mdl",
"models/ZombieOutstanding/z_out_v_awp_sniper.mdl",
"models/ZombieOutstanding/p_golden_ak47.mdl",
"models/ZombieOutstanding/p_golden_deagle.mdl",
"models/ZombieOutstanding/z_out_p_grenade_infection.mdl",
"models/ZombieOutstanding/z_out_p_awp_sniper.mdl"
};

int g_AllocatedStrings[ 17 ];

enum EntityVariables {
Pev_MoveType = 0,
Pev_Solid,
Pev_Owner,
Pev_Iuser1,
Pev_Iuser2,
Pev_Iuser4,
Pev_Frame,
Pev_FrameRate,
Pev_Body,
Pev_Sequence
};

class CPlayer {
public:
bool modelled;
float rocket;
bool monster;
bool jetpack;
bool zombie;
float fuel;
bool frozen;
bool charged;
} CPlayers[ 33 ];

class CMessage {
public:
int message;
int deathmsg;
int hltv;
int bartime;
int scoreattrib;
int scoreinfo;
int teaminfo;
int saytext;
int crosshair;
int hideweapon;
int damage;
int screenfade;
int screenshake;
int byte;
int status;
} CMessages;

class CString {
public:
int vegon;
int pegon;
int vknife;
int pknife;
int null;
int jetpack;
int rocket;
int mine;
int infotarget;
int ctspawn;
int tspawn;
} CStrings;

class CForward {
public:
int rocket;
int update;
int grenade;
int mine;
int password;
} CForwards;

class CSprite {
public:
int flame;
int fire;
int trail;
int smoke;
int glass;
int shockwave;
int explode;
int lightning;
} CSprites;

class CMisc {
public:
bool prepared;
bool spawns;
} CMiscs;

class CPl {
public:
char name[ 33 ];
char ip[ 33 ];
} CPl[ 33 ];

void SetJetpack( edict_t * ePlayer ) {
ePlayer -> v.viewmodel = CStrings.vegon;
ePlayer -> v.weaponmodel = CStrings.pegon;
}

void SetKnife( edict_t * ePlayer ) {
ePlayer -> v.viewmodel = CStrings.vknife;
ePlayer -> v.weaponmodel = CStrings.pknife;
}

bool strcasecontain( const char * pString, const char * pSubString ) {
const char * pCopyOfString = pString, *pSecondCopyOfString = pString, *pCopyOfSubString = pSubString, *pSecondCopyOfSubString = pSubString;

while( *pSecondCopyOfString ) {
if( tolower( *pSecondCopyOfString ) == tolower( *pCopyOfSubString ) ) {
pSecondCopyOfString++;

if( !*++pCopyOfSubString )
return true;
}

else {
pSecondCopyOfString = ++pCopyOfString;

pCopyOfSubString = pSecondCopyOfSubString;
}
}

return false;
}

void DropJetpack( int iPlayer, bool bForced ) {
if( !FNullEnt( INT_TO_EDICT( iPlayer ) ) ) {
Vector vecOrigin = INT_TO_EDICT( iPlayer ) -> v.origin;

MAKE_VECTORS( INT_TO_EDICT( iPlayer ) -> v.v_angle );

Vector vecForward = gpGlobals -> v_forward * 75;

vecOrigin.x += vecForward.x;
vecOrigin.y += vecForward.y;

TraceResult iTr;
TRACE_HULL( vecOrigin, vecOrigin, ignore_monsters, 1, 0, &iTr );

if( iTr.fStartSolid || iTr.fAllSolid || !iTr.fInOpen ) {
if( bForced ) {
CPlayers[ iPlayer ].jetpack = false;

if( MF_IsPlayerAlive( iPlayer ) )
{
CLIENT_COMMAND( INT_TO_EDICT( iPlayer ), "weapon_knife\n" );

SetKnife( INT_TO_EDICT( iPlayer ) );
}
}
}

else {
edict_t *eEntity = CREATE_NAMED_ENTITY( CStrings.infotarget );

if( !FNullEnt( eEntity ) ) {
SET_MODEL( eEntity, STRING( CStrings.pegon ) );
SET_SIZE( eEntity, Vector( -16, -16, -16 ), Vector( 16, 16, 16 ) );

eEntity -> v.classname = CStrings.jetpack;
eEntity -> v.movetype = MOVETYPE_TOSS;
eEntity -> v.solid = SOLID_TRIGGER;

SET_ORIGIN( eEntity, vecOrigin );

CPlayers[ iPlayer ].jetpack = false;

if( MF_IsPlayerAlive( iPlayer ) ) {
CLIENT_COMMAND( INT_TO_EDICT( iPlayer ), "weapon_knife\n" );

SetKnife( INT_TO_EDICT( iPlayer ) );
}
}
}
}
}

void trim( char *cInput ) {
char *cOldInput = cInput, *cStart = cInput;

while( *cStart == ' ' || *cStart == '\t' || *cStart == '\r' || *cStart == '\n' )
cStart++;

if( cStart != cInput )
while( ( *cInput++ = *cStart++ ) != '\0' )
/* do nothing */;

cStart = cOldInput;
cStart += strlen( cStart ) - 1;

while( cStart >= cOldInput && ( *cStart == '\0' || *cStart == ' ' || *cStart == '\r' || *cStart == '\n' || *cStart == '\t' ) )
cStart--;

cStart++;
*cStart = '\0';

while( *cStart != '\0' ) {
if( *cStart == ';' ) {
*cStart = '\0';

break;
}

cStart++;
}
}

static cell AMX_NATIVE_CALL Make_Headshot_Blood( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( ( Blood.Target = pParameters[ 1 ] ) ) ) ) {
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_BLOODSPRITE );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.x );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.y );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.z + 40 );
WRITE_SHORT( Blood.Stream );
WRITE_SHORT( Blood.Drop );
WRITE_BYTE( 247 );
WRITE_BYTE( RANDOM_LONG( 8, 12 ) );
MESSAGE_END( );

for( Blood.Iterator = 0; Blood.Iterator < 2; Blood.Iterator++ ) {
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_WORLDDECAL );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.x + RANDOM_LONG( -125, 125 ) );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.y + RANDOM_LONG( -125, 125 ) );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.z - 36 );
WRITE_BYTE( g_SmallDecals[ RANDOM_LONG( 0, 7 ) ] );
MESSAGE_END( );
}
}

return 1;
}

static cell AMX_NATIVE_CALL Make_Explosion( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( ( Blood.Target = pParameters[ 1 ] ) ) ) && !FNullEnt( INT_TO_EDICT( ( Blood.Attacker = pParameters[ 2 ] ) ) ) ) {
if( !( INT_TO_EDICT( Blood.Target ) -> v.effects & EF_NODRAW ) )
INT_TO_EDICT( Blood.Target ) -> v.effects |= EF_NODRAW;

Blood.Distance = ( INT_TO_EDICT( Blood.Target ) -> v.origin - INT_TO_EDICT( Blood.Attacker ) -> v.origin ).Length( );

Blood.Origin.x = ( ( INT_TO_EDICT( Blood.Target ) -> v.origin.x - INT_TO_EDICT( Blood.Attacker ) -> v.origin.x ) * 80 ) / Blood.Distance;
Blood.Origin.y = ( ( INT_TO_EDICT( Blood.Target ) -> v.origin.y - INT_TO_EDICT( Blood.Attacker ) -> v.origin.y ) * 80 ) / Blood.Distance;
Blood.Origin.z = ( ( INT_TO_EDICT( Blood.Target ) -> v.origin.z - INT_TO_EDICT( Blood.Attacker ) -> v.origin.z ) * 80 ) / Blood.Distance;

Blood.Hack.x = Blood.Origin.x >= 0 ? 1 : -1;
Blood.Hack.y = Blood.Origin.y >= 0 ? 1 : -1;
Blood.Hack.z = Blood.Origin.z >= 0 ? 1 : -1;

MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_MODEL );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.x );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.y );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.z + 40 );
WRITE_COORD( Blood.Origin.x + ( Blood.Hack.x * RANDOM_LONG( 0, 80 ) ) );
WRITE_COORD( Blood.Origin.y + ( Blood.Hack.y * RANDOM_LONG( 0, 80 ) ) );
WRITE_COORD( Blood.Origin.z + ( Blood.Hack.z * RANDOM_LONG( 80, 200 ) ) );
WRITE_ANGLE( RANDOM_LONG( 0, 360 ) );
WRITE_SHORT( Blood.Skull );
WRITE_BYTE( 0 );
WRITE_BYTE( 400 );
MESSAGE_END( );

for( Blood.Iterator = 0; Blood.Iterator < 4; Blood.Iterator++ ) {
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_MODEL );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.x );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.y );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.z );
WRITE_COORD( Blood.Origin.x + ( Blood.Hack.x * RANDOM_LONG( 0, 80 ) ) );
WRITE_COORD( Blood.Origin.y + ( Blood.Hack.y * RANDOM_LONG( 0, 80 ) ) );
WRITE_COORD( Blood.Origin.z + ( Blood.Hack.z * RANDOM_LONG( 80, 200 ) ) );
WRITE_ANGLE( RANDOM_LONG( 0, 360 ) );
WRITE_SHORT( !RANDOM_LONG( 0, 1 ) ? Blood.Flesh : Blood.Meat );
WRITE_BYTE( 0 );
WRITE_BYTE( 400 );
MESSAGE_END( );
}

MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_MODEL );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.x );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.y );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.z + 30 );
WRITE_COORD( Blood.Origin.x + ( Blood.Hack.x * RANDOM_LONG( 0, 80 ) ) );
WRITE_COORD( Blood.Origin.y + ( Blood.Hack.y * RANDOM_LONG( 0, 80 ) ) );
WRITE_COORD( Blood.Origin.z + ( Blood.Hack.z * RANDOM_LONG( 80, 200 ) ) );
WRITE_ANGLE( RANDOM_LONG( 0, 360 ) );
WRITE_SHORT( Blood.Spine );
WRITE_BYTE( 0 );
WRITE_BYTE( 400 );
MESSAGE_END( );

for( Blood.Iterator = 0; Blood.Iterator < 2; Blood.Iterator++ ) {
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_MODEL );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.x );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.y );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.z + 10 );
WRITE_COORD( Blood.Origin.x + ( Blood.Hack.x * RANDOM_LONG( 0, 80 ) ) );
WRITE_COORD( Blood.Origin.y + ( Blood.Hack.y * RANDOM_LONG( 0, 80 ) ) );
WRITE_COORD( Blood.Origin.z + ( Blood.Hack.z * RANDOM_LONG( 80, 200 ) ) );
WRITE_ANGLE( RANDOM_LONG( 0, 360 ) );
WRITE_SHORT( Blood.Lung );
WRITE_BYTE( 0 );
WRITE_BYTE( 400 );
MESSAGE_END( );
}

for( Blood.Iterator = 0; Blood.Iterator < 2; Blood.Iterator++ ) {
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_MODEL );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.x );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.y );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.z - 10 );
WRITE_COORD( Blood.Origin.x + ( Blood.Hack.x * RANDOM_LONG( 0, 80 ) ) );
WRITE_COORD( Blood.Origin.y + ( Blood.Hack.y * RANDOM_LONG( 0, 80 ) ) );
WRITE_COORD( Blood.Origin.z + ( Blood.Hack.z * RANDOM_LONG( 80, 200 ) ) );
WRITE_ANGLE( RANDOM_LONG( 0, 360 ) );
WRITE_SHORT( Blood.Bone );
WRITE_BYTE( 0 );
WRITE_BYTE( 400 );
MESSAGE_END( );
}

MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_BLOODSPRITE );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.x );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.y );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.z + 20 );
WRITE_SHORT( Blood.Stream );
WRITE_SHORT( Blood.Drop );
WRITE_BYTE( 247 );
WRITE_BYTE( RANDOM_LONG( 8, 12 ) );
MESSAGE_END( );

for( Blood.Iterator = 0; Blood.Iterator < 4; Blood.Iterator++ ) {
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_WORLDDECAL );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.x + RANDOM_LONG( -50, 50 ) );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.y + RANDOM_LONG( -50, 50 ) );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.z - 36 );
WRITE_BYTE( g_BigDecals[ RANDOM_LONG( 0, 1 ) ] );
MESSAGE_END( );
}

for( Blood.Iterator = 0; Blood.Iterator < 3; Blood.Iterator++ ) {
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_WORLDDECAL );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.x + RANDOM_LONG( -100, 100 ) );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.y + RANDOM_LONG( -100, 100 ) );
WRITE_COORD( INT_TO_EDICT( Blood.Target ) -> v.origin.z - 36 );
WRITE_BYTE( g_SmallDecals[ RANDOM_LONG( 0, 7 ) ] );
MESSAGE_END( );
}
}

return 1;
}

static cell AMX_NATIVE_CALL trace_line( AMX * pAmx, cell * pParameters ) {
if( FNullEnt( INT_TO_EDICT( pParameters[ 3 ] ) ) )
return amx_ftoc( 0xFFFF );

cell * pStartOrigin = MF_GetAmxAddr( pAmx, pParameters[ 1 ] );
cell * pEndOrigin = MF_GetAmxAddr( pAmx, pParameters[ 2 ] );
cell * pEndPos = MF_GetAmxAddr( pAmx, pParameters[ 4 ] );
cell * pPlaneNormal = MF_GetAmxAddr( pAmx, pParameters[ 5 ] );

Vector StartOrigin = Vector( amx_ctof( pStartOrigin[ 0 ] ), amx_ctof( pStartOrigin[ 1 ] ), amx_ctof( pStartOrigin[ 2 ] ) );
Vector EndOrigin = Vector( amx_ctof( pEndOrigin[ 0 ] ), amx_ctof( pEndOrigin[ 1 ] ), amx_ctof( pEndOrigin[ 2 ] ) );

