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Add new Zombie Skins


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rhelgeby
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Join Date: Oct 2008
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Old 05-03-2013 , 03:08   Re: Add new Zombie Skins
Reply With Quote #21

Again, check error logs.

You also might need to update all classes with the new immunity mode attributes, since your class only has the old ones. There are examples in the default class config.
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WaffleMaddness
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Join Date: Jan 2013
Old 05-03-2013 , 18:12   Re: Add new Zombie Skins
Reply With Quote #22

Quote:
Originally Posted by rhelgeby View Post
Again, check error logs.

You also might need to update all classes with the new immunity mode attributes, since your class only has the old ones. There are examples in the default class config.
I checked error logs, it said the model did not preache. What does this mean?
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rhelgeby
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Old 05-03-2013 , 18:38   Re: Add new Zombie Skins
Reply With Quote #23

Also check SourceMod error logs. ZR will precache models that are added in models.txt, but if there's a validation error it won't be precached.
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Richard Helgeby

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WaffleMaddness
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Old 05-03-2013 , 20:21   Re: Add new Zombie Skins
Reply With Quote #24

Quote:
Originally Posted by rhelgeby View Post
Also check SourceMod error logs. ZR will precache models that are added in models.txt, but if there's a validation error it won't be precached.
There is nothing in the logs. Is there something wrong with my code or something?
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rhelgeby
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Old 05-04-2013 , 03:05   Re: Add new Zombie Skins
Reply With Quote #25

I can't see anything wrong, and if ZR doesn't complain in the logs it's probably fine too. I don't know what else is wrong. It could be another plugin trying to load the model before it's precached.
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Richard Helgeby

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WaffleMaddness
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Join Date: Jan 2013
Old 05-04-2013 , 15:06   Re: Add new Zombie Skins
Reply With Quote #26

I got the new version of the ZR and it worked fine. sorry for the trouble, I guess I had the version that was out dated. Thanks so much for your help!
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WaffleMaddness
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Join Date: Jan 2013
Old 05-04-2013 , 18:16   Re: Add new Zombie Skins
Reply With Quote #27

Is there anyway so that the human classes will be assigned to more than one group?
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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 05-04-2013 , 20:14   Re: Add new Zombie Skins
Reply With Quote #28

If you're referring to SourceMod/SourceBans admin groups, then no.

I got around this by just making multiple entries in models.txt and playerclasses.txt for each group.
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WaffleMaddness
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Old 05-04-2013 , 23:33   Re: Add new Zombie Skins
Reply With Quote #29

What do you mean? Like make more models.txt files? or put the same thing but different groups in the models.txt?
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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 05-05-2013 , 01:07   Re: Add new Zombie Skins
Reply With Quote #30

Same file but different groups
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