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Left 4 Dead 2 Modification
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SEGA EMPRESS ERIS
Senior Member
Join Date: Sep 2010
Location: THE-MILKY-WAY-GALAXY
02-04-2011 , 02:55 Left 4 Dead 2 Modification
#
1
// Left4Dead2 Modification[Test]
// A.I. Director
sm_cvar z_common_limit 30
sm_cvar z_mob_recharge_rate 0.015
sm_cvar z_mega_mob_size 60
sm_cvar z_mega_mob_spawn_min_interval 5
sm_cvar z_mega_mob_spawn_max_interval 180
sm_cvar z_mob_spawn_min_size 10
sm_cvar z_mob_spawn_max_size 60
sm_cvar z_mob_spawn_min_interval_easy 5
sm_cvar z_mob_spawn_max_interval_easy 180
sm_cvar z_mob_spawn_min_interval_normal 5
sm_cvar z_mob_spawn_max_interval_normal 180
sm_cvar z_mob_spawn_min_interval_hard 5
sm_cvar z_mob_spawn_max_interval_hard 180
sm_cvar z_mob_spawn_min_interval_expert 5
sm_cvar z_mob_spawn_max_interval_expert 180
sm_cvar z_spawn_mobs_behind_chance 50
sm_cvar director_intensity_relax_allow_wanderers_thre shold 0.8
sm_cvar director_intensity_relax_allow_wanderers_thre shold_hard 0.8
sm_cvar director_special_initial_spawn_delay_min 1
sm_cvar director_special_initial_spawn_delay_max 10
sm_cvar director_special_initial_spawn_delay_max_extr a 10
sm_cvar director_special_respawn_interval 15
sm_cvar z_director_special_spawn_delay 1
sm_cvar z_special_spawn_interval 15
sm_cvar director_special_battlefield_respawn_interval 10
sm_cvar director_build_up_min_interval 30
sm_cvar director_relax_min_interval 60
sm_cvar director_relax_max_interval 180
sm_cvar director_relax_max_flow_travel 1500
sm_cvar director_intensity_threshold 1.0
sm_cvar director_intensity_relax_threshold 1.0
sm_cvar intensity_factor 0.12
sm_cvar intensity_decay_time 15
sm_cvar intensity_averaged_following_decay 10
sm_cvar director_per_map_weapon_upgrade_chance 0.75
sm_cvar director_afk_timeout 9999
sm_cvar z_minion_limit 4
// sm_cvar z_hunter_limit 1
// sm_cvar z_smoker_limit 1
// sm_cvar z_boomer_limit 1
// sm_cvar z_jockey_limit 1
// sm_cvar z_charger_limit 1
// sm_cvar z_spitter_limit 1
// Survivor Damage Modifiers
sm_cvar z_non_head_damage_factor_easy 1.0
sm_cvar z_non_head_damage_factor_normal 1.0
sm_cvar z_non_head_damage_factor_hard 1.0
sm_cvar z_non_head_damage_factor_expert 1.0
// Survivor Reserve Ammunition
sm_cvar ammo_smg_max 950
sm_cvar ammo_assaultrifle_max 750
sm_cvar ammo_huntingrifle_max 300
sm_cvar ammo_sniperrifle_max 240
sm_cvar ammo_shotgun_max 200
sm_cvar ammo_autoshotgun_max 200
sm_cvar ammo_grenadelauncher_max 60
sm_cvar ammo_chainsaw_max 60
sm_cvar ammo_m60_max 900
// Grenade Launcher Friendly Fire Damage
sm_cvar grenadelauncher_ff_scale 0.12
sm_cvar grenadelauncher_ff_scale_self 1
// Survivor Health, Accuracy, Friendly Fire Variables/Modifiers
sm_cvar survivor_revive_health 39
sm_cvar survivor_incapacitated_accuracy_penalty 0
sm_cvar survivor_friendly_fire_factor_easy 0.25
sm_cvar survivor_burn_factor_easy 0.25
sm_cvar survivor_friendly_fire_factor_normal 0.5
sm_cvar survivor_burn_factor_normal 0.5
sm_cvar survivor_friendly_fire_factor_hard 1