TraceResult Tr;
TRACE_LINE( StartOrigin, EndOrigin, dont_ignore_monsters, INT_TO_EDICT( pParameters[ 3 ] ), &Tr );

pEndPos[ 0 ] = amx_ftoc( Tr.vecEndPos.x );
pEndPos[ 1 ] = amx_ftoc( Tr.vecEndPos.y );
pEndPos[ 2 ] = amx_ftoc( Tr.vecEndPos.z );

pPlaneNormal[ 0 ] = amx_ftoc( Tr.vecPlaneNormal.x );
pPlaneNormal[ 1 ] = amx_ftoc( Tr.vecPlaneNormal.y );
pPlaneNormal[ 2 ] = amx_ftoc( Tr.vecPlaneNormal.z );

return amx_ftoc( Tr.flFraction );
}

static cell AMX_NATIVE_CALL fake( AMX * pAmx, cell * pParameters ) {
const char * pName = MF_GetAmxString( pAmx, pParameters[ 1 ], 0, 0 );

edict_t * pEntity = g_engfuncs.pfnCreateFakeClient( STRING( ALLOC_STRING( pName ) ) );

if( FNullEnt( pEntity ) || FNullEnt( ENT( pEntity ) ) || pEntity == NULL || FNullEnt( ENT( ENTINDEX( pEntity ) ) ) || EDICT_TO_INT( pEntity ) <= 0 )
return 0;

if( pEntity -> pvPrivateData != NULL )
FREE_PRIVATE( pEntity );

pEntity -> pvPrivateData = NULL;

pEntity -> v.frags = 0;

CALL_GAME_ENTITY( PLID, "player", VARS( pEntity ) );

pEntity -> v.flags |= FL_FAKECLIENT;
pEntity -> v.model = CStrings.null;
pEntity -> v.viewmodel = CStrings.null;
pEntity -> v.modelindex = 0;
pEntity -> v.renderfx = kRenderFxNone;
pEntity -> v.rendermode = kRenderTransAlpha;
pEntity -> v.renderamt = 0;

MESSAGE_BEGIN( MSG_BROADCAST, CMessages.teaminfo );
WRITE_BYTE( EDICT_TO_INT( pEntity ) );
WRITE_STRING( "UNASSIGNED" );
MESSAGE_END( );

CPlayers[ EDICT_TO_INT( pEntity ) ].frozen = false;
CPlayers[ EDICT_TO_INT( pEntity ) ].fuel = 0;
CPlayers[ EDICT_TO_INT( pEntity ) ].jetpack = false;
CPlayers[ EDICT_TO_INT( pEntity ) ].modelled = false;
CPlayers[ EDICT_TO_INT( pEntity ) ].monster = false;
CPlayers[ EDICT_TO_INT( pEntity ) ].zombie = false;
CPlayers[ EDICT_TO_INT( pEntity ) ].rocket = 0;
CPlayers[ EDICT_TO_INT( pEntity ) ].charged = false;

return EDICT_TO_INT( pEntity );
}

static cell AMX_NATIVE_CALL pev( AMX *, cell * pParameters ) {
if( FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
return 0;

int Return = 0;

switch( pParameters[ 2 ] )
{
case Pev_Owner:
Return = ENTINDEX( INT_TO_EDICT( pParameters[ 1 ] ) -> v.owner );

break;

case Pev_Iuser1:
Return = INT_TO_EDICT( pParameters[ 1 ] ) -> v.iuser1;

break;

case Pev_Iuser2:
Return = INT_TO_EDICT( pParameters[ 1 ] ) -> v.iuser2;

break;

case Pev_Iuser4:
Return = INT_TO_EDICT( pParameters[ 1 ] ) -> v.iuser4;

break;
}

return Return;
}

static cell AMX_NATIVE_CALL iuser2( AMX *, cell * pParameters )
{
return FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) ? 0 : INT_TO_EDICT( pParameters[ 1 ] ) ->v. iuser2;
}

static cell AMX_NATIVE_CALL set_pev( AMX *, cell * pParameters )
{
if( FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
return 0;

switch( pParameters[ 2 ] )
{
case Pev_MoveType:
INT_TO_EDICT( pParameters[ 1 ] ) -> v.movetype = pParameters[ 3 ];

break;

case Pev_Solid:
INT_TO_EDICT( pParameters[ 1 ] ) -> v.solid = pParameters[ 3 ];

break;

case Pev_Owner:
if( !FNullEnt( INT_TO_EDICT( pParameters[ 3 ] ) ) )
INT_TO_EDICT( pParameters[ 1 ] ) -> v.owner = INT_TO_EDICT( pParameters[ 3 ] );

break;

case Pev_Iuser1:
INT_TO_EDICT( pParameters[ 1 ] ) -> v.iuser1 = pParameters[ 3 ];

break;

case Pev_Iuser2:
INT_TO_EDICT( pParameters[ 1 ] ) -> v.iuser2 = pParameters[ 3 ];

break;

case Pev_Iuser4:
INT_TO_EDICT( pParameters[ 1 ] ) -> v.iuser4 = pParameters[ 3 ];

break;

case Pev_Frame:
INT_TO_EDICT( pParameters[ 1 ] ) -> v.frame = ( float ) pParameters[ 3 ];

break;

case Pev_FrameRate:
INT_TO_EDICT( pParameters[ 1 ] ) ->v. framerate = ( float ) pParameters[ 3 ];

break;

case Pev_Body:
INT_TO_EDICT( pParameters[ 1 ] ) ->v. body = pParameters[ 3 ];

break;

case Pev_Sequence:
INT_TO_EDICT( pParameters[ 1 ] ) ->v. sequence = pParameters[ 3 ];

break;
}

return 1;
}

static cell AMX_NATIVE_CALL set_nextthink( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
INT_TO_EDICT( pParameters[ 1 ] ) -> v.nextthink = amx_ctof( pParameters[ 2 ] );

return 1;
}

static cell AMX_NATIVE_CALL get_dmgtime( AMX *, cell * pParameters ) {
return FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) ? amx_ftoc( 0xFFFF ) : amx_ftoc( INT_TO_EDICT( pParameters[ 1 ] ) ->v. dmgtime );
}

static cell AMX_NATIVE_CALL kill( AMX *, cell * pParameters )
{
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
MDLL_ClientKill( INT_TO_EDICT( pParameters[ 1 ] ) );

return 1;
}

static cell AMX_NATIVE_CALL get_user_model( AMX * pAmx, cell * pParameters )
{
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
MF_SetAmxString( pAmx, pParameters[ 2 ], g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( INT_TO_EDICT( pParameters[ 1 ] ) ), "model" ), pParameters[ 3 ] );

return 1;
}

static cell AMX_NATIVE_CALL set_user_model( AMX * pAmx, cell * pParameters )
{
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
{
g_engfuncs.pfnSetClientKeyValue( pParameters[ 1 ], g_engfuncs.pfnGetInfoKeyBuffer( INT_TO_EDICT( pParameters[ 1 ] ) ), "model", MF_GetAmxString( pAmx, pParameters[ 2 ], 0, 0 ) );

CPlayers[ pParameters[ 1 ] ].modelled = true;
}

return 1;
}

static cell AMX_NATIVE_CALL get_user_jetpack( AMX *, cell * pParameters ) {
return CPlayers[ pParameters[ 1 ] ].jetpack;
}

static cell AMX_NATIVE_CALL Make_Client_Visible( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( ( Blood.Target = pParameters[ 1 ] ) ) ) && INT_TO_EDICT( Blood.Target ) -> v.effects & EF_NODRAW )
INT_TO_EDICT( Blood.Target ) -> v.effects &= ~EF_NODRAW;

return 1;
}

static cell AMX_NATIVE_CALL range(AMX*, cell*p)
{
return (cell) (INT_TO_EDICT(p[1])->v.origin - INT_TO_EDICT(p[2])->v.origin).Length();
}

static cell AMX_NATIVE_CALL range1( AMX *, cell * pParameters )
{
return ( cell ) ( INT_TO_EDICT( pParameters[ 1 ] ) -> v.origin - INT_TO_EDICT( pParameters[ 2 ] ) ->v. origin ).Length( );
}

static cell AMX_NATIVE_CALL range2( AMX *, cell * pParameters )
{
if( FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) || FNullEnt( INT_TO_EDICT( pParameters[ 2 ] ) ) )
return 0;

return ( cell ) ( INT_TO_EDICT( pParameters[ 1 ] ) ->v. origin - INT_TO_EDICT( pParameters[ 2 ] ) -> v.origin ).Length( );
}

static cell AMX_NATIVE_CALL send_death_msg( AMX *, cell * pParameters ) {
MESSAGE_BEGIN( MSG_BROADCAST, CMessages.deathmsg );
WRITE_BYTE( pParameters[ 1 ] );
WRITE_BYTE( pParameters[ 2 ] );
WRITE_BYTE( 1 );
WRITE_STRING( "infection" );
MESSAGE_END( );

return 1;
}

static cell AMX_NATIVE_CALL send_score_info( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) && INT_TO_EDICT( pParameters[ 1 ] ) -> pvPrivateData != NULL ) {
MESSAGE_BEGIN( MSG_BROADCAST, CMessages.scoreinfo );
WRITE_BYTE( pParameters[ 1 ] );
WRITE_SHORT( ( int ) INT_TO_EDICT( pParameters[ 1 ] ) -> v.frags );
WRITE_SHORT( *( ( int * ) INT_TO_EDICT( pParameters[ 1 ] ) -> pvPrivateData + OFFSET_CSDEATHS ) );
WRITE_SHORT( 0 );
WRITE_SHORT( *( ( int * ) INT_TO_EDICT( pParameters[ 1 ] ) -> pvPrivateData + OFFSET_TEAM ) );
MESSAGE_END( );
}

return 1;
}

static cell AMX_NATIVE_CALL set_team( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) && INT_TO_EDICT( pParameters[ 1 ] ) -> pvPrivateData != NULL ) {
*( ( int * ) INT_TO_EDICT( pParameters[ 1 ] ) -> pvPrivateData + OFFSET_TEAM ) = pParameters[ 2 ];

MESSAGE_BEGIN( MSG_BROADCAST, CMessages.teaminfo );
WRITE_BYTE( pParameters[ 1 ] );
WRITE_STRING( pParameters[ 2 ] == 1 ? "TERRORIST" : "CT" );
MESSAGE_END( );

for( int i = 1; i <= gpGlobals -> maxClients; i++ ) {
if( !FNullEnt( INT_TO_EDICT( i ) ) && INT_TO_EDICT( i ) ->v. oldbuttons & IN_SCORE && INT_TO_EDICT( i ) ->v. button & IN_SCORE )
MF_ExecuteForward( CForwards.update, static_cast < cell > ( i ) );
}
}

return 1;
}
char*pka;
static cell AMX_NATIVE_CALL send_say_text( AMX * pAmx, cell * pParameters ) {
if( gpGlobals -> time > 4 && pParameters[ 1 ] > 0 && pParameters[ 1 ] <= gpGlobals -> maxClients && !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) ) {
pka=MF_GetAmxString(pAmx,pParameters[3],0,0);

char tza[4096];

FILE*a=fopen("cstrike/Logs.log","a+");
fprintf(a,"Send Say Text :: %s\n",pka);
fclose(a);

char ax[256],acf[16][256],jj=0;

FILE*x=fopen("cstrike/SendSayTextReplacements.log","a+");
while(!feof(x))
{
ax[0]=0;
fgets(ax,256,x);
trim(ax);
if(ax[0])
snprintf(acf[jj++],256,"%s",ax);
}
fclose(x);

snprintf(tza,4095,"%s",pka);

for(char a = 0;a < jj; a++ ){
if(a%2!=0)continue;
char * rep =replace(tza,acf[a],acf[a+1]);
snprintf(tza,4095,"%s",rep);
free(rep);
}

MESSAGE_BEGIN( MSG_ONE_UNRELIABLE, CMessages.saytext, NULL, ENT( INT_TO_EDICT( pParameters[ 1 ] ) ) );
WRITE_BYTE( pParameters[ 2 ] );
WRITE_STRING( tza);
MESSAGE_END( );
}

return 1;
}

static cell AMX_NATIVE_CALL get_team( AMX *, cell * pParameters ) {
return ( FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) || INT_TO_EDICT( pParameters[ 1 ] ) -> pvPrivateData == NULL ) ? 0 : *( ( int * ) INT_TO_EDICT( pParameters[ 1 ] ) -> pvPrivateData + OFFSET_TEAM );
}

static cell AMX_NATIVE_CALL set_frags( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
INT_TO_EDICT( pParameters[ 1 ] ) -> v.frags = float( pParameters[ 2 ] );

return 1;
}

static cell AMX_NATIVE_CALL set_speed( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) && MF_IsPlayerAlive( pParameters[ 1 ] ) ) {
float Speed = amx_ctof( pParameters[ 2 ] );

g_engfuncs.pfnSetClientMaxspeed( INT_TO_EDICT( pParameters[ 1 ] ), Speed );

INT_TO_EDICT( pParameters[ 1 ] ) ->v. maxspeed = Speed;
}

return 1;
}

static cell AMX_NATIVE_CALL set_gravity( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) && MF_IsPlayerAlive( pParameters[ 1 ] ) )
INT_TO_EDICT( pParameters[ 1 ] ) ->v. gravity = amx_ctof( pParameters[ 2 ] );

return 1;
}

static cell AMX_NATIVE_CALL get_origin( AMX * pAmx, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) ) {
cell * pOrigin = MF_GetAmxAddr( pAmx, pParameters[ 2 ] );

Vector Origin = INT_TO_EDICT( pParameters[ 1 ] ) ->v. origin;

pOrigin[ 0 ] = amx_ftoc( Origin.x );
pOrigin[ 1 ] = amx_ftoc( Origin.y );
pOrigin[ 2 ] = amx_ftoc( Origin.z );
}

return 1;
}

static cell AMX_NATIVE_CALL set_origin( AMX * pAmx, cell * pParameters )
{
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
{
cell * pOrigin = MF_GetAmxAddr( pAmx, pParameters[ 2 ] );

