Raised This Month: $12 Target: $400
 3% 

[TF2] PathFollower (Windows only)


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Pelipoika
Veteran Member
Join Date: May 2012
Location: Inside
Old 11-17-2018 , 15:46   [TF2] PathFollower (Windows only)
Reply With Quote #1

Commissioned from sigsegv with a few changes & features by me



More details on GitHub
https://github.com/Pelipoika/PathFollower

Read the include files to know how to use

Thread containing videos so you can get an idea as to what you can do with this.
__________________

Last edited by Pelipoika; 11-17-2018 at 16:00.
Pelipoika is offline
arthurdead
Senior Member
Join Date: Jul 2013
Old 11-17-2018 , 16:09   Re: [TF2] PathFollower (Windows only)
Reply With Quote #2

Wow!!

Epic Gamer Moment!!

nOw I cAn maKe saNs undErtale iN tF2,,,,

Last edited by arthurdead; 11-17-2018 at 16:12.
arthurdead is offline
RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 12-25-2019 , 07:05   Re: [TF2] PathFollower (Windows only)
Reply With Quote #3

Can you make it for linux to please
RavensBro is offline
enderandrew
Senior Member
Join Date: Jun 2020
Old 07-25-2020 , 20:44   Re: [TF2] PathFollower (Windows only)
Reply With Quote #4

Quote:
Originally Posted by RavensBro View Post
Can you make it for linux to please
I've been testing and running SRCDS on my own Windows box but I'm planning to move to a Linux VPS.

Are there instructions out there on how to compile these extensions?
enderandrew is offline
nosoop
Veteran Member
Join Date: Aug 2014
Old 07-26-2020 , 00:04   Re: [TF2] PathFollower (Windows only)
Reply With Quote #5

Quote:
Originally Posted by enderandrew View Post
I've been testing and running SRCDS on my own Windows box but I'm planning to move to a Linux VPS.

Are there instructions out there on how to compile these extensions?
It's the same as building SourceMod; once you have all the dependencies required for SourceMod you should be able to create the build/ directory, python ../configure.py, and ambuild.

Linux support is an entirely different thing; you'll likely have to recreate or source an implementation of Path::Compute through questionably legal means.
__________________
I do TF2, TF2 servers, and TF2 plugins.
I don't do DMs over Discord -- PM me on the forums regarding inquiries.
AlliedModders Releases / Github / TF2 Server / Donate (BTC / BCH / coffee)
nosoop is offline
enderandrew
Senior Member
Join Date: Jun 2020
Old 07-26-2020 , 06:57   Re: [TF2] PathFollower (Windows only)
Reply With Quote #6

Quote:
Originally Posted by nosoop View Post
It's the same as building SourceMod; once you have all the dependencies required for SourceMod you should be able to create the build/ directory, python ../configure.py, and ambuild.

Linux support is an entirely different thing; you'll likely have to recreate or source an implementation of Path::Compute through questionably legal means.
I was looking at the repository and saw the note about that.

That is a bit frustrating as I have plugins that depend on this extension, but I will be forced to leave them behind if I shift to a Linux VPS.

That being said, there are other extensions I haven't seen recent builds of that I will try to compile for Linux.
enderandrew is offline
arthurdead
Senior Member
Join Date: Jul 2013
Old 02-26-2021 , 02:52   Re: [TF2] PathFollower (Windows only)
Reply With Quote #7

moved here https://forums.alliedmods.net/showthread.php?t=331025

Last edited by arthurdead; 03-02-2021 at 18:39.
arthurdead is offline
Naleksuh
Member
Join Date: Dec 2018
Old 02-26-2021 , 03:01   Re: [TF2] PathFollower (Windows only)
Reply With Quote #8

Quote:
Originally Posted by arthurdead View Post
i made my own linux only version because i wanted to

https://github.com/arthurdead/nextbot

i attached a example plugin

some natives might work on windows read the code to figure out which
some natives arent implemented yet read the code to figure out which
no i will not make a fully windows compatible version
you cant un-register custom entity factories
you cant un-register custom datamaps
creating a CTFPathFollower gives a invalid handle idk why

you need to compile using the --sdk tf2-sdk2013

all the math functions are because they arent implemented on newer gcc
and the sdk2013 libs were compiled with a older gcc

i am willing to make the custom entity factory/datamaps system its own extension
if theres other uses for it (custom weapons might benefit from it ?)
Interesting. It seems like it's just an entirely different extension though and not a linux port of the same one, so it might be worth handling seperately.
Naleksuh is offline
ph
AlliedModders Donor
Join Date: Mar 2006
Old 03-02-2021 , 05:17   Re: [TF2] PathFollower (Windows only)
Reply With Quote #9

delete
__________________

Last edited by ph; 03-02-2021 at 05:20. Reason: I found the compiled version.
ph is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:03.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode