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Colored Smoke Grenades?


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Pop
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Join Date: Mar 2006
Old 03-13-2006 , 21:10   Colored Smoke Grenades?
Reply With Quote #1

Have the colored flashbangs, how about the same for smokes?
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Lord_Destros
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Join Date: Jul 2004
Location: With stupid.
Old 03-13-2006 , 21:44  
Reply With Quote #2

they can be made, they just require several different colored sprites.
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Join Date: Mar 2006
Old 03-14-2006 , 16:00  
Reply With Quote #3

bbu
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OneEyed
AMX Mod X Beta Tester
Join Date: Jun 2005
Old 03-15-2006 , 03:24  
Reply With Quote #4

actually sprites are renderable, meaning you can change their color, but their hard coded into the grenade, so it'd be really hard, you'd have to just recreate the effect and render a different color.
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chunkylee
Junior Member
Join Date: Dec 2005
Location: Texas
Old 05-02-2006 , 01:30  
Reply With Quote #5

i think this would be awesome to do, i hope it gets made
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v3x
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Join Date: Oct 2004
Location: US
Old 05-02-2006 , 01:44  
Reply With Quote #6

Well if someone could tell me how I could do this then I'd make it
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MaximusBrood
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Join Date: Sep 2005
Location: The Netherlands
Old 05-02-2006 , 05:27  
Reply With Quote #7

Here you go

Code:
new smokesprite1, smokesprite2, smokesprite3, smokesprite4; public plugin_precache() {     smokesprite1 = precache_model("sprites/smokepuff1.spr")     smokesprite2 = precache_model("sprites/smokepuff2.spr")     smokesprite3 = precache_model("sprites/smokepuff3.spr")     smokesprite4 = precache_model("sprites/smokepuff4.spr") } public MyFunc() {     message_begin(MSG_BROADCAST, SVC_TEMPENTITY, origin)     write_byte(3)     write_coord(origin[0])     write_coord(origin[1])     write_coord(origin[2])         if(bla == ble) {         write_short(smokesprite1)     } else if(bla == blu) {         write_short(smokesprite2)     } else if(bla == blo) {         write_short(smokesprite2)     } else if(bla == bli) {          write_short(smokesprite2)     }     write_byte( 60 )     write_byte( 5 )     write_byte( 14 )     message_end() }

Its not finished because you need to remove old smokenade and set the origins from the old one.

Now bump me up to 0 karma
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v3x
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Join Date: Oct 2004
Location: US
Old 05-02-2006 , 05:38  
Reply With Quote #8

Quote:
Originally Posted by me in IRC earlier
[12:59:am] <v3x> OneEyed|24season4: I think I'll just get the grenade's origin before it explodes, remove it, spawn a fake one and make it spew some smoke
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What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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Agret
Member
Join Date: Jan 2005
Location: Melbourne, Victoria
Old 05-28-2006 , 09:12  
Reply With Quote #9

Any progress on this?
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Run N Hide
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Join Date: Jul 2006
Old 07-28-2006 , 09:42   Re: Colored Smoke Grenades?
Reply With Quote #10

yes this would be really cool.. do you have any progress reports for us the post above minewas my birthday! how cooincidental is that?
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