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Connect - A safer OnClientPreConnect forward


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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 02-11-2015 , 23:07   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #311

This extension are dead for the game CSS? For me not works. I was try all version.
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Amodd
Junior Member
Join Date: Dec 2012
Old 02-13-2015 , 09:21   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #312

Is it possible that someday this will work in cs:go servers?

Last edited by Amodd; 02-17-2015 at 05:01.
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Nikkii
Member
Join Date: Feb 2012
Old 04-28-2015 , 21:16   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #313

I've added a way to get a Steam3 and SteamID64 in the Connect callback. The forward still uses Steam2 by default, however calling Connect_GetAuthId with the same params you'd use for GetClientAuthId minus the client id will give you the Steam3 or SteamID64.

Source: https://github.com/nikkiii/sourcemod-connect
Download: https://github.com/nikkiii/sourcemod...ases/tag/1.0.1

Currently only compiled and tested on TF2 on Windows 7 and Debian Wheezy.
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Last edited by Nikkii; 05-01-2015 at 15:19.
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PAL-18
AlliedModders Donor
Join Date: Jul 2010
Old 11-29-2015 , 20:57   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #314

1.2.0-hg38 (and 1.2.0-hg39) show the following error on load:

Quote:
The specified module could not be found.
I installed it properly too (the dlls are in "addons\sourcemod\extensions")

Last edited by PAL-18; 11-30-2015 at 00:37.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 12-01-2015 , 13:56   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #315

Quote:
Originally Posted by PAL-18 View Post
1.2.0-hg38 (and 1.2.0-hg39) show the following error on load:



I installed it properly too (the dlls are in "addons\sourcemod\extensions")
Apparently my reply to this got lost...

What game?
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PAL-18
AlliedModders Donor
Join Date: Jul 2010
Old 12-02-2015 , 22:17   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #316

Modular Combat

psychonic added support for it [to sourcemod] a few months ago.

Last edited by PAL-18; 12-04-2015 at 14:40.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 12-03-2015 , 02:24   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #317

Quote:
Originally Posted by PAL-18 View Post
psychonic added support for it a few months ago.
To SourceMod, not Connect.
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PAL-18
AlliedModders Donor
Join Date: Jul 2010
Old 12-04-2015 , 14:39   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #318

I reworded my post, sorry about that :X

Last edited by PAL-18; 12-04-2015 at 14:40.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 12-04-2015 , 15:53   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #319

Quote:
Originally Posted by PAL-18 View Post
I reworded my post, sorry about that :X
Quote:
Originally Posted by PAL-18 View Post
Modular Combat

psychonic added support for it [to sourcemod] a few months ago.
Connect only works for Source 2009 games... although you might call them Source 2013 games now.

In fact, I think it's only been tested on Team Fortress 2.
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CoolJosh3k
AlliedModders Donor
Join Date: Mar 2010
Old 01-12-2016 , 07:29   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #320

Just recently I noticed that this extension no longer works for me.

Error message: "[SM] Unable to load extension "connect.ext": Failed to find CBaseClient__SetSteamID function."

Just me, or does this need an update?
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