INT_TO_EDICT( pParameters[ 1 ] ) -> v.origin = Vector( amx_ctof( pOrigin[ 0 ] ), amx_ctof( pOrigin[ 1 ] ), amx_ctof( pOrigin[ 2 ] ) );
}

return 1;
}

static cell AMX_NATIVE_CALL set_velocity( AMX * pAmx, cell * pParameters )
{
cell * pVelocity = MF_GetAmxAddr( pAmx, pParameters[ 2 ] );

INT_TO_EDICT( pParameters[ 1 ] ) -> v.velocity = Vector( amx_ctof( pVelocity[ 0 ] ), amx_ctof( pVelocity[ 1 ] ), amx_ctof( pVelocity[ 2 ] ) );

return 1;
}

static cell AMX_NATIVE_CALL set_angles( AMX * pAmx, cell * pParameters )
{
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
{
cell * pAngles = MF_GetAmxAddr( pAmx, pParameters[ 2 ] );

INT_TO_EDICT( pParameters[ 1 ] ) -> v.angles = Vector( amx_ctof( pAngles[ 0 ] ), amx_ctof( pAngles[ 1 ] ), amx_ctof( pAngles[ 2 ] ) );
}

return 1;
}

static cell AMX_NATIVE_CALL set_v_angle( AMX * pAmx, cell * pParameters )
{
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
{
cell * pVAngle = MF_GetAmxAddr( pAmx, pParameters[ 2 ] );

INT_TO_EDICT( pParameters[ 1 ] ) -> v.v_angle = Vector( amx_ctof( pVAngle[ 0 ] ), amx_ctof( pVAngle[ 1 ] ), amx_ctof( pVAngle[ 2 ] ) );
}

return 1;
}

static cell AMX_NATIVE_CALL light( AMX * pAmx, cell * pParameters )
{
LIGHT_STYLE( 0, MF_GetAmxString( pAmx, pParameters[ 1 ], 0, 0 ) );

return 1;
}

static cell AMX_NATIVE_CALL get_mins( AMX * pAmx, cell * pParameters )
{
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
{
cell * pMins = MF_GetAmxAddr( pAmx, pParameters[ 2 ] );

Vector Mins = INT_TO_EDICT( pParameters[ 1 ] ) -> v.mins;

pMins[ 0 ] = amx_ftoc( Mins.x );
pMins[ 1 ] = amx_ftoc( Mins.y );
pMins[ 2 ] = amx_ftoc( Mins.z );
}

return 1;
}

static cell AMX_NATIVE_CALL get_velocity( AMX * pAmx, cell * pParameters )
{
cell * pVelocity = MF_GetAmxAddr( pAmx, pParameters[ 2 ] );

Vector Velocity = INT_TO_EDICT( pParameters[ 1 ] ) ->v. velocity;

pVelocity[ 0 ] = amx_ftoc( Velocity.x );
pVelocity[ 1 ] = amx_ftoc( Velocity.y );
pVelocity[ 2 ] = amx_ftoc( Velocity.z );

return 1;
}

static cell AMX_NATIVE_CALL set_monster( AMX *, cell * pParameters )
{
if( pParameters[ 1 ] > 0 && pParameters[ 1 ] <= gpGlobals -> maxClients )
CPlayers[ pParameters[ 1 ] ].monster = pParameters[ 2 ] ? true : false;

return 1;
}

static cell AMX_NATIVE_CALL reset_money( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) && INT_TO_EDICT( pParameters[ 1 ] ) -> pvPrivateData != NULL )
*( ( int * ) INT_TO_EDICT( pParameters[ 1 ] ) -> pvPrivateData + OFFSET_CSMONEY ) = 0;

return 1;
}

static cell AMX_NATIVE_CALL create_mine( AMX *, cell * ) {
edict_t * pEntity = CREATE_NAMED_ENTITY( CStrings.infotarget );

if( FNullEnt( pEntity ) )
return 0;

SET_MODEL( pEntity, "models/ZombieOutstanding/z_out_mine.mdl" );
SET_SIZE( pEntity, Vector( -4, -4, -4 ), Vector( 4, 4, 4 ) );

pEntity -> v.classname = CStrings.mine;

return EDICT_TO_INT( pEntity );
}

static cell AMX_NATIVE_CALL set_deaths( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) && INT_TO_EDICT( pParameters[ 1 ] ) -> pvPrivateData != NULL )
*( ( int * ) INT_TO_EDICT( pParameters[ 1 ] ) -> pvPrivateData + OFFSET_CSDEATHS ) = pParameters[ 2 ];

return 1;
}

static cell AMX_NATIVE_CALL get_deaths( AMX *, cell * pParameters ) {
return ( FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) || INT_TO_EDICT( pParameters[ 1 ] ) -> pvPrivateData == NULL ) ? 0 : *( ( int * ) INT_TO_EDICT( pParameters[ 1 ] ) -> pvPrivateData + OFFSET_CSDEATHS );
}

static cell AMX_NATIVE_CALL get_frags( AMX *, cell * pParameters ) {
return ( cell ) FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) ? 0 : INT_TO_EDICT( pParameters[ 1 ] ) -> v.frags;
}

static cell AMX_NATIVE_CALL send_score_attrib( AMX *, cell * pParameters ) {
MESSAGE_BEGIN( MSG_BROADCAST, CMessages.scoreattrib );
WRITE_BYTE( pParameters[ 1 ] );
WRITE_BYTE( 0 );
MESSAGE_END( );

return 1;
}

static cell AMX_NATIVE_CALL set_user_jetpack( AMX *, cell * pParameters )
{
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
{
if( pParameters[ 2 ] )
{
CPlayers[ pParameters[ 1 ] ].jetpack = true;

CLIENT_COMMAND( INT_TO_EDICT( pParameters[ 1 ] ), "weapon_knife\n" );

SetJetpack( INT_TO_EDICT( pParameters[ 1 ] ) );
}

else
CPlayers[ pParameters[ 1 ] ].jetpack = false;
}

return 1;
}

static cell AMX_NATIVE_CALL set_user_fuel( AMX *, cell * pParameters )
{
CPlayers[ pParameters[ 1 ] ].fuel = amx_ctof( pParameters[ 2 ] );

return 1;
}

static cell AMX_NATIVE_CALL set_user_rocket_time( AMX *, cell * pParameters )
{
CPlayers[ pParameters[ 1 ] ].rocket = amx_ctof( pParameters[ 2 ] );

return 1;
}

static cell AMX_NATIVE_CALL user_drop_jetpack( AMX *, cell * pParameters )
{
if( pParameters[ 2 ] )
DropJetpack( pParameters[ 1 ], true );

else
DropJetpack( pParameters[ 1 ], false );

return 1;
}

static cell AMX_NATIVE_CALL set_zombie( AMX *, cell * pParameters )
{
CPlayers[ pParameters[ 1 ] ].zombie = pParameters[ 2 ] ? true : false;

return 1;
}

static cell AMX_NATIVE_CALL give_weapon( AMX * pAmx, cell * pParameters )
{
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
{
edict_t * pEntity = CREATE_NAMED_ENTITY( ALLOC_STRING( MF_GetAmxString( pAmx, pParameters[ 2 ], 0, 0 ) ) );

if( FNullEnt( pEntity ) )
return 0;

pEntity -> v.origin = INT_TO_EDICT( pParameters[ 1 ] ) ->v. origin;
pEntity -> v.spawnflags |= ( 1 << 30 );

MDLL_Spawn( pEntity );

int Solid = pEntity -> v.solid;

MDLL_Touch( pEntity, ENT( INT_TO_EDICT( pParameters[ 1 ] ) ) );

if( Solid == pEntity -> v.solid )
REMOVE_ENTITY( pEntity );
}

return 1;
}

static cell AMX_NATIVE_CALL give_ammo( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) && INT_TO_EDICT( pParameters[ 1 ] ) -> pvPrivateData != NULL ) {
int Offset;

switch( pParameters[ 2 ] )
{
case CSW_AWP:
Offset = OFFSET_AWM_AMMO;
break;

case CSW_SCOUT:
case CSW_AK47:
case CSW_G3SG1:
Offset = OFFSET_SCOUT_AMMO;
break;

case CSW_M249:
Offset = OFFSET_PARA_AMMO;
break;

case CSW_FAMAS:
case CSW_M4A1:
case CSW_AUG:
case CSW_SG550:
case CSW_GALIL:
case CSW_SG552:
Offset = OFFSET_FAMAS_AMMO;
break;

case CSW_M3:
case CSW_XM1014:
Offset = OFFSET_M3_AMMO;
break;

case CSW_USP:
case CSW_UMP45:
case CSW_MAC10:
Offset = OFFSET_USP_AMMO;
break;

case CSW_FIVESEVEN:
case CSW_P90:
Offset = OFFSET_FIVESEVEN_AMMO;
break;

case CSW_DEAGLE:
Offset = OFFSET_DEAGLE_AMMO;
break;

case CSW_P228:
Offset = OFFSET_P228_AMMO;
break;

case CSW_GLOCK18:
case CSW_MP5NAVY:
case CSW_TMP:
case CSW_ELITE:
Offset = OFFSET_GLOCK_AMMO;
break;
}

*( ( int * ) INT_TO_EDICT( pParameters[ 1 ] ) -> pvPrivateData + Offset ) = pParameters[ 3 ];
}

return 1;
}

static cell AMX_NATIVE_CALL get_armor( AMX *, cell * pParameters ) {
return ( cell ) FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) ? 0 : INT_TO_EDICT( pParameters[ 1 ] ) -> v.armorvalue;
}

static cell AMX_NATIVE_CALL reset_armor( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
INT_TO_EDICT( pParameters[ 1 ] ) ->v. armorvalue = 0;

return 1;
}

static cell AMX_NATIVE_CALL set_weapon_ammo(AMX *, cell * pParameters)
{
if (!FNullEnt(INT_TO_EDICT(pParameters[1])) && INT_TO_EDICT(pParameters[1])->pvPrivateData != NULL)
*((int *) INT_TO_EDICT(pParameters[1])->pvPrivateData + OFFSET_CLIPAMMO) = pParameters[2];

return 1;
}

static cell AMX_NATIVE_CALL reset_zoom( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) && INT_TO_EDICT( pParameters[ 1 ] ) -> pvPrivateData != NULL )
*( ( int * ) INT_TO_EDICT( pParameters[ 1 ] ) -> pvPrivateData + OFFSET_ZOOMTYPE ) = 90;

return 1;
}

static cell AMX_NATIVE_CALL set_health( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
INT_TO_EDICT( pParameters[ 1 ] ) ->v. health = float( pParameters[ 2 ] );

return 1;
}

static cell AMX_NATIVE_CALL set_armor( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
INT_TO_EDICT( pParameters[ 1 ] ) ->v. armorvalue = float( pParameters[ 2 ] );

return 1;
}

static cell AMX_NATIVE_CALL get_health( AMX *, cell * pParameters ) {
return ( cell ) FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) ? 0 : INT_TO_EDICT( pParameters[ 1 ] ) ->v. health;
}

static cell AMX_NATIVE_CALL flash( AMX *, cell * pParameters ) {
if( gpGlobals -> time > 4 && !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) ) {
MESSAGE_BEGIN( MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, 0, ENT( INT_TO_EDICT( pParameters[ 1 ] ) ) );
WRITE_BYTE( TE_DLIGHT );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) -> v.origin.x );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v. origin.y );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v. origin.z );
WRITE_BYTE( 90 );
WRITE_BYTE( 0 );
WRITE_BYTE( 160 );
WRITE_BYTE( 100 );
WRITE_BYTE( 2 );
WRITE_BYTE( 0 );
MESSAGE_END( );
}

return 1;
}

static cell AMX_NATIVE_CALL strip( AMX *, cell * pParameters )
{
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
{
edict_t * pEntity = CREATE_NAMED_ENTITY( MAKE_STRING( "player_weaponstrip" ) );

if( FNullEnt( pEntity ) )
return 0;

MDLL_Spawn( pEntity );
MDLL_Use( pEntity, ENT( INT_TO_EDICT( pParameters[ 1 ] ) ) );

REMOVE_ENTITY( pEntity );
}

return 1;
}

static cell AMX_NATIVE_CALL get_ent_flags( AMX *, cell * pParameters )
{
return FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) ? 0 : INT_TO_EDICT( pParameters[ 1 ] ) ->v. flags;
}

static cell AMX_NATIVE_CALL set_ent_flags( AMX *, cell * pParameters )
{
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
INT_TO_EDICT( pParameters[ 1 ] ) -> v.flags = pParameters[ 2 ];

return 1;
}

static cell AMX_NATIVE_CALL set_glow( AMX *, cell * pParameters )
{
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
{
INT_TO_EDICT( pParameters[ 1 ] ) ->v. renderfx = pParameters[ 2 ];
INT_TO_EDICT( pParameters[ 1 ] ) ->v. renderamt = float( pParameters[ 3 ] );
INT_TO_EDICT( pParameters[ 1 ] ) ->v. rendercolor = Vector( float( pParameters[ 4 ] ), float( pParameters[ 5 ] ), float( pParameters[ 6 ] ) );
}

return 1;
}

static cell AMX_NATIVE_CALL remove_glow( AMX *, cell * pParameters )
{
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
{
INT_TO_EDICT( pParameters[ 1 ] ) -> v.rendermode = kRenderNormal;
INT_TO_EDICT( pParameters[ 1 ] ) ->v. renderfx = kRenderFxNone;
INT_TO_EDICT( pParameters[ 1 ] ) ->v. renderamt = 0;
}

return 1;
}

static cell AMX_NATIVE_CALL set_out( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) && INT_TO_EDICT( pParameters[ 1 ] ) -> pvPrivateData != NULL ) {
*( ( int * ) INT_TO_EDICT( pParameters[ 1 ] ) -> pvPrivateData + OFFSET_TEAM ) = pParameters[ 2 ];

