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[ANY] Hats! (Version 1.0.4c - 2/19/2012)


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Groger
Veteran Member
Join Date: Oct 2009
Location: Belgium
Old 08-07-2012 , 03:01   Re: [ANY] Hats! (Version 1.0.4c - 2/19/2012)
Reply With Quote #181

Quote:
Originally Posted by theballin7 View Post
i downloaded the .sp file to add some things but when i try to compile it tells me fatal error 120: cannot read from file: "ToggleEffects"

how do i fix this?
Download the include file (and place it in the include folder) : https://forums.alliedmods.net/showthread.php?p=1521323
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Anarch
New Member
Join Date: Aug 2012
Old 08-25-2012 , 22:48   Re: [ANY] Hats! (Version 1.0.4c - 2/19/2012)
Reply With Quote #182

Can we use custom groups instead of the normal letter-based flag system to set hats?
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dylanmaster1
Member
Join Date: Jun 2012
Location: Sweden
Old 08-25-2012 , 23:52   Re: [ANY] Hats! (Version 1.0.4c - 2/19/2012)
Reply With Quote #183

Compatible for CS:GO?
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lonely_tramp
Junior Member
Join Date: May 2011
Old 08-27-2012 , 12:57   Re: [ANY] Hats! (Version 1.0.4c - 2/19/2012)
Reply With Quote #184

Quote:
Originally Posted by dylanmaster1 View Post
Compatible for CS:GO?
no
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Towlie
Member
Join Date: Jun 2010
Location: No Where To Be Found
Old 08-30-2012 , 01:55   Re: [ANY] Hats! (Version 1.0.4c - 2/19/2012)
Reply With Quote #185

Hi, I installed the plugin it works good. However, When you are on the CT Team and type !hats it says "[Hats] Sorry, but the model you are using doesn't support hats." I don't understand why it is not working its just the default CT model... It's a Jailbreak server btw.
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Anarch
New Member
Join Date: Aug 2012
Old 09-13-2012 , 11:08   Re: [ANY] Hats! (Version 1.0.4c - 2/19/2012)
Reply With Quote #186

Hey,

I'm probably missing something really simple, but how do I work out what the position of the hat should be relative to the player model?

Doing it by trial and error live on my server is too much of a nightmare!
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He Hate Me
SourceMod Donor
Join Date: Oct 2006
Old 09-13-2012 , 16:00   Re: [ANY] Hats! (Version 1.0.4c - 2/19/2012)
Reply With Quote #187

Quote:
Originally Posted by lonely_tramp View Post
no
Any reason why this wouldn't work with CS:GO if we didn't supply our own files for the hats? Does it just need updated gamedata for the heads?
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Rp.KryptoNite
Senior Member
Join Date: Feb 2012
Location: Israel
Old 09-16-2012 , 07:09   Re: [ANY] Hats! (Version 1.0.4c - 2/19/2012)
Reply With Quote #188

Doesnt lemme put
says my model doesnt fit , none of them do actually CT \ T original models
HELP
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Rp.KryptoNite
Senior Member
Join Date: Feb 2012
Location: Israel
Old 09-21-2012 , 07:45   Re: [ANY] Hats! (Version 1.0.4c - 2/19/2012)
Reply With Quote #189

Got it Fixed !!!!!
The Gamedata didnt worked well -still doesnt but at least works .
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Rp.KryptoNite
Senior Member
Join Date: Feb 2012
Location: Israel
Old 09-22-2012 , 15:58   Re: [ANY] Hats! (Version 1.0.4c - 2/19/2012)
Reply With Quote #190

Plugin works for me ,Heres solution for every one ! [SOLUTION]

**UPDATED 09\25\12 Added Downloads.ini & Downloads_simple.ini (Place in sourcemod/configs) **

new "Hats.Gamedata.txt" file attached ,Just download and place in
Sourcemod/Gamedata/*.*
[*.* = drop here]

make sure you are running sv_pure 0

I placed the downloadable content on My FASTDL server bzipped [also attached]

its pritty spammy because when killing \ get killed props [hats] are staying on the ground and not disapearing , very not recommended for 32+ players server .

if any one fixes the plugin for clients when dead prop dissolve [+1]

Pm's would be answerd !
enjoy!
Attached Files
File Type: txt hats.gamedata.txt (424 Bytes, 303 views)
File Type: zip Hats FASTDL bz2.zip (4.97 MB, 242 views)
File Type: ini downloads.ini (463 Bytes, 244 views)
File Type: ini downloads_simple.ini (275 Bytes, 217 views)

Last edited by Rp.KryptoNite; 09-25-2012 at 04:48.
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