For the people who have the "Last Boss" Plugin, i really enjoy this plugin it makes the game far more challenging though currently it only roughly works 20% of the time in versus mode.
The Basic idea of this plugin is to make a more challenging Infected tank
I will layout the plugin in a simple format
When the tank is killed the Plugin Should increase the following
hp - speed - punch force
My Suggestion is to multiply the tank's value's by a set amount for the next tank that's going be spawned, this should give a more challenging and tougher tank as the survivors encounter tanks.
So, I'm thinking the cvars should look something like this.
Ctank_deaths (counts tank deaths)
Ctank_multiply_amount 2
Ctank_health 4000
Ctank_punchforce 1500
Ctank_speed 350
how to achieve this, i was thinking on a tank death event it should read the current set health cvar then after tank dies, multiply it after then replace the value with the new value
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Other then that, i was thinking of the tank should gain ability's after a certain amount of deaths.
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Left Click Ability's
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-Low Gravity punch (2 deaths)
hit survivors and they are effected by low gravity into they hit the ground
-Flying Punch (3 deaths)
(side effect slows tank down by 0.3x speed)
When The tank lands a hit on any survivor they will be Thrown Much further
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Right Click Ability's
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-Exploding Rock (2 deaths)
When the rock impacts anything it will explode.
-Fire Rock (3 deaths)
Fire particle attached to the rock
Rock Explodes into a inferno dealing both explosive damage and leaving behind a inferno (Molotov type fire)
-Ice Rock (4 deaths (random chance between ice and fire)
A rock with a blue smoke or fire attached, That slows all infected and survivors down in the impact area
-Vortex Rock (5 deaths)
A rock That Creates a small sphere of lighting and sucks in all infected or survivor's in the area dealing no damage though if used correctly could be instant death (falling and such)
-Earthquake rock (5 deaths)
A rock that makes players view shake and makes them fly upward (as if they where charged) in the impact area
=Special Effects=
Color Change
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After 4 tank deaths, the next 4 tanks will spawn (define up to 6 tank death color changes)
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Default (0 deaths)
Green, Red, Blue, Orange, Pink, Gold
After 20 deaths it should attach a optional particle effect to the spawned tank
Fire,Smoke,Lighting?...
Yes, i know sounds like a really complicated plugin but if done correctly it will be the best tank plugin available, i already got a basic idea of the config layout and how most of it will interact with the player.
I'm currently looking for some one who will be willing to program this plugin in there free time.
For the coder, i will be willing to make some 1080p Art for them and Give them a Prototype to a 2d game, i have been working on (it has at least 1 new build every week)
*most of what is suggested should be cvars to be able to change any buffs/damage/costs that may be applied.
* the art is a bit dated but it presents one of my better works also this is not 1080p but it's a fair example.
That's all for now, thanks again for reading my request/idea.