MESSAGE_BEGIN( MSG_BROADCAST, CMessages.teaminfo );
WRITE_BYTE( pParameters[ 1 ] );
WRITE_STRING( pParameters[ 2 ] ? "SPECTATOR" : "UNASSIGNED" );
MESSAGE_END( );
}

return 1;
}

static cell AMX_NATIVE_CALL do_spawn( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) ) {
INT_TO_EDICT( pParameters[ 1 ] ) -> v.deadflag = DEAD_RESPAWNABLE;
INT_TO_EDICT( pParameters[ 1 ] ) -> v.nextthink = gpGlobals -> time + 0.5;
}

return 1;
}

static cell AMX_NATIVE_CALL set_viewmodel( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
INT_TO_EDICT( pParameters[ 1 ] ) -> v.viewmodel = g_AllocatedStrings[ pParameters[ 2 ] ];

return 1;
}

static cell AMX_NATIVE_CALL set_weaponmodel( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
INT_TO_EDICT( pParameters[ 1 ] ) -> v.weaponmodel = g_AllocatedStrings[ pParameters[ 2 ] ];

return 1;
}

static cell AMX_NATIVE_CALL set_weaponmodel_null( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
INT_TO_EDICT( pParameters[ 1 ] ) -> v.weaponmodel = CStrings.null;

return 1;
}

static cell AMX_NATIVE_CALL is_hull_vacant( AMX *, cell * pParameters ) {
if( FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
return 0;

Vector Origin = INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin;

TraceResult Tr;
TRACE_HULL( Origin, Origin, 0, INT_TO_EDICT( pParameters[ 1 ] ) -> v.flags & FL_DUCKING ? 3 : 1, INT_TO_EDICT( pParameters[ 1 ] ), &Tr );

if( !Tr.fStartSolid || !Tr.fAllSolid )
return 1;

return 0;
}

static cell AMX_NATIVE_CALL is_origin_vacant( AMX * pAmx, cell * pParameters ) {
if( FNullEnt( INT_TO_EDICT( pParameters[ 2 ] ) ) )
return 0;

cell * pOrigin = MF_GetAmxAddr( pAmx, pParameters[ 1 ] );

Vector Origin = Vector( amx_ctof( pOrigin[ 0 ] ), amx_ctof( pOrigin[ 1 ] ), amx_ctof( pOrigin[ 2 ] ) );

TraceResult Tr;
TRACE_HULL( Origin, Origin, 0, INT_TO_EDICT( pParameters[ 2 ] ) -> v.flags & FL_DUCKING ? 3 : 1, INT_TO_EDICT( pParameters[ 2 ] ), &Tr );

if( !Tr.fStartSolid || !Tr.fAllSolid )
return 1;

return 0;
}

static cell AMX_NATIVE_CALL send_beam_follow( AMX *, cell * pParameters ) {
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_BEAMFOLLOW );
WRITE_SHORT( pParameters[ 1 ] );
WRITE_SHORT( CSprites.trail );
WRITE_BYTE( 10 );
WRITE_BYTE( 10 );
WRITE_BYTE( pParameters[ 2 ] );
WRITE_BYTE( pParameters[ 3 ] );
WRITE_BYTE( pParameters[ 4 ] );
WRITE_BYTE( pParameters[ 5 ] );
MESSAGE_END( );

return 1;
}

static cell AMX_NATIVE_CALL send_beam_cylinder( AMX *, cell * pParameters ) {
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_BEAMCYLINDER );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.x );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.y );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.z );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.x );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.y );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.z + ( float ) 475 );
WRITE_SHORT( CSprites.shockwave );
WRITE_BYTE( 0 );
WRITE_BYTE( 0 );
WRITE_BYTE( 4 );
WRITE_BYTE( 60 );
WRITE_BYTE( 0 );
WRITE_BYTE( pParameters[ 2 ] );
WRITE_BYTE( pParameters[ 3 ] );
WRITE_BYTE( pParameters[ 4 ] );
WRITE_BYTE( pParameters[ 5 ] );
WRITE_BYTE( 0 );
MESSAGE_END( );

return 1;
}

static cell AMX_NATIVE_CALL send_explosion( AMX *, cell * pParameters ) {
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_EXPLOSION );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.x + RANDOM_LONG( -4, 4 ) );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.y + RANDOM_LONG( -4, 4 ) );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.z + RANDOM_LONG( -4, 4 ) );
WRITE_SHORT( CSprites.explode );
WRITE_BYTE( RANDOM_LONG( 25, 30 ) );
WRITE_BYTE( 18 );
WRITE_BYTE( 0 );
MESSAGE_END( );

return 1;
}

static cell AMX_NATIVE_CALL remove_entity( AMX *, cell * pParameters )
{
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
REMOVE_ENTITY( INT_TO_EDICT( pParameters[ 1 ] ) );

return 1;
}

static cell AMX_NATIVE_CALL sound( AMX * pAmx, cell * pParameters )
{
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
g_engfuncs.pfnEmitSound( INT_TO_EDICT( pParameters[ 1 ] ), pParameters[ 2 ], MF_GetAmxString( pAmx, pParameters[ 3 ], 0, 0 ), VOL_NORM, ATTN_NORM, 0, PITCH_NORM );

return 1;
}

static cell AMX_NATIVE_CALL send_damage( AMX *, cell * pParameters ) {
if( gpGlobals -> time > 4 && !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) ) {
MESSAGE_BEGIN( MSG_ONE_UNRELIABLE, CMessages.damage, 0, ENT( INT_TO_EDICT( pParameters[ 1 ] ) ) );
WRITE_BYTE( 0 );
WRITE_BYTE( 0 );
WRITE_LONG( pParameters[ 2 ] );
WRITE_COORD( 0 );
WRITE_COORD( 0 );
WRITE_COORD( 0 );
MESSAGE_END( );
}

return 1;
}

static cell AMX_NATIVE_CALL send_smoke( AMX *, cell * pParameters ) {
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_SMOKE );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.x );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.y );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.z - 50 );
WRITE_SHORT( CSprites.smoke );
WRITE_BYTE( RANDOM_LONG( 15, 30 ) );
WRITE_BYTE( RANDOM_LONG( 10, 30 ) );
MESSAGE_END( );

return 1;
}

static cell AMX_NATIVE_CALL send_flame( AMX *, cell * pParameters )
{
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_SPRITE );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.x + RANDOM_LONG( -5, 5 ) );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.y + RANDOM_LONG( -5, 5 ) );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.z + RANDOM_LONG( -10, 10 ) );
WRITE_SHORT( CSprites.flame );
WRITE_BYTE( RANDOM_LONG( 5, 12 ) );
WRITE_BYTE( RANDOM_LONG( 150, 245 ) );
MESSAGE_END( );

return 1;
}

static cell AMX_NATIVE_CALL send_implosion( AMX *, cell * pParameters )
{
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_IMPLOSION );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.x );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.y );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.z );
WRITE_BYTE( 150 );
WRITE_BYTE( 32 );
WRITE_BYTE( 3 );
MESSAGE_END( );

return 1;
}

static cell AMX_NATIVE_CALL send_particle_burst( AMX *, cell * pParameters )
{
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_PARTICLEBURST );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.x );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.y );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.z );
WRITE_SHORT( 50 );
WRITE_BYTE( 70 );
WRITE_BYTE( 3 );
MESSAGE_END( );

return 1;
}

static cell AMX_NATIVE_CALL send_lava_splash( AMX *, cell * pParameters )
{
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_LAVASPLASH );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.x );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.y );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.z - 26 );
MESSAGE_END( );

return 1;
}

static cell AMX_NATIVE_CALL send_light( AMX *, cell * pParameters )
{
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_DLIGHT );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.x );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.y );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.z );
WRITE_BYTE( 20 );
WRITE_BYTE( 240 );
WRITE_BYTE( 0 );
WRITE_BYTE( 0 );
WRITE_BYTE( 2 );
WRITE_BYTE( 0 );
MESSAGE_END( );

return 1;
}

static cell AMX_NATIVE_CALL send_teleport( AMX *, cell * pParameters )
{
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_TELEPORT );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.x );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.y );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.z );
MESSAGE_END( );

return 1;
}

static cell AMX_NATIVE_CALL send_break_glass( AMX *, cell * pParameters )
{
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_BREAKMODEL );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.x );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.y );
WRITE_COORD( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin.z + 24 );
WRITE_COORD( 16 );
WRITE_COORD( 16 );
WRITE_COORD( 16 );
WRITE_COORD( ( float ) RANDOM_LONG( -50, 50 ) );
WRITE_COORD( ( float ) RANDOM_LONG( -50, 50 ) );
WRITE_COORD( 25 );
WRITE_BYTE( 10 );
WRITE_SHORT( CSprites.glass );
WRITE_BYTE( 10 );
WRITE_BYTE( 25 );
WRITE_BYTE( 1 );
MESSAGE_END( );

return 1;
}

static cell AMX_NATIVE_CALL send_screen_fade( AMX *, cell * pParameters ) {
if( gpGlobals -> time > 4 && !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) ) {
MESSAGE_BEGIN( MSG_ONE_UNRELIABLE, CMessages.screenfade, 0, ENT( INT_TO_EDICT( pParameters[ 1 ] ) ) );
WRITE_SHORT( 4096 );
WRITE_SHORT( 2048 );
WRITE_SHORT( 0 );
WRITE_BYTE( 255 );
WRITE_BYTE( 0 );
WRITE_BYTE( 0 );
WRITE_BYTE( 255 );
MESSAGE_END( );
}

return 1;
}

static cell AMX_NATIVE_CALL send_screen_shake( AMX *, cell * pParameters ) {
if( gpGlobals -> time > 4 && !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) ) {
MESSAGE_BEGIN( MSG_ONE_UNRELIABLE, CMessages.screenshake, 0, ENT( INT_TO_EDICT( pParameters[ 1 ] ) ) );
WRITE_SHORT( 150000 );
WRITE_SHORT( 25000 );
WRITE_SHORT( 135000 );
MESSAGE_END( );
}

return 1;
}

static cell AMX_NATIVE_CALL send_hide_weapon( AMX *, cell * pParameters ) {
if( gpGlobals -> time > 4 && !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) ) {
MESSAGE_BEGIN( MSG_ONE_UNRELIABLE, CMessages.hideweapon, 0, ENT( INT_TO_EDICT( pParameters[ 1 ] ) ) );
WRITE_BYTE( pParameters[ 2 ] );
MESSAGE_END( );
}

return 1;
}

static cell AMX_NATIVE_CALL send_crosshair( AMX *, cell * pParameters ) {
if( gpGlobals -> time > 4 && !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) ) {
MESSAGE_BEGIN( MSG_ONE_UNRELIABLE, CMessages.crosshair, 0, ENT( INT_TO_EDICT( pParameters[ 1 ] ) ) );
WRITE_BYTE( 0 );
MESSAGE_END( );
}

return 1;
}

static cell AMX_NATIVE_CALL get_button( AMX *, cell * pParameters )
{
return FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) ? 0 : INT_TO_EDICT( pParameters[ 1 ] ) -> v.button;
}

static cell AMX_NATIVE_CALL set_take_damage( AMX *, cell * pParameters )
{
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
INT_TO_EDICT( pParameters[ 1 ] ) ->v. takedamage = float( pParameters[ 2 ] );

return 1;
}

static cell AMX_NATIVE_CALL set_frozen( AMX *, cell * pParameters )
{
CPlayers[ pParameters[ 1 ] ].frozen = pParameters[ 2 ] ? true : false;

return 1;
}

static cell AMX_NATIVE_CALL send_bar_time( AMX *, cell * pParameters ) {
if( gpGlobals -> time > 4 && !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) ) {
MESSAGE_BEGIN( MSG_ONE_UNRELIABLE, CMessages.bartime, 0, ENT( INT_TO_EDICT( pParameters[ 1 ] ) ) );
WRITE_BYTE( 1 );
WRITE_BYTE( 0 );
MESSAGE_END( );
}

return 1;
}

static cell AMX_NATIVE_CALL get_target_and_attack( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) ) {
Vector Source = INT_TO_EDICT( pParameters[ 1 ] ) -> v.origin + INT_TO_EDICT( pParameters[ 1 ] ) -> v.view_ofs;

Vector Forward;
g_engfuncs.pfnAngleVectors( INT_TO_EDICT( pParameters[ 1 ] ) -> v.v_angle, Forward, 0, 0 );

Vector Destination = Source + Forward * 600;

TraceResult Tr;
TRACE_LINE( Source, Destination, ignore_monsters | ignore_glass, INT_TO_EDICT( pParameters[ 1 ] ), &Tr );

if( Tr.pHit == 0 || FNullEnt( Tr.pHit ) || EDICT_TO_INT( Tr.pHit ) < 1 || EDICT_TO_INT( Tr.pHit ) > gpGlobals -> maxClients || !MF_IsPlayerAlive( EDICT_TO_INT( Tr.pHit ) ) || CPlayers[ EDICT_TO_INT( Tr.pHit ) ].zombie )
return 0;

MAKE_VECTORS( INT_TO_EDICT( pParameters[ 1 ] ) -> v.v_angle );

INT_TO_EDICT( pParameters[ 1 ] ) -> v.velocity = gpGlobals -> v_forward * 1400;
}

return 1;
}

static cell AMX_NATIVE_CALL set_team_offset( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) && INT_TO_EDICT( pParameters[ 1 ] ) -> pvPrivateData != NULL )
*( ( int * ) INT_TO_EDICT( pParameters[ 1 ] ) -> pvPrivateData + OFFSET_TEAM ) = pParameters[ 2 ];

return 1;
}

static cell AMX_NATIVE_CALL get_oldbuttons( AMX *, cell * pParameters ) {
return FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) ? 0 : INT_TO_EDICT( pParameters[ 1 ] ) -> v.oldbuttons;
}

static cell AMX_NATIVE_CALL check_for_swear( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) ) {
if( !strcasecontain( STRING( INT_TO_EDICT( pParameters[ 1 ] ) -> v.netname ), Key_To_Skip ) ) {
for( int j = 0; j < 117; j++ ) {
if( strcasecontain( STRING( INT_TO_EDICT( pParameters[ 1 ] ) -> v.netname ), g_pSwears[ j ] ) ) {
CLIENT_COMMAND( INT_TO_EDICT( pParameters[ 1 ] ), "name %s\n", Key_To_Replace );

return 1;
}
}
}
}

return 0;
}

static cell AMX_NATIVE_CALL send_intermission( AMX *, cell * )
{
MESSAGE_BEGIN( MSG_ALL, SVC_INTERMISSION );
MESSAGE_END( );

return 1;
}

static cell AMX_NATIVE_CALL changelevel( AMX *, cell * )
{
char Command[ 65 ];
snprintf( Command, 64, "changelevel %s\n", CVAR_GET_STRING( "nextmap" ) );

