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[TF2] No Thriller Taunt


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LiMaaa
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Join Date: Oct 2010
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Old 04-02-2014 , 14:52   Re: [TF2] No Thriller Taunt
Reply With Quote #91

Thank you, i thought valve might be playing a trick on us. xD

Edit: 28 days later and people are still thriller taunting on our server, I am starting to wonder if this plugin is still functional,
perhaps valve is forcing the taunt, but i thought the purpose of this plugin was to stop it regardless if halloween mode was
enabled on the server or forced.
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Last edited by LiMaaa; 04-29-2014 at 02:48.
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Spanospy
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Join Date: Feb 2014
Old 05-02-2014 , 13:10   Re: [TF2] No Thriller Taunt
Reply With Quote #92

Quote:
Originally Posted by AdRianaLiMaaa View Post
Thank you, i thought valve might be playing a trick on us. xD

Edit: 28 days later and people are still thriller taunting on our server, I am starting to wonder if this plugin is still functional,
perhaps valve is forcing the taunt, but i thought the purpose of this plugin was to stop it regardless if halloween mode was
enabled on the server or forced.
i'm having the same problem. its really annoying me that valve keeps making this plugin not work!
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Oshizu
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Join Date: Nov 2012
Location: Warsaw
Old 05-02-2014 , 14:28   Re: [TF2] No Thriller Taunt
Reply With Quote #93

Quote:
Originally Posted by Spanospy View Post
i'm having the same problem. its really annoying me that valve keeps making this plugin not work!
It's does not happens on purpose
When valve does some change in Team Fortress 2 they might modify something that was used by plugin. Which results in plugin messing up

Anyway here's temporary solution plugin: (It requires TF2Attributes thought)
It should work
Spoiler


Updated: Fixed Wrong Events stuff
Attached Files
File Type: sp Get Plugin or Get Source (nothriller_easy.sp - 79 views - 702 Bytes)
File Type: smx nothriller_easy.smx (3.0 KB, 72 views)
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Last edited by Oshizu; 05-02-2014 at 15:33.
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Powerlord
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Join Date: Jun 2008
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Old 05-02-2014 , 15:05   Re: [TF2] No Thriller Taunt
Reply With Quote #94

Quote:
Originally Posted by Oshizu View Post
It's does not happens on purpose
When valve does some change in Team Fortress 2 they might modify something that was used by plugin. Which results in plugin messing up

Anyway here's temporary solution plugin: (It requires TF2Attributes thought)
It should work
Spoiler
Wrong event. You want post_inventory_application.
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Oshizu
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Old 05-02-2014 , 15:30   Re: [TF2] No Thriller Taunt
Reply With Quote #95

Quote:
Originally Posted by Powerlord View Post
Wrong event. You want post_inventory_application.
Yeah, i was gonna change player_spawn to post_inventory_application but for some reason it fell of my head (I guess i was carried away by reading of tf2 events list )
It should be alright now
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Last edited by Oshizu; 05-02-2014 at 15:34.
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LiMaaa
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Join Date: Oct 2010
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Old 05-04-2014 , 18:11   Re: [TF2] No Thriller Taunt
Reply With Quote #96

Quote:
Originally Posted by Oshizu View Post
It's does not happens on purpose
When valve does some change in Team Fortress 2 they might modify something that was used by plugin. Which results in plugin messing up

Anyway here's temporary solution plugin: (It requires TF2Attributes thought)
It should work
Spoiler


Updated: Fixed Wrong Events stuff

Thank you for the temp fix until this one gets updated!
__________________
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Feel free to add me on steam or PM me on the forums.
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hamza47sohail
Senior Member
Join Date: Jan 2014
Old 05-05-2014 , 08:37   Re: [TF2] No Thriller Taunt
Reply With Quote #97

Quote:
Originally Posted by Oshizu View Post
It's does not happens on purpose
When valve does some change in Team Fortress 2 they might modify something that was used by plugin. Which results in plugin messing up

Anyway here's temporary solution plugin: (It requires TF2Attributes thought)
It should work
Spoiler


Updated: Fixed Wrong Events stuff
Would this plugin override existing attributes on weapons?
Lets say I enable it on FF2 which already has some custom attributes for weapons, would this plugin mess up those?
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Powerlord
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Old 05-05-2014 , 09:20   Re: [TF2] No Thriller Taunt
Reply With Quote #98

Quote:
Originally Posted by hamza47sohail View Post
Would this plugin override existing attributes on weapons?
Lets say I enable it on FF2 which already has some custom attributes for weapons, would this plugin mess up those?
It adds another attribute to the attribute list, so no.

Well, it might cause problems if the weapon already has 15 attributes because that's the max attributes that an item can have.
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Oshizu
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Old 05-05-2014 , 10:58   Re: [TF2] No Thriller Taunt
Reply With Quote #99

Quote:
Originally Posted by Powerlord View Post
It adds another attribute to the attribute list, so no.

Well, it might cause problems if the weapon already has 15 attributes because that's the max attributes that an item can have.
It might be possible that adding attribute just to client entity might stop thriller taunt aswell

So i'il put up a test version if anyone wants to try:
Attached Files
File Type: smx nothriller_test.smx (2.8 KB, 73 views)
File Type: sp Get Plugin or Get Source (nothriller_test.sp - 74 views - 325 Bytes)
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Last edited by Oshizu; 05-05-2014 at 10:59.
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Powerlord
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Old 05-05-2014 , 11:32   Re: [TF2] No Thriller Taunt
Reply With Quote #100

Quote:
Originally Posted by Oshizu View Post
It might be possible that adding attribute just to client entity might stop thriller taunt aswell

So i'il put up a test version if anyone wants to try:
I haven't tried it, but chances are it won't.
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