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[L4D2] Undo Friendly Fire (1.3) [2012-Jul-25]


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thewintersoldier97
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Old 11-18-2021 , 23:29   Re: [L4D2] Undo Friendly Fire (1.3) [2012-Jul-25]
Reply With Quote #21

This plugin is neat, shame that it not supported anymore
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MasterMe
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Old 11-19-2021 , 08:37   Re: [L4D2] Undo Friendly Fire (1.3) [2012-Jul-25]
Reply With Quote #22

Quote:
Originally Posted by thewintersoldier97 View Post
This plugin is neat, shame that it not supported anymore
Last time I played (week or so ago) it still worked fine for me, I play realism expert 99% of the time.
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thewintersoldier97
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Old 11-19-2021 , 22:31   Re: [L4D2] Undo Friendly Fire (1.3) [2012-Jul-25]
Reply With Quote #23

Quote:
Originally Posted by MasterMe View Post
Last time I played (week or so ago) it still worked fine for me, I play realism expert 99% of the time.
I got a bunch of warning while compiling so I'm a bit skeptical I'm a noob on this tho, feel free to correct me.
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Last edited by thewintersoldier97; 11-19-2021 at 22:42. Reason: Details
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MasterMe
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Old 11-20-2021 , 06:37   Re: [L4D2] Undo Friendly Fire (1.3) [2012-Jul-25]
Reply With Quote #24

Quote:
Originally Posted by thewintersoldier97 View Post
I got a bunch of warning while compiling so I'm a bit skeptical I'm a noob on this tho, feel free to correct me.

Yeah the source is rather old so nowadays the compiler does emit some warnings, but there are no errors meaning it works fine. For me the easy test was standing kind of inside another player (human, not bot) and then shooting through it when you are clipping the player but your camera doesn't really show the player.

Without plugin, you will hit your teammate. With plugin, it will block the damage. This is case "1) Too Close" of the OP. This should be pretty obvious with plugin on/off toggle.
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Dragokas
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Old 11-20-2021 , 07:08   Re: [L4D2] Undo Friendly Fire (1.3) [2012-Jul-25]
Reply With Quote #25

Impressive work!
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thewintersoldier97
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Join Date: Aug 2021
Location: Vietnam
Old 12-02-2021 , 14:13   Re: [L4D2] Undo Friendly Fire (1.3) [2012-Jul-25]
Reply With Quote #26

Quote:
Originally Posted by MasterMe View Post
Yeah the source is rather old so nowadays the compiler does emit some warnings, but there are no errors meaning it works fine. For me the easy test was standing kind of inside another player (human, not bot) and then shooting through it when you are clipping the player but your camera doesn't really show the player.

Without plugin, you will hit your teammate. With plugin, it will block the damage. This is case "1) Too Close" of the OP. This should be pretty obvious with plugin on/off toggle.
Damn, almost forgot about this plugin lol. Tested it for a few days now and yes as you said, it running great Thank you for the detailed explanation and of course to the author for creating this wonderful plugin
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maclarens
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Join Date: Jul 2020
Location: Kz
Old 01-24-2022 , 07:31   Re: [L4D2] Undo Friendly Fire (1.3) [2012-Jul-25]
Reply With Quote #27

Someone remove plaese blood effect when shooting in players,this is terribly annoying
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BioHazardN7
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Join Date: Oct 2020
Location: Укр
Old 07-26-2023 , 13:31   Re: [L4D2] Undo Friendly Fire (1.3) [2012-Jul-25]
Reply With Quote #28

Code:
SourcePawn Compiler 1.11.0.6934
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2021 AlliedModders LLC

l4d2_undoff.sp(100) : warning 241: scalar assignment to array is deprecated; use "{ <val>, ... }" instead
l4d2_undoff.sp(124) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
l4d2_undoff.sp(125) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
l4d2_undoff.sp(126) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
l4d2_undoff.sp(127) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
l4d2_undoff.sp(128) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
l4d2_undoff.sp(129) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
l4d2_undoff.sp(994) : warning 213: tag mismatch (expected "int", got "void")
Code size:         31544 bytes
Data size:         21024 bytes
Stack/heap size:      18604 bytes
Total requirements:   71172 bytes

8 Warnings.
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