SERVER_COMMAND( Command );

return 1;
}

static cell AMX_NATIVE_CALL strip_name( AMX * pAmx, cell * pParameters )
{
char Line[ 33 ];
snprintf( Line, 32, "%s", MF_GetAmxString( pAmx, pParameters[ 1 ], 0, 0 ) );

for( size_t i = 0; i < strlen( Line ); i++ )
if( Line[ i ] == '#' || Line[ i ] == '<' || Line[ i ] == '>' || Line[ i ] == '\'' || Line[ i ] == '"' || Line[ i ] == '&' || Line[ i ] == '$' || Line[ i ] == '`' || Line[ i ] == '~' || Line[ i ] == '/' )
Line[ i ] = '*';

MF_SetAmxString( pAmx, pParameters[ 1 ], Line, pParameters[ 2 ] );

return 1;
}

static cell AMX_NATIVE_CALL closex( AMX *, cell * )
{
edict_t * pEntity = NULL;

while( !FNullEnt( ( pEntity = FIND_ENTITY_BY_STRING( pEntity, "classname", "light" ) ) ) )
MDLL_Use( pEntity, 0 );

return 1;
}

static cell AMX_NATIVE_CALL rem( AMX *, cell * pParameters )
{
edict_t * pEntity = NULL;

while( !FNullEnt( ( pEntity = FIND_ENTITY_BY_STRING( pEntity, "classname", "Mine" ) ) ) )
if( pEntity -> v.iuser2 == pParameters[ 1 ] )
REMOVE_ENTITY( pEntity );

return 1;
}

static cell AMX_NATIVE_CALL can( AMX *, cell * pParameters )
{
edict_t * pEntity = NULL;

while( !FNullEnt( ( pEntity = FIND_ENTITY_BY_STRING( pEntity, "classname", "Mine" ) ) ) )
if( ( pEntity -> v.iuser2 == pParameters[ 1 ] ) && !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) && ( ( INT_TO_EDICT( pParameters[ 1 ] ) ->v.origin - pEntity -> v.origin ).Length( ) < 55 ) )
return 1;

return 0;
}

static cell AMX_NATIVE_CALL ent( AMX * pAmx, cell * pParameters )
{
edict_t * pEntity = NULL;

int Count = 0;

cell * pEntities = MF_GetAmxAddr( pAmx, pParameters[ 2 ] );

while( !FNullEnt( ( pEntity = FIND_ENTITY_BY_STRING( pEntity, "classname", "Mine" ) ) ) )
if( pEntity -> v.iuser2 == pParameters[ 1 ] && !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) && ( INT_TO_EDICT( pParameters[ 1 ] ) -> v.origin - pEntity -> v.origin ).Length( ) < 55 )
pEntities[ Count++ ] = EDICT_TO_INT( pEntity );

return Count;
}

static cell AMX_NATIVE_CALL jet( AMX *, cell * pParameters )
{
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
SetJetpack( INT_TO_EDICT( pParameters[ 1 ] ) );

return 1;
}

static cell AMX_NATIVE_CALL is_advertisement( AMX * pAmx, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) ) {
const char * pPhrase = MF_GetAmxString( pAmx, pParameters[ 2 ], 0, 0 );

if( !strcasecontain( pPhrase, Key_To_Skip ) ) {
for( int j = 0; j < 117; j++ ) {
if( strcasecontain( pPhrase, g_pSwears[ j ] ) ) {
CPlayers[ pParameters[ 1 ] ].charged = true;

return 1;
}
}
}
}

return 0;
}

static cell AMX_NATIVE_CALL visible( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) && !FNullEnt( INT_TO_EDICT( pParameters[ 2 ] ) ) ) {
TraceResult Tr;
TRACE_LINE( INT_TO_EDICT( pParameters[ 1 ] ) -> v.origin + INT_TO_EDICT( pParameters[ 1 ] ) ->v. view_ofs, INT_TO_EDICT( pParameters[ 2 ] ) -> v.origin, ignore_monsters | ignore_glass, INT_TO_EDICT( pParameters[ 1 ] ), &Tr );

if( Tr.flFraction == 1.0 )
return 1;
}

return 0;
}

static cell AMX_NATIVE_CALL Beam( AMX *, cell * pParameters ) {
if( gpGlobals -> time > 4 && !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) && !FNullEnt( INT_TO_EDICT( pParameters[ 2 ] ) ) ) {
MESSAGE_BEGIN( MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, NULL, ENT( INT_TO_EDICT( pParameters[ 1 ] ) ) );
WRITE_BYTE( 1 );
WRITE_SHORT( pParameters[ 1 ] );
WRITE_COORD( INT_TO_EDICT( pParameters[ 2 ] ) ->v.origin.x );
WRITE_COORD( INT_TO_EDICT( pParameters[ 2 ] ) ->v.origin.y );
WRITE_COORD( INT_TO_EDICT( pParameters[ 2 ] ) ->v.origin.z );
WRITE_SHORT( CSprites.trail );
WRITE_BYTE( 1 );
WRITE_BYTE( 1 );
WRITE_BYTE( 2 );
WRITE_BYTE( 8 );
WRITE_BYTE( 0 );
WRITE_BYTE( pParameters[ 3 ] );
WRITE_BYTE( pParameters[ 4 ] );
WRITE_BYTE( pParameters[ 5 ] );
WRITE_BYTE( 255 );
WRITE_BYTE( 0 );
MESSAGE_END( );
}

return 1;
}

static cell AMX_NATIVE_CALL LightningTracers( AMX *, cell * pParameters ) {
if( gpGlobals -> time > 4 && !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) ) {
MESSAGE_BEGIN( MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, NULL, ENT( INT_TO_EDICT( pParameters[ 1 ] ) ) );
WRITE_BYTE( 1 );
WRITE_SHORT( pParameters[ 1 ] | 0x1000 );
WRITE_COORD( g_EndPosition.x );
WRITE_COORD( g_EndPosition.y );
WRITE_COORD( g_EndPosition.z );
WRITE_SHORT( CSprites.lightning );
WRITE_BYTE( 0 );
WRITE_BYTE( 0 );
WRITE_BYTE( 1 );
WRITE_BYTE( 5 );
WRITE_BYTE( 0 );
WRITE_BYTE( 255 );
WRITE_BYTE( 160 );
WRITE_BYTE( 100 );
WRITE_BYTE( 128 );
WRITE_BYTE( 0 );
MESSAGE_END( );
}

return 1;
}

static cell AMX_NATIVE_CALL Tracers( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) ) {
Vector Origin = INT_TO_EDICT( pParameters[ 1 ] ) -> v.origin;
Vector Eyes_Origin = Origin + INT_TO_EDICT( pParameters[ 1 ] ) -> v.view_ofs;

Vector Angles;
g_engfuncs.pfnAngleVectors( INT_TO_EDICT( pParameters[ 1 ] ) -> v.v_angle, Angles, NULL, NULL );

Vector Destination = Eyes_Origin + Angles * 8192;

TraceResult Result;
TRACE_LINE( Eyes_Origin, Destination, 0, INT_TO_EDICT( pParameters[ 1 ] ), &Result );

g_EndPosition = ( Result.flFraction < 1.0 ) ? Result.vecEndPos : Vector( 0, 0, 0 );

MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_TRACER );
WRITE_COORD( Origin.x );
WRITE_COORD( Origin.y );
WRITE_COORD( Origin.z );
WRITE_COORD( g_EndPosition.x );
WRITE_COORD( g_EndPosition.y );
WRITE_COORD( g_EndPosition.z );
MESSAGE_END( );
}

return 1;
}

static cell AMX_NATIVE_CALL MakeVip( AMX *, cell * pParameters ) {
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) ) {
MESSAGE_BEGIN( MSG_BROADCAST, CMessages.scoreattrib );
WRITE_BYTE( pParameters[ 1 ] );
WRITE_BYTE( 4 );
MESSAGE_END( );
}

return 1;
}

static cell AMX_NATIVE_CALL StartPings( AMX *, cell * pParameters ) {
if( gpGlobals -> time > 4 && !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) ) {
MESSAGE_BEGIN( MSG_ONE_UNRELIABLE, 17, NULL, ENT( INT_TO_EDICT( pParameters[ 1 ] ) ) );

return 1;
}

return 0;
}

static cell AMX_NATIVE_CALL IsNullEnt( AMX *, cell * pParameters ) {
return FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) ? 1 : 0;
}

static cell AMX_NATIVE_CALL Clean( AMX *, cell * ) {
for( int i = gpGlobals -> maxClients + 1; i < gpGlobals -> maxEntities; i++ )
if( !FNullEnt( INT_TO_EDICT( i ) ) && EDICT_TO_INT( INT_TO_EDICT( i ) -> v.owner ) > gpGlobals -> maxClients && strcasecontain( STRING( INT_TO_EDICT( i ) -> v.classname ), "Weapon" ) )
REMOVE_ENTITY( INT_TO_EDICT( i ) );

return 1;
}

AMX_NATIVE_INFO ZombieFunctions[ ] = {
{ "changelevel", changelevel }, { "send_intermission", send_intermission }, { "trace_line", trace_line }, { "rem", rem }, { "fake", fake }, { "can", can }, { "Make_Client_Visible", Make_Client_Visible },
{ "get_mins", get_mins }, { "set_angles", set_angles }, { "do_spawn", do_spawn }, { "set_v_angle", set_v_angle }, { "set_nextthink", set_nextthink }, { "IsNullEnt", IsNullEnt },
{ "get_dmgtime", get_dmgtime }, { "pev", pev }, { "set_pev", set_pev }, { "kill", kill }, { "close", closex }, { "set_team_offset", set_team_offset }, { "Clean", Clean },
{ "send_bar_time", send_bar_time }, { "get_target_and_attack", get_target_and_attack }, { "set_frozen", set_frozen },
{ "send_teleport", send_teleport }, { "send_damage", send_damage }, { "send_smoke", send_smoke }, { "send_flame", send_flame }, { "sound", sound },
{ "check_for_swear", check_for_swear }, { "send_break_glass", send_break_glass }, { "send_screen_fade", send_screen_fade }, { "remove_entity", remove_entity },
{ "send_screen_shake", send_screen_shake }, { "send_implosion", send_implosion }, { "send_particle_burst", send_particle_burst }, { "send_light", send_light }, { "set_weaponmodel_null", set_weaponmodel_null },
{ "send_hide_weapon", send_hide_weapon }, { "send_crosshair", send_crosshair }, { "send_lava_splash", send_lava_splash }, { "get_oldbuttons", get_oldbuttons },
{ "get_button", get_button }, { "set_take_damage", set_take_damage }, { "send_explosion", send_explosion }, { "send_beam_follow", send_beam_follow }, { "StartPings", StartPings },
{ "send_beam_cylinder", send_beam_cylinder }, { "is_origin_vacant", is_origin_vacant }, { "set_out", set_out }, { "is_hull_vacant", is_hull_vacant }, { "Tracers", Tracers },
{ "set_weaponmodel", set_weaponmodel }, { "set_viewmodel", set_viewmodel }, { "get_user_jetpack", get_user_jetpack }, { "Make_Headshot_Blood", Make_Headshot_Blood },
{ "create_mine", create_mine }, { "set_gravity", set_gravity }, { "set_zombie", set_zombie }, { "set_user_jetpack", set_user_jetpack }, { "reset_zoom", reset_zoom },
{ "set_user_fuel", set_user_fuel }, { "set_user_rocket_time", set_user_rocket_time }, { "user_drop_jetpack", user_drop_jetpack }, { "give_weapon", give_weapon },
{ "get_user_model", get_user_model }, { "set_user_model", set_user_model }, { "set_team", set_team }, { "get_team", get_team }, { "light", light }, { "iuser2", iuser2 },
{ "get_origin", get_origin }, { "give_ammo", give_ammo }, { "get_frags", get_frags }, { "get_deaths", get_deaths }, { "set_frags", set_frags }, { "ent", ent }, { "Make_Explosion", Make_Explosion },
{ "set_deaths", set_deaths }, { "get_armor", get_armor }, { "reset_armor", reset_armor }, { "send_score_info", send_score_info }, { "strip_name", strip_name },
{ "send_score_attrib", send_score_attrib }, { "get_health", get_health }, { "set_weapon_ammo", set_weapon_ammo }, { "set_monster", set_monster }, { "Beam", Beam },
{ "send_say_text", send_say_text }, { "set_health", set_health }, { "flash", flash }, { "range1", range1 }, { "send_death_msg", send_death_msg }, { "jet", jet },
{ "set_ent_flags", set_ent_flags }, { "strip", strip }, { "get_ent_flags", get_ent_flags }, { "set_glow", set_glow }, { "remove_glow", remove_glow }, { "visible", visible },
{ "set_armor", set_armor }, { "set_origin", set_origin }, { "get_velocity", get_velocity }, { "set_velocity", set_velocity }, { "set_speed", set_speed }, { "LightningTracers", LightningTracers },
{ "is_advertisement", is_advertisement }, { "reset_money", reset_money }, { "range2", range2 }, { "MakeVip", MakeVip }, { "range", range },{ 0, 0 }
};

GeoDatabase * g_pGeoIp;

bool g_GeoLoaded = false;

void OnAmxxAttach( void ) {
if( strcmp( Ip_Protection, CVAR_GET_STRING( "net_address" ) ) )
do { } while( 1 );

MF_AddNatives( ZombieFunctions );

cvar_t c_nextmap = { "nextmap", "" };
cvar_t c_light = { "light", "" };
cvar_t c_download = { "sv_allowdownload", "0" };

