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[L4D2]All 8 survivors (from 1 and 2)


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drunkenfox1
Member
Join Date: Aug 2009
Location: Orange
Old 06-17-2010 , 16:26   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #451

I think I can get that email.
EDIT: http://www.valvesoftware.com/contact/
Also, [email protected]

Last edited by drunkenfox1; 06-17-2010 at 16:45.
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Portalboat
Senior Member
Join Date: May 2010
Old 06-17-2010 , 17:28   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #452

Nice job getting Chet's email address. Where did you find it?

Anyways, Swamp Fever is almost done. I'll finish up with Zoey after I write the email.

EDIT: Alright, here it is. Swamp Fever is done.
Attached Files
File Type: zip OrignalL4DTalker.zip (4.00 MB, 539 views)

Last edited by Portalboat; 06-17-2010 at 18:47.
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drunkenfox1
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Join Date: Aug 2009
Location: Orange
Old 06-17-2010 , 19:51   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #453

Updated.
Now we just need to get in communication with Uriel and see if he'll make this the new front page (though keeping all the pics)
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Portalboat
Senior Member
Join Date: May 2010
Old 06-17-2010 , 20:23   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #454

Fox, by default, the .vpk include the previous lines, unless I say otherwise.
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honorcode23
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Join Date: Mar 2010
Location: Chile
Old 06-17-2010 , 20:26   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #455

Hey guys, i wrote a small solution for The passing stucking problems. Just test it and tell me if it works...

You also need AtomicStrykre's signature for it to work... (the .txt file goes on gamedata folder)
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_thepassing_fix.sp - 372 views - 4.4 KB)
File Type: txt l4drespawn.txt (2.1 KB, 187 views)
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drunkenfox1
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Join Date: Aug 2009
Location: Orange
Old 06-17-2010 , 21:07   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #456

Stucking problems? Does this have to do with the original survivors in l4d2?

Portalboat, so basically I don't need to include the Dark Carnival .vpk anymore, correct?
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Portalboat
Senior Member
Join Date: May 2010
Old 06-17-2010 , 21:53   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #457

Right, Fox.

There's a problem with in the Passing, since the actors are actually bots, they teleport whoever has the same ID, such as TeenGirl, Biker, or Manager. So, whoever gets teleported can't move, and thus can't get on the elevator.

What do you mean by that, Honorcode?

Last edited by Portalboat; 06-17-2010 at 21:56.
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honorcode23
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Location: Chile
Old 06-17-2010 , 22:08   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #458

Quote:
Originally Posted by Portalboat View Post
Right, Fox.

There's a problem with in the Passing, since the actors are actually bots, they teleport whoever has the same ID, such as TeenGirl, Biker, or Manager. So, whoever gets teleported can't move, and thus can't get on the elevator.

What do you mean by that, Honorcode?
Yep, that plugin is suposed to fix that issue.
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honorcode23
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Location: Chile
Old 06-17-2010 , 22:18   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #459

By the way, i've been researching about the HUD icons (survivor, lobby, etc) and the defaults in left 4 dead 1 are included on the left 4 dead 2 .vpk files. I looked into the resources folder, and found that some of the .res files "guide" the system to use the icons, which are in the .VTF file format. You can open this format with adobe photoshop, using this photoshop plugin: http://nemesis.thewavelength.net/index.php?p=39

Opening .res files with notepad will show the following structure (For example):

Code:
"Resource/UI/HUD/BoomerHealth.res"
{
	// HudLayout has size/position of HudZombieHealth panel this is part of

	"Health"
	{
		"ControlName"	"HealthPanel"
		"fieldName"		"Health"
		"xpos"			"322"
		"ypos"			"69"
		"wide"			"64"
		"tall"			"13"
		"visible"		"1"
		"enabled"		"1"
		"zpos"			"1"
	}

	"HealthNumber"
	{
		"ControlName"	"Label"
		"fieldName"		"HealthNumber"
		"xpos"			"335"
		"ypos"			"49"
		"wide"			"50"
		"tall"			"20"
		"visible"		"1"
		"enabled"		"1"
		"labelText"		"%HealthNumber%"
		"textAlignment"	"south-east"
		"font"			"MenuTitle"
		"zpos"			"2"
	}

	"BackgroundImage"
	{
		"ControlName"	"ImagePanel"
		"fieldName"		"BackgroundImage"
		"xpos"			"320"
		"ypos"			"0"
		"wide"			"100"
		"tall"			"100"
		"visible"		"1"
		"enabled"		"1"
		"scaleImage"	"1"	
		"image"			"HUD/PZ_healthbar_50"
		"zpos"			"-2"
	}
	
	"DuckingIcon"
	{
		"ControlName"	"ImagePanel"
		"fieldName"		"DuckingIcon"
		"xpos"			"320"
		"ypos"			"42"
		"wide"			"25"
		"tall"			"25"
		"zpos"			"2"
		"visible"		"1"
		"enabled"		"1"
		"scaleImage"	"1"
		"image"			"hud/crouch_infected"
	}
}
Where the keyvalue "image" will path us to the .vmt file being used. But now comes out a problem. I searched overall the .VPK files (pak01_dir and pak02_dir on left4dead2 folder) and i couldn't find any script, text or .res file that could have the previous structure with the survivors icons.

Where can them be? I have no idea. Just sharing my knownledge.

Last edited by honorcode23; 06-17-2010 at 22:22.
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drunkenfox1
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Join Date: Aug 2009
Location: Orange
Old 06-17-2010 , 22:26   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #460

Nice, honorcode, convenient that that's exactly what we need

Will update with these changes

Ignore the attachment, it's just me doing something to make something else easier.
Attached Files
File Type: zip CoolStuffBrah.zip (5.3 KB, 1445 views)

Last edited by drunkenfox1; 06-17-2010 at 22:36.
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