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[CSS/CSGO] NoScope


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Bara
AlliedModders Donor
Join Date: Apr 2012
Location: Germany
Old 08-20-2014 , 17:17   Re: [CSS/CSGO] NoScope
Reply With Quote #11

Quote:
Originally Posted by Allower View Post
Does it works like:

// What weapon should the player get back after it has zoomed?
// -
// Default: "weapon_awp"
noscope_allow_weapon "weapon_scout"
noscope_allow_weapon "weapon_awp"
noscope_allow_weapon "weapon_g3sg1"
noscope_allow_weapon "weapon_sg550"

or noscope_allow_weapon "weapon_awp, weapon_scout, weapon_g3sg1, weapon_sg550"

???

and noscope_oneshot = only headshot kill?

Sorry for bad english^^
Currently only one weapon is supported. With the next version are several weapons supported...
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Neuro Toxin
Veteran Member
Join Date: Oct 2013
Location: { closing the void; }
Old 12-31-2014 , 04:03   Re: [CSS/CSGO] NoScope
Reply With Quote #12

As per request,

I added support to allow scoping while on the ground. This also unscopes a player if they jump while scoped.

You need to set convar noscope_allow_onground to 1.

This version has updater disabled.

If OP wants to these include changes into the official version, go for it.
Attached Files
File Type: smx noscope.smx (9.9 KB, 338 views)
File Type: sp Get Plugin or Get Source (noscope.sp - 328 views - 5.9 KB)
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Bara
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Join Date: Apr 2012
Location: Germany
Old 12-31-2014 , 06:05   Re: [CSS/CSGO] NoScope
Reply With Quote #13

Make a pull request: https://github.com/Bara20/NoScope/pulls
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Bara
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Join Date: Apr 2012
Location: Germany
Old 05-28-2015 , 16:04   Re: [CSS/CSGO] NoScope
Reply With Quote #14

Plugin updated to version 2.0.0 (now cleaner)
  • Plugin required now SourceMod 1.7+
  • Removed cvar: noscope_oneweapon
  • Removed sdktools (never used)
  • Removed AutoExecConfig
  • Removed Updater
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carlS
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Join Date: Dec 2015
Location: Germany
Old 03-24-2016 , 19:53   Re: [CSS/CSGO] NoScope
Reply With Quote #15

I tried to set up the plugin together with a deathmatch plugin.
So when a specific game mode is loaded the cvar "noscope_enable" would be set to "1" and else it is set to "0".
So far it works fine. But when I set the cvar afterwards back to "0" you still can't scope with the AWP and Scout. And I have the problem, that no weapon except the AWP is dealing damage. How would I have to set that up, that an weapon is still dealing damage and just scope weapons can't scope but I can enable scoping again.
And another question: How do I enable the "noscope_oneshot"-thing and is it just working with noscope scope weapons because if I enable it and use a deagle it isn't working and does "noscope_enable" has to be set to "1" for that to work?
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BustedRider
Senior Member
Join Date: Dec 2008
Location: Canada/QC
Old 11-11-2016 , 01:22   Re: [CSS/CSGO] NoScope
Reply With Quote #16

it doesnt enable plugin for me?
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mr_cock
Member
Join Date: Sep 2018
Old 10-23-2018 , 18:12   Re: [CSS/CSGO] NoScope
Reply With Quote #17

works 2018. thanks!

Last edited by mr_cock; 11-09-2018 at 09:56.
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Geraven
New Member
Join Date: Jan 2019
Old 01-04-2019 , 14:27   Re: [CSS/CSGO] NoScope
Reply With Quote #18

I have a bug. When placed in plugins directory, the plugin is on, what ever i check cvar noscope_enable 1 or 0. So, for disabling plugin, i have to restart server...
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eliteroyal
AlliedModders Donor
Join Date: Dec 2016
Location: Moldova
Old 05-11-2019 , 04:11   Re: [CSS/CSGO] NoScope
Reply With Quote #19

Is this something like plugin advanced noscope? I dont understand anything from that description.
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Last edited by eliteroyal; 05-11-2019 at 04:18.
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sincortes
Member
Join Date: Jul 2013
Location: alicante,spain
Old 04-26-2020 , 10:42   Re: [CSS/CSGO] NoScope
Reply With Quote #20

the scout does not kill ..
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