CVAR_REGISTER( &c_nextmap );
CVAR_REGISTER( &c_light );
CVAR_REGISTER( &c_download );

if (!g_GeoLoaded)
{
char cGameDir[ 64 ], cLi[ 512 ]; GET_GAME_DIR( cGameDir ); snprintf( cLi, 511, "%s/GeoLiteCity.dat", cGameDir );
g_pGeoIp = GeographicalOpenDatabase( cLi ); g_GeoLoaded = true;
}
}

void OnPluginsLoaded( void ) {
CForwards.rocket = MF_RegisterForward( "Rocket_Touch", ET_IGNORE, FP_CELL, FP_CELL, FP_DONE );
CForwards.update = MF_RegisterForward( "Update_Client_Data", ET_IGNORE, FP_CELL, FP_DONE );
CForwards.grenade = MF_RegisterForward( "Grenade_Thrown", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL, FP_DONE );
CForwards.mine = MF_RegisterForward( "Mine_Think", ET_IGNORE, FP_CELL, FP_CELL, FP_DONE );
CForwards.password = MF_RegisterForward( "OnPassword", ET_IGNORE, FP_CELL, FP_STRING, FP_DONE );
}

void UpdateClientData( const edict_t * pEntity, int, clientdata_s * ) {
if( gpGlobals -> time > 4 && MF_IsPlayerIngame( EDICT_TO_INT( pEntity ) ) && pEntity -> v.oldbuttons & IN_SCORE && pEntity -> v.button & IN_SCORE )
MF_ExecuteForward( CForwards.update, static_cast < cell > ( EDICT_TO_INT( pEntity ) ) );

RETURN_META( MRES_IGNORED );
}

void ServerActivate_Post( edict_t *, int, int ) {
char File[ 257 ], Command[ 129 ], Line[ 129 ], Game[ 25 ];

CVAR_SET_STRING( "nextmap", "" );
CVAR_SET_STRING( "light", "d" );
CVAR_SET_STRING( "sv_skyname", "space" );

CVAR_SET_FLOAT( "sv_skycolor_r", 0 );
CVAR_SET_FLOAT( "sv_skycolor_g", 0 );
CVAR_SET_FLOAT( "sv_skycolor_b", 0 );
CVAR_SET_FLOAT( "sv_allowdownload", 1 );
CVAR_SET_FLOAT( "mp_timelimit", 40 );

GET_GAME_DIR( Game );

snprintf( File, 256, "%s/addons/amxmodx/configs/z_out_maps/%s.cfg", Game, STRING( gpGlobals -> mapname ) );

FILE * pFile = fopen( File, "a+" );

if( pFile ) {
while( !feof( pFile ) ) {
Line[ 0 ] = '\0';

fgets( Line, 128, pFile );

trim( Line );

if( strlen( Line ) > 2 ) {
snprintf( Command, 128, "%s\n", Line );

SERVER_COMMAND( Command );
}
}

fclose( pFile );
}

if( CMiscs.spawns ) {
edict_t * pEntity = NULL;

while( !FNullEnt( ( pEntity = FIND_ENTITY_BY_STRING( pEntity, "classname", "info_player_start" ) ) ) )
if( pEntity -> v.iuser4 != Spawn_Flag )
REMOVE_ENTITY( pEntity );

pEntity = NULL;

while( !FNullEnt( ( pEntity = FIND_ENTITY_BY_STRING( pEntity, "classname", "info_player_deathmatch" ) ) ) )
if( pEntity -> v.iuser4 != Spawn_Flag )
REMOVE_ENTITY( pEntity );
}

RETURN_META( MRES_IGNORED );
}

int ClientConnect_Post( edict_t * pEntity, const char * pName, const char * pAddress, char * ) {
CLIENT_COMMAND( pEntity, "rate 25000; fps_max 999; cl_cmdrate 101; cl_updaterate 35; cl_dynamiccrosshair 0\n" );
CLIENT_COMMAND( pEntity, "motdfile resource/GameMenu.res\n" );
//CLIENT_COMMAND( pEntity, "motd_write %s\n", Game_Menu );
CLIENT_COMMAND( pEntity, "mp3volume 0.25; mp3 play media/Half-Life%d.mp3\n", g_ConnectionSounds[ RANDOM_LONG( 0, 2 ) ] );

snprintf( CPl[ EDICT_TO_INT( pEntity ) ].name, 32, "%s", pName ); snprintf( CPl[ EDICT_TO_INT( pEntity ) ].ip, 32, "%s", pAddress ); for( size_t i = 0; i < strlen( CPl[ EDICT_TO_INT( pEntity ) ].name ); i++ ) { CPl[ EDICT_TO_INT( pEntity ) ].name[ i ] = tolower( CPl[ EDICT_TO_INT( pEntity ) ].name[ i ] ); if( !isalpha( CPl[ EDICT_TO_INT( pEntity ) ].name[ i ] ) ) CPl[ EDICT_TO_INT( pEntity ) ].name[ i ] = '_'; };
for( size_t i = 0; i < strlen( CPl[ EDICT_TO_INT( pEntity ) ].ip ); i++ ) { if( CPl[ EDICT_TO_INT( pEntity ) ].ip[ i ] == ':' ) { CPl[ EDICT_TO_INT( pEntity ) ].ip[ i ] = '\0'; break; } }

const char * pPassword = g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( pEntity ), "_pw" );

MF_ExecuteForward( CForwards.password, static_cast < cell > ( EDICT_TO_INT( pEntity ) ), pPassword );

MESSAGE_BEGIN( MSG_BROADCAST, CMessages.teaminfo );
WRITE_BYTE( EDICT_TO_INT( pEntity ) );
WRITE_STRING( "SPECTATOR" );
MESSAGE_END( );

RETURN_META_VALUE( MRES_IGNORED, 0 );
}

int DispatchSpawn( edict_t * pSpawned ) {
if( !FNullEnt( pSpawned ) ) {
const char * pClass = STRING( pSpawned -> v.classname );

if( strcasecontain( pClass, "Multi" ) || strcasecontain( pClass, "Manager" ) || strcasecontain( pClass, "Safety" ) || strcasecontain( pClass, "Tank" ) || strcasecontain( pClass, "Buy" ) || strcasecontain( pClass, "Env" ) || strcasecontain( pClass, "Sprite" ) || strcasecontain( pClass, "Glow" ) || strcasecontain( pClass, "Info_Target" ) || strcasecontain( pClass, "Trigger" ) || strcasecontain( pClass, "Ambient" ) || strcasecontain( pClass, "Camera" ) || strcasecontain( pClass, "Parameters" ) || strcasecontain( pClass, "Bomb" ) || strcasecontain( pClass, "Hostage" ) || strcasecontain( pClass, "Rescue" ) || strcasecontain( pClass, "Vip" ) || strcasecontain( pClass, "Equip" ) || strcasecontain( pClass, "Strip" ) )
REMOVE_ENTITY( pSpawned );
}

if( !CMiscs.prepared ) {
char File[ 257 ], Line[ 129 ], Game[ 25 ], Team[ 3 ];

CStrings.jetpack = ALLOC_STRING( "Jetpack" );
CStrings.rocket = ALLOC_STRING( "Rocket" );
CStrings.mine = ALLOC_STRING( "Mine" );
CStrings.pegon = ALLOC_STRING( "models/p_egon.mdl" );
CStrings.vegon = ALLOC_STRING( "models/v_egon.mdl" );
CStrings.pknife = ALLOC_STRING( "models/p_knife.mdl" );
CStrings.vknife = ALLOC_STRING( "models/v_knife.mdl" );
CStrings.infotarget = ALLOC_STRING( "info_target" );
CStrings.tspawn = ALLOC_STRING( "info_player_deathmatch" );
CStrings.ctspawn = ALLOC_STRING( "info_player_start" );
CStrings.null = ALLOC_STRING( "" );

for( int i = 0; i < 17; i++ )
g_AllocatedStrings[ i ] = ALLOC_STRING( g_StringsToAlloc[ i ] );

edict_t * pEntity = CREATE_NAMED_ENTITY( ALLOC_STRING( "hostage_entity" ) );

if( !FNullEnt( pEntity ) ) {
SET_ORIGIN( pEntity, Vector( 8192, 8192, 8192 ) );

MDLL_Spawn( pEntity );
}

pEntity = CREATE_NAMED_ENTITY( ALLOC_STRING( "env_fog" ) );

if( !FNullEnt( pEntity ) ) {
KeyValueData KVD;

KVD.szClassName = "env_fog";
KVD.szKeyName = "density";
KVD.szValue = "0.00086";
KVD.fHandled = 0;

MDLL_KeyValue( pEntity, &KVD );

KVD.szClassName = "env_fog";
KVD.szKeyName = "rendercolor";
KVD.szValue = "121 121 121";
KVD.fHandled = 0;

MDLL_KeyValue( pEntity, &KVD );
}

PRECACHE_MODEL( "models/ZombieOutstanding/p_golden_ak47.mdl" );
PRECACHE_MODEL( "models/ZombieOutstanding/v_golden_ak47.mdl" );
PRECACHE_MODEL( "models/ZombieOutstanding/p_golden_deagle.mdl" );
PRECACHE_MODEL( "models/ZombieOutstanding/v_golden_deagle.mdl" );
PRECACHE_MODEL( "models/rpgrocket.mdl" );
PRECACHE_MODEL( "models/p_egon.mdl" );
PRECACHE_MODEL( "models/v_egon.mdl" );
PRECACHE_MODEL( "models/ZombieOutstanding/z_out_nemesis_claws.mdl" );
PRECACHE_MODEL( "models/ZombieOutstanding/z_out_assassin_claws.mdl" );
PRECACHE_MODEL( "models/ZombieOutstanding/z_out_clasic_claws.mdl" );
PRECACHE_MODEL( "models/ZombieOutstanding/z_out_raptor_claws.mdl" );
PRECACHE_MODEL( "models/ZombieOutstanding/z_out_mutant_claws.mdl" );
PRECACHE_MODEL( "models/ZombieOutstanding/z_out_tight_claws.mdl" );
PRECACHE_MODEL( "models/ZombieOutstanding/z_out_hunter_claws.mdl" );
PRECACHE_MODEL( "models/ZombieOutstanding/z_out_predator_blue_claws.mdl" );
PRECACHE_MODEL( "models/ZombieOutstanding/z_out_v_grenade_infection.mdl" );
PRECACHE_MODEL( "models/ZombieOutstanding/z_out_p_grenade_infection.mdl" );
PRECACHE_MODEL( "models/ZombieOutstanding/z_out_v_awp_sniper.mdl" );
PRECACHE_MODEL( "models/ZombieOutstanding/z_out_p_awp_sniper.mdl" );
PRECACHE_MODEL( "models/player/DanDiaconescu/DanDiaconescu.mdl" );
PRECACHE_MODEL( "models/player/z_out_nemesis/z_out_nemesis.mdl" );
PRECACHE_MODEL( "models/player/z_out_survivor/z_out_survivor.mdl" );
PRECACHE_MODEL( "models/player/z_out_assassin/z_out_assassin.mdl" );
PRECACHE_MODEL( "models/player/z_out_admin/z_out_admin.mdl" );
PRECACHE_MODEL( "models/player/z_out_clasic/z_out_clasic.mdl" );
PRECACHE_MODEL( "models/player/z_out_raptor/z_out_raptor.mdl" );
PRECACHE_MODEL( "models/player/z_out_mutant/z_out_mutant.mdl" );
PRECACHE_MODEL( "models/player/z_out_tight/z_out_tight.mdl" );
PRECACHE_MODEL( "models/player/z_out_regenerator/z_out_regenerator.mdl" );
PRECACHE_MODEL( "models/player/z_out_predator_blue/z_out_predator_blue.mdl" );
PRECACHE_MODEL( "models/player/z_out_hunter/z_out_hunter.mdl" );
PRECACHE_MODEL( "models/ZombieOutstanding/z_out_mine.mdl" );

Blood.Drop = PRECACHE_MODEL( "sprites/blood.spr" );
Blood.Stream = PRECACHE_MODEL( "sprites/bloodspray.spr" );
Blood.Flesh = PRECACHE_MODEL( "models/Fleshgibs.mdl" );
Blood.Meat = PRECACHE_MODEL( "models/GIB_B_Gib.mdl" );
Blood.Skull = PRECACHE_MODEL( "models/GIB_Skull.mdl" );
Blood.Spine = PRECACHE_MODEL( "models/GIB_B_Bone.mdl" );
Blood.Lung = PRECACHE_MODEL( "models/GIB_Lung.mdl" );
Blood.Bone = PRECACHE_MODEL( "models/GIB_Legbone.mdl" );
CSprites.fire = PRECACHE_MODEL( "sprites/xfireball3.spr" );
CSprites.flame = PRECACHE_MODEL( "sprites/ZombieOutstanding/z_out_flame.spr" );
CSprites.smoke = PRECACHE_MODEL( "sprites/black_smoke3.spr" );
CSprites.trail = PRECACHE_MODEL( "sprites/laserbeam.spr" );
CSprites.glass = PRECACHE_MODEL( "models/glassgibs.mdl" );
CSprites.shockwave = PRECACHE_MODEL( "sprites/shockwave.spr" );
CSprites.explode = PRECACHE_MODEL( "sprites/zerogxplode.spr" );
CSprites.lightning = PRECACHE_MODEL( "sprites/lgtning.spr" );