sm_cvar survivor_burn_factor_hard 1
// Common Infected[All] Special Infected[lunge_push only]
sm_cvar z_zombie_lunge_push 1
sm_cvar z_hit_from_behind_factor 1.0
sm_cvar z_hit_incap_factor_easy 0.5
sm_cvar z_hit_incap_factor_normal 0.5
sm_cvar z_hit_incap_factor_hard 0.5
sm_cvar z_hit_incap_factor_expert 0.5
// Tank Special Infected
sm_cvar z_tank_throw_force 1000
sm_cvar z_tank_speed 250
sm_cvar z_tank_attack_interval 0.75
sm_cvar tank_swing_interval 0.90
sm_cvar tank_throw_min_interval 5
// Hunter Special Infected
sm_cvar z_hunter_health 450
sm_cvar z_hunter_lunge_distance 1500
sm_cvar z_lunge_power 750
sm_cvar z_lunge_interval 0
sm_cvar z_lunge_cooldown 0
sm_cvar hunter_leap_away_give_up_range 1000
sm_cvar hunter_pounce_ready_range 0
sm_cvar hunter_committed_attack_range 75
sm_cvar hunter_pz_claw_dmg 10
sm_cvar z_pounce_damage_delay 0
sm_cvar z_pounce_crouch_delay 0
sm_cvar z_pounce_damage_interrupt 0
sm_cvar z_pounce_stumble_radius 100 // Jockey too
sm_cvar z_pounce_shake_radius 100 // Jockey too
sm_cvar z_pounce_shake_duration 1.5 // Jockey too
sm_cvar z_pounce_stumble_force 5 // Jockey too
sm_cvar z_pounce_shake_amplitude 4 // Jockey too
sm_cvar z_max_hunter_pounce_stagger_duration 0.5
// Smoker Special Infected
sm_cvar Smoker_escape_range 0
sm_cvar tongue_health 180
sm_cvar tongue_break_from_damage_amount 180
sm_cvar tongue_choke_damage_amount 5
sm_cvar tongue_choke_damage_interval 0.5
sm_cvar tongue_miss_delay 5
sm_cvar tongue_hit_delay 5
sm_cvar tongue_fly_speed 1500
sm_cvar tongue_range 1125
sm_cvar tongue_victim_max_speed 350
sm_cvar tongue_allow_voluntary_release 1
// Boomer Special Infected
sm_cvar z_vomit_velocity 3400
sm_cvar z_vomit_range 600
sm_cvar z_vomit_target_range 600
sm_cvar z_vomit_maxdamagedist 650.0
sm_cvar z_vomit_interval 3
// Spitter Special Infected
sm_cvar z_spitter_range 1500
sm_cvar z_spit_range 1500
sm_cvar z_spit_velocity 1500
sm_cvar z_spit_interval 0
// Charger Special Infected
sm_cvar z_charge_interval 0
// Jockey Special Infected
sm_cvar z_leap_power 750
sm_cvar z_leap_interval 0
sm_cvar z_leap_max_distance 1500.0
sm_cvar z_leap_interval_post_incap 0.5
sm_cvar z_leap_interval_post_ride 0.5
sm_cvar z_jockey_ride_damage_delay 0
sm_cvar z_jockey_leap_range 1500
sm_cvar z_jockey_leap_time 0
sm_cvar z_jockey_leap_again_timer 0
// Witch Special Infected
sm_cvar z_witch_wander_hear_radius 400
sm_cvar z_witch_flashlight_range 800
sm_cvar z_witch_allow_change_victim 1
sm_cvar z_witch_anger_rate 1
sm_cvar z_witch_wander_personal_time 1
// Survivor A.I.
sm_cvar sb_friend_immobilized_reaction_time_normal 0.5
sm_cvar sb_friend_immobilized_reaction_time_hard 0.5
sm_cvar sb_separation_range 200
sm_cvar sb_separation_danger_min_range 100
sm_cvar sb_separation_danger_max_range 200
sm_cvar sb_battlestation_give_up_range_from_human 200
sm_cvar sb_max_team_melee_weapons 3
sm_cvar sb_max_scavenge_separation 500
sv_removehumanlimit 1
sv_unlock_sb_add 1
sv_force_unreserved 1
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