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[L4D2] Super Tanks


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harryhecanada
Junior Member
Join Date: Jul 2013
Old 07-10-2013 , 20:26   Re: [L4D2] Super Tanks
Reply With Quote #101

I think we have a misunderstanding, I suppose it could have never been intended to be this way. But what I wanted this mod to do is regulate the amount of tanks spawned during a tank spawn as well as making them supers.

It does a fine job at making all tanks super, but after it gets past the first if statement there are no switches intended for spawning more tanks if the tank was spawned while iTankWave is still 0.

if (!bFinaleOnly || (bFinaleOnly && iTankWave > 0))
{
RandomizeTank(client);
switch(iTankWave)
{

I added a case for iTankWave=0 so that it would work with your other great addon, monsterbots.

btw, thanks to everyone making sourcemod and plugins, I have had a blast this past month playing l4d2.
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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 07-11-2013 , 06:50   Re: [L4D2] Super Tanks
Reply With Quote #102

How about just please telling me what in the script makes it coop only and I will alter it myself

What makes it fair again for versus is only having the fire tank immune to fire, and no shield tanks and having a lethal weapon mod, flame thrower extinguishers, satellite cannon magnums, if your fortunate enough to have a sniper, magnum or extinguisher dealing heavy damage to the tanks, so please just help cause im not a plugin mod builder or map builder, I have very little knowledge of such things, I only know how to construct and run servers.
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Last edited by RavenDan29; 07-11-2013 at 06:51.
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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 07-11-2013 , 10:39   Re: [L4D2] Super Tanks
Reply With Quote #103

hmmm that's great 1 small problem doesn't compile cause of sdhooks
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 07-11-2013 , 11:08   Re: [L4D2] Super Tanks
Reply With Quote #104

Don't know what version of sm your using older versions don't have sdkhooks the latest versions do

Make a copy of your working servers addons folder -maps, say to your desktop
put your modified script in \Desktop\addons\sourcemod\scripting
run the compile.exe (you may have to copy over the compile files from latest sm)
you should get a compile window
resulting smx will be created in the folder \Desktop\addons\sourcemod\scripting\compiled
move the compiled smx to your servers plugins folder and test

Ive just done the above example as a test and it did compile
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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 07-12-2013 , 06:40   Re: [L4D2] Super Tanks
Reply With Quote #105

sorry I don't speak japanesse to complicated to understand, nevermind geuss ill live without it, just like witches respawn control stupid l4d2 update.
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T.n.K Ticket
Junior Member
Join Date: Nov 2012
Old 07-13-2013 , 14:48   Re: [L4D2] Super Tanks
Reply With Quote #106

Used this plugin before, but today it no longer works. The Tank did not appear in the middle of the stage only at the end. It was a bug that no one at the time fixed.
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harryhecanada
Junior Member
Join Date: Jul 2013
Old 07-13-2013 , 21:47   Re: [L4D2] Super Tanks
Reply With Quote #107

Quote:
Originally Posted by T.n.K Ticket View Post
Used this plugin before, but today it no longer works. The Tank did not appear in the middle of the stage only at the end. It was a bug that no one at the time fixed.
Just read over my source code, looks like I forgot to post the version that fixed this.

This tank not appear in middle of stage thing is because valve changed z_spawn to z_spawn_old.

Here you go

Oh and one small note... I have removed the coop/realism limit mentioned by RavenDan, I have NOT tested the controllability of tanks by human players, please beware.
Attached Files
File Type: smx supertanks.smx (45.3 KB, 571 views)
File Type: sp Get Plugin or Get Source (SuperTanks.sp - 1291 views - 122.7 KB)

Last edited by harryhecanada; 07-13-2013 at 22:38.
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Electr000999
Senior Member
Join Date: Aug 2011
Old 07-21-2013 , 13:23   Re: [L4D2] Super Tanks
Reply With Quote #108

on windows i have sound problems, shield tank throws propane and standart sound throwing not removed after this

Last edited by Electr000999; 07-21-2013 at 13:46.
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Machine
Senior Member
Join Date: Apr 2010
Old 07-21-2013 , 13:45   Re: [L4D2] Super Tanks
Reply With Quote #109

I have windows too. I don't have any issues with shield or jockey tanks. Check for conflicts from other plugins, and make sure everything is up to date.
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Dominatez
Senior Member
Join Date: Oct 2009
Location: Birmingham, UK
Old 08-02-2013 , 20:02   Re: [L4D2] Super Tanks
Reply With Quote #110

OK. Since the last update the tanks plugin creates the .cfg file but ignores the contents inside. I disabled the witch tank but it is still creating it.

Any ideas ??
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