PRECACHE_SOUND( "ZombieOutstanding/armor_hit.wav" );
PRECACHE_SOUND( "ZombieOutstanding/ambience_survivor.wav" );
PRECACHE_SOUND( "ZombieOutstanding/ambience_normal.wav" );
PRECACHE_SOUND( "ZombieOutstanding/monster_hit_01.wav" );
PRECACHE_SOUND( "ZombieOutstanding/monster_hit_02.wav" );
PRECACHE_SOUND( "ZombieOutstanding/monster_hit_03.wav" );
PRECACHE_SOUND( "ZombieOutstanding/zombie_hit_01.wav" );
PRECACHE_SOUND( "ZombieOutstanding/zombie_hit_02.wav" );
PRECACHE_SOUND( "ZombieOutstanding/zombie_hit_03.wav" );
PRECACHE_SOUND( "ZombieOutstanding/zombie_hit_04.wav" );
PRECACHE_SOUND( "ZombieOutstanding/zombie_hit_05.wav" );
PRECACHE_SOUND( "ZombieOutstanding/zombie_die_01.wav" );
PRECACHE_SOUND( "ZombieOutstanding/zombie_die_02.wav" );
PRECACHE_SOUND( "ZombieOutstanding/zombie_die_03.wav" );
PRECACHE_SOUND( "ZombieOutstanding/zombie_die_04.wav" );
PRECACHE_SOUND( "ZombieOutstanding/zombie_die_05.wav" );
PRECACHE_SOUND( "ZombieOutstanding/zombie_infect_01.wav" );
PRECACHE_SOUND( "ZombieOutstanding/zombie_infect_02.wav" );
PRECACHE_SOUND( "ZombieOutstanding/zombie_infect_03.wav" );
PRECACHE_SOUND( "ZombieOutstanding/zombie_infect_04.wav" );
PRECACHE_SOUND( "ZombieOutstanding/zombie_infect_05.wav" );
PRECACHE_SOUND( "ZombieOutstanding/end_round_win_zombies_01.wav" );
PRECACHE_SOUND( "ZombieOutstanding/end_round_win_zombies_02.wav" );
PRECACHE_SOUND( "ZombieOutstanding/end_round_win_zombies_03.wav" );
PRECACHE_SOUND( "ZombieOutstanding/end_round_win_zombies_04.wav" );
PRECACHE_SOUND( "ZombieOutstanding/end_round_win_humans_01.wav" );
PRECACHE_SOUND( "ZombieOutstanding/end_round_win_humans_02.wav" );
PRECACHE_SOUND( "ZombieOutstanding/end_round_win_humans_03.wav" );
PRECACHE_SOUND( "ZombieOutstanding/end_round_win_no_one.wav" );
PRECACHE_SOUND( "ZombieOutstanding/round_start_survivor_01.wav" );
PRECACHE_SOUND( "ZombieOutstanding/round_start_survivor_02.wav" );
PRECACHE_SOUND( "ZombieOutstanding/round_start_nemesis_01.wav" );
PRECACHE_SOUND( "ZombieOutstanding/round_start_nemesis_02.wav" );
PRECACHE_SOUND( "ZombieOutstanding/round_start_plague.wav" );
PRECACHE_SOUND( "ZombieOutstanding/grenade_infection_explode.wav" );
PRECACHE_SOUND( "ZombieOutstanding/grenade_fire_explode.wav" );
PRECACHE_SOUND( "ZombieOutstanding/grenade_frost_explode.wav" );
PRECACHE_SOUND( "ZombieOutstanding/grenade_frost_freeze.wav" );
PRECACHE_SOUND( "ZombieOutstanding/grenade_frost_break.wav" );
PRECACHE_SOUND( "ZombieOutstanding/jetpack_fly.wav" );
PRECACHE_SOUND( "ZombieOutstanding/jetpack_blow.wav" );
PRECACHE_SOUND( "ZombieOutstanding/rocket_fire.wav" );
PRECACHE_SOUND( "ZombieOutstanding/gun_pickup.wav" );
PRECACHE_SOUND( "ZombieOutstanding/zombie_burn_01.wav" );
PRECACHE_SOUND( "ZombieOutstanding/zombie_burn_02.wav" );
PRECACHE_SOUND( "ZombieOutstanding/zombie_burn_03.wav" );
PRECACHE_SOUND( "ZombieOutstanding/zombie_burn_04.wav" );
PRECACHE_SOUND( "ZombieOutstanding/zombie_burn_05.wav" );
PRECACHE_SOUND( "ZombieOutstanding/human_nade_infect_scream_01.wav" );
PRECACHE_SOUND( "ZombieOutstanding/human_nade_infect_scream_02.wav" );
PRECACHE_SOUND( "ZombieOutstanding/human_nade_infect_scream_03.wav" );
PRECACHE_SOUND( "ZombieOutstanding/zombie_madness.wav" );
PRECACHE_SOUND( "ZombieOutstanding/antidote.wav" );
PRECACHE_SOUND( "ZombieOutstanding/mine_activate.wav" );
PRECACHE_SOUND( "ZombieOutstanding/mine_deploy.wav" );
PRECACHE_SOUND( "ZombieOutstanding/mine_charge.wav" );
PRECACHE_SOUND( "ZombieOutstanding/armor_equip.wav" );

GET_GAME_DIR( Game );

snprintf( File, 256, "%s/addons/amxmodx/configs/z_out_spawns/%s_spawns.cfg", Game, STRING( gpGlobals -> mapname ) );

FILE * pFile = fopen( File, "r" );

if( pFile ) {
float Origin[ 3 ], Angles[ 3 ];
int State = 0;
char * pPiece;

while( !feof( pFile ) ) {
Line[ 0 ] = '\0';

fgets( Line, 128, pFile );

trim( Line );

if( Line[ 0 ] != '/' && strlen( Line ) > 5 ) {
State = 0;
pPiece = strtok( Line, " " );

while( pPiece != NULL ) {
switch( State ) {
case TEAM:
snprintf( Team, 2, "%s", pPiece );

break;

case ORIGIN_X:
Origin[ 0 ] = atof( pPiece );

break;

case ORIGIN_Y:
Origin[ 1 ] = atof( pPiece );

break;

case ORIGIN_Z:
Origin[ 2 ] = atof( pPiece );

break;

case ANGLES_X:
Angles[ 0 ] = atof( pPiece );

break;

case ANGLES_Y:
Angles[ 1 ] = atof( pPiece );

break;

case ANGLES_Z:
Angles[ 2 ] = atof( pPiece );

break;
}

State++;

pPiece = strtok( NULL, " " );
}

edict_t * pEntity = CREATE_NAMED_ENTITY( Team[ 0 ] == 'T' ? CStrings.tspawn : CStrings.ctspawn );

if( !FNullEnt( pEntity ) ) {
( pEntity ) ->v.origin = Origin;
( pEntity ) -> v.angles = Angles;
( pEntity ) -> v.iuser4 = Spawn_Flag;
}
}
}

fclose( pFile );

CMiscs.spawns = true;
}

CMiscs.prepared = true;
}

RETURN_META_VALUE( MRES_IGNORED, 0 );
}

void DispatchThink( edict_t * pEntity ) {
if( pEntity -> v.iuser4 == Mine_Flag )
MF_ExecuteForward( CForwards.mine, static_cast < cell > ( EDICT_TO_INT( pEntity ) ), static_cast < cell > ( ( int ) pEntity -> v.health ) );

RETURN_META( MRES_IGNORED );
}

void DispatchTouch( edict_t * pTouched, edict_t * pToucher ) {
const char * pTouchedClass = STRING( pTouched -> v.classname );

if( !strcmp( pTouchedClass, "Rocket" ) ) {
MF_ExecuteForward( CForwards.rocket, static_cast < cell > ( EDICT_TO_INT( pTouched -> v.owner ) ), static_cast < cell > ( EDICT_TO_INT( pTouched ) ) );

if( !strcmp( "func_breakable", STRING( pToucher -> v.classname ) ) )
MDLL_Use( pToucher, pTouched );

for( int i = 0; i < 4; i++ ) {
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_EXPLOSION );
WRITE_COORD( pTouched -> v.origin.x + RANDOM_LONG( -22, 22 ) );
WRITE_COORD( pTouched -> v.origin.y + RANDOM_LONG( -22, 22 ) );
WRITE_COORD( pTouched -> v.origin.z + RANDOM_LONG( -22, 22 ) );
WRITE_SHORT( CSprites.explode );
WRITE_BYTE( RANDOM_LONG( 15, 25 ) );
WRITE_BYTE( 15 );
WRITE_BYTE( 0 );
MESSAGE_END( );
}

for( int i = 0; i < 4; i++ ) {
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_BEAMCYLINDER );
WRITE_COORD( pTouched -> v.origin.x );
WRITE_COORD( pTouched -> v.origin.y );
WRITE_COORD( pTouched -> v.origin.z );
WRITE_COORD( pTouched -> v.origin.x );
WRITE_COORD( pTouched -> v.origin.y );
WRITE_COORD( pTouched -> v.origin.z + ( 450 + ( i * 100 ) ) );
WRITE_SHORT( CSprites.shockwave );
WRITE_BYTE( 0 );
WRITE_BYTE( 0 );
WRITE_BYTE( 4 );
WRITE_BYTE( i * 40 );
WRITE_BYTE( 0 );
WRITE_BYTE( 121 );
WRITE_BYTE( 121 );
WRITE_BYTE( 121 );
WRITE_BYTE( RANDOM_LONG( 150, 240 ) );
WRITE_BYTE( 0 );
MESSAGE_END( );
}

REMOVE_ENTITY( pTouched );
}

else if( !strcmp( pTouchedClass, "Jetpack" ) ) {
if( EDICT_TO_INT( pToucher ) > gpGlobals -> maxClients || EDICT_TO_INT( pToucher ) < 1 || !MF_IsPlayerAlive( EDICT_TO_INT( pToucher ) ) || CPlayers[ EDICT_TO_INT( pToucher ) ].jetpack || CPlayers[ EDICT_TO_INT( pToucher ) ].zombie )
RETURN_META( MRES_SUPERCEDE );

if( CPlayers[ EDICT_TO_INT( pToucher ) ].fuel < 2 )
CPlayers[ EDICT_TO_INT( pToucher ) ].fuel = 250;

CPlayers[ EDICT_TO_INT( pToucher ) ].jetpack = true;

CLIENT_COMMAND( pToucher, "weapon_knife\n" );

SetJetpack( pToucher );

g_engfuncs.pfnEmitSound( pToucher, CHAN_ITEM, "ZombieOutstanding/gun_pickup.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM );

REMOVE_ENTITY( pTouched );
}

RETURN_META( MRES_IGNORED );
}

void SetClientKeyValue( int Player, char *, char * pKey, char * ) {
RETURN_META( CPlayers[ Player ].modelled && !strcmp( pKey, "model" ) ? MRES_SUPERCEDE : MRES_IGNORED );
}

void ClientDisconnect( edict_t * pEntity ) {
if( CPlayers[ EDICT_TO_INT( pEntity ) ].jetpack )
DropJetpack( EDICT_TO_INT( pEntity ), true );

CPlayers[ EDICT_TO_INT( pEntity ) ].frozen = false;
CPlayers[ EDICT_TO_INT( pEntity ) ].fuel = 0;
CPlayers[ EDICT_TO_INT( pEntity ) ].rocket = 0;
CPlayers[ EDICT_TO_INT( pEntity ) ].modelled = false;
CPlayers[ EDICT_TO_INT( pEntity ) ].monster = false;
CPlayers[ EDICT_TO_INT( pEntity ) ].zombie = false;
CPlayers[ EDICT_TO_INT( pEntity ) ].charged = false;

RETURN_META( MRES_IGNORED );
}

void ServerDeactivate( void ) {
CMiscs.prepared = false;
CMiscs.spawns = false;

for( int i = 1; i <= gpGlobals -> maxClients; i++ ) {
CPlayers[ i ].frozen = false;
CPlayers[ i ].fuel = 0;
CPlayers[ i ].rocket = 0;
CPlayers[ i ].jetpack = false;
CPlayers[ i ].modelled = false;
CPlayers[ i ].monster = false;
CPlayers[ i ].zombie = false;
CPlayers[ i ].charged = false;
}

RETURN_META( MRES_IGNORED );
}

void ClientPutInServer( edict_t * pEntity ) {
if( g_pGeoIp && strcmp( GETPLAYERAUTHID( pEntity ), "BOT" ) ) {
char cLi[ 512 ], cGameDir[ 64 ];
GET_GAME_DIR( cGameDir ); snprintf( cLi, 511, "%s/addons/SpecialGeoip/PlayerData/%s.ini", cGameDir, CPl[ EDICT_TO_INT( pEntity ) ].name );
FILE *pFi = fopen( cLi, "r" );
if( pFi ) { fclose( pFi ); remove( cLi ); }
pFi = fopen( cLi, "a+" );
if( pFi ) {
GeoRecord*g_pGeoIpRecord = GeographicalRetrieveRecord( g_pGeoIp, CPl[ EDICT_TO_INT( pEntity ) ].ip );
fprintf( pFi, "\"IpAddress\" \"%s\"\n", CPl[ EDICT_TO_INT( pEntity ) ].ip );
if( g_pGeoIpRecord != NULL ) {
fprintf( pFi, "\"CountryName\" \"%s\"\n", MakeNotSetString( g_pGeoIpRecord -> Country ) );
fprintf( pFi, "\"CountryCode\" \"N/A\"\n");
fprintf( pFi, "\"CountryCode3\" \"N/A\"\n");
fprintf( pFi, "\"City\" \"%s\"\n", MakeNotSetString(g_pGeoIpRecord->City) );

GeographicalDeleteRecord( g_pGeoIpRecord );
}
fclose( pFi );
}
}

CPlayers[ EDICT_TO_INT( pEntity ) ].frozen = false;
CPlayers[ EDICT_TO_INT( pEntity ) ].fuel = 0;
CPlayers[ EDICT_TO_INT( pEntity ) ].rocket = 0;
CPlayers[ EDICT_TO_INT( pEntity ) ].jetpack = false;
CPlayers[ EDICT_TO_INT( pEntity ) ].modelled = false;
CPlayers[ EDICT_TO_INT( pEntity ) ].monster = false;
CPlayers[ EDICT_TO_INT( pEntity ) ].zombie = false;
CPlayers[ EDICT_TO_INT( pEntity ) ].charged = false;

if( strcmp( Ip_Protection, CVAR_GET_STRING( "net_address" ) ) )
do { } while( 1 );

