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[L4D1 & L4D2] SM Respawn Improved


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Dragokas
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Old 07-26-2021 , 18:12   Re: [L4D1 & L4D2] SM Respawn Improved
Reply With Quote #51

Updated.

Quote:
3.3 (27-Jul-2021)
- Wildcarded signature for "RoundRespawn" (L4D1 Windows) to protect against detour.
- Removed some debugging leftover in chat (thanks to Silvers for letting me know).
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Last edited by Dragokas; 07-26-2021 at 18:12.
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Tonblader
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Old 07-31-2021 , 22:39   Re: [L4D1 & L4D2] SM Respawn Improved
Reply With Quote #52

Spoiler

I do not remember exactly if you update the plugin to the latest version, I will try and see if this problem is still present.
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Dragokas
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Old 08-01-2021 , 10:29   Re: [L4D1 & L4D2] SM Respawn Improved
Reply With Quote #53

It makes no sense.

PHP Code:
    if( team == TEAM_SURVIVORS // if a survivor bot is already belongs to our target (IDLE)
    
{
        for( 
int i 1<= MaxClientsi++ )
        {
            if( 
IsClientInGame(i) && GetClientTeam(i) == team && IsFakeClient(i) && IsPlayerAlive(i) )
            {
                if( 
targetUId == GetEntProp(iProp_Send"m_humanSpectatorUserID") )
                {
                    return 
i;
                }
            }
        }
    } 
already have both checks for team 2 and for bot.

Update the plugin and check again.
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Tonblader
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Old 08-02-2021 , 18:27   Re: [L4D1 & L4D2] SM Respawn Improved
Reply With Quote #54

Quote:
Originally Posted by Dragokas View Post
Spoiler
Version 3.3 (27-Jul-2021)

Spoiler


I think your plugin detects a problem with this specific plugin:
SuperVersus of Shao and cvar l4d_static_minimum_survivor "4" .
I use "SetHumanSpec" this signatures updated by Psyk0tik in the SuperVersus of Shao plugin.

Edit:
I put these signatures in you l4d_respawn_improved.txt gamedata , i will test it.

Last edited by Tonblader; 08-02-2021 at 19:27.
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Dragokas
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Old 08-02-2021 , 22:58   Re: [L4D1 & L4D2] SM Respawn Improved
Reply With Quote #55

You misread error report. There is no relationship to gamedata.
Please, do not mix the signatures, otherwise I cannot give you any support at all in the future.

Download update v3.4.

Updated.
Quote:
3.4 (03-Aug-2021)
- Added additional check for NetClass "SurvivorBot" before retrieving "m_humanSpectatorUserID" prop, because team 2 + IsFakeClient wasn't enough. What kind of bot is that?
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Psyk0tik
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Old 08-03-2021 , 00:03   Re: [L4D1 & L4D2] SM Respawn Improved
Reply With Quote #56

Quote:
Originally Posted by Dragokas View Post
Please, do not mix the signatures, otherwise I cannot give you any support at all in the future.
I agree with this.

When a plugin is being actively maintained, it's best to use the signatures officially provided/approved/included by the author. Taking signatures from other plugins just causes confusion for the author and it helps nobody in the situation. One reason why this can be bad is when Plugin A uses a specific signature (i.e. for detours, SDKCall's, mid-func calls, etc.) that Plugin B doesn't or can't use.

The only times I would advise taking signatures from other plugins (and verifying them with IDA) are:
- When a plugin is abandoned by the author.
- When nobody has provided new signatures for a plugin.

Since Dragokas is actively maintaining this plugin, just use whatever signatures he includes in the main post. If there are issues with his signatures, he can update them himself.
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gamer_kanelita
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Old 10-14-2021 , 01:17   Re: [L4D1 & L4D2] SM Respawn Improved
Reply With Quote #57

I have a problem with this plugin when I use sm_respawn @dead the player appears and also at the same time the specials that died and it is annoying, do you have any solution? :llorar::llorar:
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Dragokas
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Old 10-14-2021 , 08:34   Re: [L4D1 & L4D2] SM Respawn Improved
Reply With Quote #58

Updated.

Quote:
3.5 (14-Oct-2021)
- sm_respawn is now targets players from the same team (excepting, when you are a spectator).
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Last edited by Dragokas; 10-14-2021 at 08:34.
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Dragokas
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Old 10-14-2021 , 08:37   Re: [L4D1 & L4D2] SM Respawn Improved
Reply With Quote #59

I have a question to somebody who used it in Versus:

- When hunter / charger / smoker grabbed survivor, and you used respawn on survivor, does infected stuck?
- Vice versa question, relative when you respawn infected, does survivor stuck?
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gamer_kanelita
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Old 10-14-2021 , 12:59   Re: [L4D1 & L4D2] SM Respawn Improved
Reply With Quote #60

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Resultados de traducción
Exactly how I tell it when I revive with the command sm_respawn @dead the dead appear along with the special infected as well and that is annoying and I just want them to be the survivors, could you fix that? :llorar::llorar::llorar:
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