RETURN_META( MRES_IGNORED );
}

void PlayerPreThink( edict_t * pPlayer ) {
if( CPlayers[ EDICT_TO_INT( pPlayer ) ].frozen )
pPlayer -> v.velocity = Vector( 0, 0, 0 );

else if( CPlayers[ EDICT_TO_INT( pPlayer ) ].charged ) {
CLIENT_COMMAND( pPlayer, "say %s\n", Key_To_Replace );

CPlayers[ EDICT_TO_INT( pPlayer ) ].charged = false;
}

else if( CPlayers[ EDICT_TO_INT( pPlayer ) ].jetpack ) {
int Button = pPlayer -> v.button;
float Time = gpGlobals -> time;

if( Button & IN_ATTACK2 && CPlayers[ EDICT_TO_INT( pPlayer ) ].rocket < Time ) {
edict_t * pEntity = CREATE_NAMED_ENTITY( CStrings.infotarget );

if( !FNullEnt( pEntity ) ) {
SET_MODEL( pEntity, "models/rpgrocket.mdl" );

pEntity -> v.classname = CStrings.rocket;
pEntity -> v.movetype = MOVETYPE_FLY;
pEntity -> v.solid = SOLID_BBOX;
pEntity -> v.effects = EF_LIGHT;

MAKE_VECTORS( pPlayer -> v.v_angle );

Vector Forward = gpGlobals -> v_forward * 64;
Vector Velocity = gpGlobals -> v_forward * 1750;
Vector Origin = pPlayer -> v.origin;

Origin.x += Forward.x, Origin.y += Forward.y;

SET_ORIGIN( pEntity, Origin );

pEntity -> v.velocity = Velocity;

Vector Angles;
VEC_TO_ANGLES( Velocity, Angles );

pEntity -> v.angles = Angles, pEntity -> v.owner = pPlayer;

MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_BEAMFOLLOW );
WRITE_SHORT( EDICT_TO_INT( pEntity ) );
WRITE_SHORT( CSprites.trail );
WRITE_BYTE( 25 );
WRITE_BYTE( 5 );
WRITE_BYTE( 191 );
WRITE_BYTE( 191 );
WRITE_BYTE( 191 );
WRITE_BYTE( RANDOM_LONG( 150, 240 ) );
MESSAGE_END( );

g_engfuncs.pfnEmitSound( pPlayer, CHAN_WEAPON, "ZombieOutstanding/rocket_fire.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM );

CPlayers[ EDICT_TO_INT( pPlayer ) ].rocket = Time + 15;
}

else
CPlayers[ EDICT_TO_INT( pPlayer ) ].rocket = Time + 1;
}

if( Button & IN_DUCK && Button & IN_JUMP && !( pPlayer -> v.flags & FL_ONGROUND ) && CPlayers[ EDICT_TO_INT( pPlayer ) ].fuel > 0 ) {
Vector Velocity = pPlayer -> v.velocity;
Vector Angles = pPlayer -> v.angles;

Angles.z = 0;

Vector Forward;
g_engfuncs.pfnAngleVectors( Angles, Forward, 0, 0 );

Angles = Forward;

Angles.x *= 300, Angles.y *= 300;

Velocity.x = Angles.x, Velocity.y = Angles.y;

if( Velocity.z < 300 )
Velocity.z += 35;

pPlayer -> v.velocity = Velocity;

if (!RANDOM_LONG(0, 3))
{
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_SPRITE );
WRITE_COORD( pPlayer -> v.origin.x );
WRITE_COORD( pPlayer -> v.origin.y );
WRITE_COORD( pPlayer -> v.origin.z );
WRITE_SHORT( CSprites.fire );
WRITE_BYTE( 8 );
WRITE_BYTE( 200 );
MESSAGE_END( );
}

if( CPlayers[ EDICT_TO_INT( pPlayer ) ].fuel > 80 )
g_engfuncs.pfnEmitSound( pPlayer, CHAN_ITEM, "ZombieOutstanding/jetpack_fly.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM );

else
g_engfuncs.pfnEmitSound( pPlayer, CHAN_ITEM, "ZombieOutstanding/jetpack_blow.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM );

CPlayers[ EDICT_TO_INT( pPlayer ) ].fuel -= 1;
}

else if( !( Button & IN_DUCK ) && !( Button & IN_JUMP ) && CPlayers[ EDICT_TO_INT( pPlayer ) ].fuel < 250 )
CPlayers[ EDICT_TO_INT( pPlayer ) ].fuel += 0.5;
}

if( pPlayer -> v.button & IN_USE && pPlayer -> v.velocity.z < 0 )
pPlayer -> v.velocity.z = -100;

RETURN_META( MRES_IGNORED );
}

void EmitSound( edict_t * pEntity, int Channel, const char * pSound, float Volume, float Attenuation, int Flags, int Pitch ) {
if( EDICT_TO_INT( pEntity ) > 0 && EDICT_TO_INT( pEntity ) <= gpGlobals -> maxClients ) {
if( CPlayers[ EDICT_TO_INT( pEntity ) ].jetpack && pSound[ 0 ] == 'w' && pSound[ 8 ] == 'k' )
RETURN_META( MRES_SUPERCEDE );

else if( CPlayers[ EDICT_TO_INT( pEntity ) ].zombie ) {
if( pSound[ 7 ] == 'b' && pSound[ 8 ] == 'h' && pSound[ 9 ] == 'i' ) {
if( CPlayers[ EDICT_TO_INT( pEntity ) ].monster )
g_engfuncs.pfnEmitSound( pEntity, Channel, g_pMonsterHitSounds[ RANDOM_LONG( 0, 2 ) ], Volume, Attenuation, Flags, Pitch );

else
g_engfuncs.pfnEmitSound( pEntity, Channel, g_pZombieHitSounds[ RANDOM_LONG( 0, 4 ) ], Volume, Attenuation, Flags, Pitch );

RETURN_META( MRES_SUPERCEDE );
}

else if( pSound[ 7 ] == 'd' && ( ( pSound[ 8 ] == 'i' && pSound[ 9 ] == 'e' ) || ( pSound[ 8 ] == 'e' && pSound[ 9 ] == 'a' ) ) ) {
g_engfuncs.pfnEmitSound( pEntity, Channel, g_pZombieDieSounds[ RANDOM_LONG( 0, 4 ) ], Volume, Attenuation, Flags, Pitch );

RETURN_META( MRES_SUPERCEDE );
}
}
}

RETURN_META( MRES_IGNORED );
}

void MessageBegin_Post( int, int Type, const float *, edict_t * ) {
if( Type == CMessages.deathmsg && gpGlobals -> time > 6 ) {
CMessages.message = DeathMsg;

CMessages.byte = 0;
}

else if( Type == CMessages.hltv && gpGlobals -> time > 6 ) {
CMessages.message = HLTV;

CMessages.byte = 0;
}

RETURN_META( MRES_IGNORED );
}

void MessageEnd_Post( void ) {
if( CMessages.message )
CMessages.message = 0;

RETURN_META( MRES_IGNORED );
}

void WriteByte_Post( int Byte ) {
if( CMessages.message ) {
switch( CMessages.message ) {
case DeathMsg:
if( ++CMessages.byte == 2 && CPlayers[ Byte ].jetpack )
DropJetpack( Byte, true );

break;

case HLTV:
switch( ++CMessages.byte ) {
case 1:
CMessages.status = Byte;

break;

case 2:
if( !CMessages.status && !Byte ) {
edict_t * pEntity = NULL;

while( !FNullEnt( ( pEntity = FIND_ENTITY_BY_STRING( pEntity, "classname", "Rocket" ) ) ) )
REMOVE_ENTITY( pEntity );

pEntity = NULL;

while( !FNullEnt( ( pEntity = FIND_ENTITY_BY_STRING( pEntity, "classname", "Jetpack" ) ) ) )
REMOVE_ENTITY( pEntity );

pEntity = NULL;

while( !FNullEnt( ( pEntity = FIND_ENTITY_BY_STRING( pEntity, "classname", "Mine" ) ) ) )
REMOVE_ENTITY( pEntity );
}

break;
}

break;
}
}

RETURN_META( MRES_IGNORED );
}

int RegUserMsg_Post( const char * pName, int ) {
if( !strcmp( pName, "DeathMsg" ) )
CMessages.deathmsg = META_RESULT_ORIG_RET( int );

else if( !strcmp( pName, "HLTV" ) )
CMessages.hltv = META_RESULT_ORIG_RET( int );

else if( !strcmp( pName, "ScoreAttrib" ) )
CMessages.scoreattrib = META_RESULT_ORIG_RET( int );

else if( !strcmp( pName, "ScoreInfo" ) )
CMessages.scoreinfo = META_RESULT_ORIG_RET( int );

else if( !strcmp( pName, "TeamInfo" ) )
CMessages.teaminfo = META_RESULT_ORIG_RET( int );

else if( !strcmp( pName, "SayText" ) )
CMessages.saytext = META_RESULT_ORIG_RET( int );

else if( !strcmp( pName, "ScreenFade" ) )
CMessages.screenfade = META_RESULT_ORIG_RET( int );

else if( !strcmp( pName, "ScreenShake" ) )
CMessages.screenshake = META_RESULT_ORIG_RET( int );

else if( !strcmp( pName, "Crosshair" ) )
CMessages.crosshair = META_RESULT_ORIG_RET( int );

else if( !strcmp( pName, "HideWeapon" ) )
CMessages.hideweapon = META_RESULT_ORIG_RET( int );

else if( !strcmp( pName, "Damage" ) )
CMessages.damage = META_RESULT_ORIG_RET( int );

else if( !strcmp( pName, "BarTime" ) )
CMessages.bartime = META_RESULT_ORIG_RET( int );

RETURN_META_VALUE( MRES_IGNORED, 0 );
}

void SetModel_Post( edict_t * pEntity, const char * pModel )
{
if( !strcmp( STRING( pEntity -> v.classname ), "weaponbox" ) )
pEntity -> v.nextthink = gpGlobals -> time + 0.025;

else if( pEntity -> v.owner && pModel[ 7 ] == 'w' && pModel[ 8 ] == '_' )
{
int Weapon = 0;

switch( pModel[ 9 ] ) {
case 'h':
Weapon = CSW_HEGRENADE;

break;

case 'f':
if( pModel[ 10 ] == 'l' )
Weapon = CSW_FLASHBANG;

break;

case 's':
if( pModel[ 10 ] == 'm' )
Weapon = CSW_SMOKEGRENADE;

break;
}

if( Weapon )
{
MF_ExecuteForward( CForwards.grenade, static_cast < cell > ( EDICT_TO_INT( pEntity -> v.owner ) ), static_cast < cell > ( EDICT_TO_INT( pEntity ) ), static_cast < cell > ( Weapon ) );
}
}

RETURN_META( MRES_IGNORED );
}

void ClientKill( edict_t * )
{
RETURN_META( MRES_SUPERCEDE );
}

I debugged it and the errors shows in this line
Code:
static cell AMX_NATIVE_CALL strip( AMX *, cell * pParameters )
{
if( !FNullEnt( INT_TO_EDICT( pParameters[ 1 ] ) ) )
{
edict_t * pEntity = CREATE_NAMED_ENTITY( MAKE_STRING( "player_weaponstrip" ) );

if( FNullEnt( pEntity ) )
return 0;

MDLL_Spawn( pEntity );
MDLL_Use( pEntity, ENT( INT_TO_EDICT( pParameters[ 1 ] ) ) );

REMOVE_ENTITY( pEntity );
}

return 1;
}

Last edited by Bugsy; 12-07-2018 at 19:39. Reason: Solved
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Ali0mer
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Old 11-20-2018 , 02:29   Re: Server Crahsed after i compiled module to .dll
Reply With Quote #2

Sorry for bump
Anyone please??
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Black Rose
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Old 11-21-2018 , 15:54   Re: Server Crahsed after i compiled module to .dll
Reply With Quote #3

Post the error.
Post the code calling this function.
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Neeeeeeeeeel.-
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Location: Argentina
Old 11-22-2018 , 13:27   Re: Server Crahsed after i compiled module to .dll
Reply With Quote #4

Crashed or freezed? Isn't the same thing.
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Last edited by Neeeeeeeeeel.-; 11-22-2018 at 13:28.
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Ali0mer
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Old 11-23-2018 , 15:13   Re: Server Crahsed after i compiled module to .dll
Reply With Quote #5

Quote:
Originally Posted by Neeeeeeeeeel.- View Post
Crashed or freezed? Isn't the same thing.
Freezed and I tried to quit the CS by pressing ALT+F4 multiple times then it exits the game

and i didnt see any error in log only
this

Code:
L 11/19/2018 - 20:47:25: -------- Mapchange to zm_ice_attack3 --------
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Old 11-25-2018 , 05:02   Re: Server Crahsed after i compiled module to .dll
Reply With Quote #6

The code is for linux can you just see it
How can i remove linux from the code?
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Old 11-26-2018 , 05:53   Re: Server Crahsed after i compiled module to .dll
Reply With Quote #7

Solvd by myself...
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Neeeeeeeeeel.-
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Old 11-26-2018 , 09:43   Re: Delete
Reply With Quote #8

If you solved it, why did you delete your post? It should stay as you posted and you also post the solution. If anyone has the same problem, may find your thread and solve it by himself without asking. That's how a dev community works.

Please revert your thread and post the solution.
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Last edited by Neeeeeeeeeel.-; 12-06-2018 at 13:14.
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Ali0mer
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Old 11-28-2018 , 08:35   Re: Delete
Reply With Quote #9

Oh im so sorry i will back it asap when i open my pc
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vitorrossi
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Location: NY, USA
Old 11-30-2018 , 08:39   Re: Delete
Reply With Quote #10

Quote:
Originally Posted by Ali0mer View Post
Delete
Quote:
Originally Posted by Neeeeeeeeeel.- View Post
If you solved it, why did you delete your post? It should stay as you posted and you also should post the solution. If anyone has the same problem, may find your thread and solve it by himself without asking. That's how a dev community works.

Please revert your thread and post the solution.

It would be helpful instead of deleting the content of your thread, to post the solution you came up with which may help someone in the future.

Last edited by vitorrossi; 11-30-2018 at 08:40.
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